prosperon/source/engine/font.c
2023-05-12 18:22:05 +00:00

357 lines
9.4 KiB
C

#include "font.h"
#include "log.h"
#include "render.h"
#include <ctype.h>
#include <limits.h>
#include <shader.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <window.h>
#include "openglrender.h"
#include "stb_image_write.h"
#include "stb_rect_pack.h"
#include "stb_truetype.h"
struct sFont *font;
unsigned char *slurp_file(const char *filename) {
FILE *f = fopen(filename, "rb");
if (!f) return NULL;
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
unsigned char *slurp = malloc(fsize + 1);
fread(slurp, fsize, 1, f);
fclose(f);
return slurp;
}
char *slurp_text(const char *filename) {
FILE *f = fopen(filename, "r'");
if (!f) return NULL;
char *buf;
long int fsize;
fseek(f, 0, SEEK_END);
fsize = ftell(f);
buf = malloc(fsize + 1);
rewind(f);
size_t r = fread(buf, sizeof(char), fsize, f);
buf[r] = '\0';
fclose(f);
return buf;
}
int slurp_write(const char *txt, const char *filename) {
FILE *f = fopen(filename, "w");
if (!f) return 1;
fputs(txt, f);
fclose(f);
return 0;
}
static sg_shader fontshader;
static sg_bindings bind_text;
static sg_pipeline pipe_text;
static float text_buffer[16 * 40000];
static uint16_t text_idx_buffer[6 * 40000];
static float color_buffer[3 * 40000];
void font_init(struct shader *textshader) {
fontshader = sg_make_shader(&(sg_shader_desc){
.vs.source = slurp_text("shaders/textvert.glsl"),
.fs.source = slurp_text("shaders/textfrag.glsl"),
.vs.uniform_blocks[0] = {
.size = sizeof(float) * 16,
// .layout = SG_UNIFORMLAYOUT_STD140,
.uniforms = {
[0] = {.name = "projection", .type = SG_UNIFORMTYPE_MAT4}}},
.fs.images[0] = {.name = "text", .image_type = SG_IMAGETYPE_2D, .sampler_type = SG_SAMPLERTYPE_FLOAT}});
pipe_text = sg_make_pipeline(&(sg_pipeline_desc){
.shader = fontshader,
.layout = {
.attrs = {
[0].format = SG_VERTEXFORMAT_FLOAT2,
[0].buffer_index = 0,
[1].format = SG_VERTEXFORMAT_FLOAT2,
[1].buffer_index = 0,
[2].format = SG_VERTEXFORMAT_FLOAT3,
[2].buffer_index = 1,
},
},
.label = "text pipeline",
.index_type = SG_INDEXTYPE_UINT16});
bind_text.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(float) * 16 * 40000,
.type = SG_BUFFERTYPE_VERTEXBUFFER,
.usage = SG_USAGE_STREAM,
.label = "text buffer"});
bind_text.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(float) * 3 * 4 * 40000,
.type = SG_BUFFERTYPE_VERTEXBUFFER,
.usage = SG_USAGE_STREAM,
.label = "text color buffer"});
bind_text.index_buffer = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(uint16_t) * 6 * 40000,
.type = SG_BUFFERTYPE_INDEXBUFFER,
.usage = SG_USAGE_STREAM,
.label = "text index buffer"});
font = MakeFont("LessPerfectDOSVGA.ttf", 16);
bind_text.fs_images[0] = font->texID;
}
struct sFont *MakeFont(const char *fontfile, int height) {
YughInfo("Making font %s.", fontfile);
int packsize = 1024;
struct sFont *newfont = calloc(1, sizeof(struct sFont));
newfont->height = height;
char fontpath[256];
snprintf(fontpath, 256, "fonts/%s", fontfile);
unsigned char *ttf_buffer = slurp_file(fontpath);
unsigned char *bitmap = malloc(packsize * packsize);
stbtt_packedchar glyphs[95];
stbtt_pack_context pc;
stbtt_PackBegin(&pc, bitmap, packsize, packsize, 0, 1, NULL);
stbtt_PackFontRange(&pc, ttf_buffer, 0, height, 32, 95, glyphs);
stbtt_PackEnd(&pc);
stbi_write_png("packedfont.png", packsize, packsize, 1, bitmap, sizeof(char) * packsize);
stbtt_fontinfo fontinfo;
if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
YughError("Failed to make font %s", fontfile);
}
newfont->texID = sg_make_image(&(sg_image_desc){
.type = SG_IMAGETYPE_2D,
.width = packsize,
.height = packsize,
.pixel_format = SG_PIXELFORMAT_R8,
.usage = SG_USAGE_IMMUTABLE,
.min_filter = SG_FILTER_NEAREST,
.mag_filter = SG_FILTER_NEAREST,
.data.subimage[0][0] = {
.ptr = bitmap,
.size = packsize * packsize}});
free(ttf_buffer);
free(bitmap);
for (unsigned char c = 32; c < 127; c++) {
stbtt_packedchar glyph = glyphs[c - 32];
struct glrect r;
r.s0 = glyph.x0 / (float)packsize;
r.s1 = glyph.x1 / (float)packsize;
r.t0 = glyph.y0 / (float)packsize;
r.t1 = glyph.y1 / (float)packsize;
newfont->Characters[c].Advance = glyph.xadvance;
newfont->Characters[c].Size[0] = glyph.x1 - glyph.x0;
newfont->Characters[c].Size[1] = glyph.y1 - glyph.y0;
newfont->Characters[c].Bearing[0] = glyph.xoff;
newfont->Characters[c].Bearing[1] = glyph.yoff2;
newfont->Characters[c].rect = r;
}
return newfont;
}
static int curchar = 0;
void draw_char_box(struct Character c, float cursor[2], float scale, float color[3]) {
int x, y, w, h;
x = cursor[0];
y = cursor[1];
w = 8 * scale;
h = 14;
x += w / 2.f;
y += h / 2.f;
draw_rect(x, y, w, h, color);
}
void text_flush() {
if (curchar == 0) return;
sg_apply_pipeline(pipe_text);
sg_apply_bindings(&bind_text);
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(projection));
sg_range verts;
verts.ptr = text_buffer;
verts.size = sizeof(float) * 16 * curchar;
sg_update_buffer(bind_text.vertex_buffers[0], &verts);
sg_range idxs;
idxs.ptr = text_idx_buffer;
idxs.size = sizeof(uint16_t) * 6 * curchar;
sg_update_buffer(bind_text.index_buffer, &idxs);
sg_range c = {
.ptr = color_buffer,
.size = sizeof(float) * 3 * 4 * curchar};
sg_update_buffer(bind_text.vertex_buffers[1], &c);
sg_draw(0, 6 * curchar, 1);
curchar = 0;
}
void fill_charverts(float *verts, float cursor[2], float scale, struct Character c, float *offset) {
float w = c.Size[0] * scale;
float h = c.Size[1] * scale;
float xpos = cursor[0] + (c.Bearing[0] + offset[0]) * scale;
float ypos = cursor[1] - (c.Bearing[1] + offset[1]) * scale;
float v[16] = {
xpos, ypos, c.rect.s0, c.rect.t1,
xpos + w, ypos, c.rect.s1, c.rect.t1,
xpos, ypos + h, c.rect.s0, c.rect.t0,
xpos + w, ypos + h, c.rect.s1, c.rect.t0};
memcpy(verts, v, sizeof(float) * 16);
}
static int drawcaret = 0;
void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, float color[3]) {
float shadowcolor[3] = {0.f, 0.f, 0.f};
float shadowcursor[2];
float verts[16];
float offset[2] = {-1, 1};
fill_charverts(verts, cursor, scale, c, offset);
/* Check if the vertex is off screen */
if (verts[5] < -window_i(0)->width / 2.f || verts[9] < -window_i(0)->height / 2.f || verts[0] > window_i(0)->width / 2.f || verts[1] > window_i(0)->height / 2.f)
return;
uint16_t pts[6] = {
0, 1, 2,
2, 1, 3};
for (int i = 0; i < 6; i++)
pts[i] += curchar * 4;
memcpy(text_buffer + (16 * curchar), verts, sizeof(verts));
for (int i = 0; i < 4; i++)
memcpy(color_buffer + (12 * curchar) + (3 * i), color, sizeof(color));
memcpy(text_idx_buffer + (6 * curchar), pts, sizeof(pts));
curchar++;
return;
/*
if (drawcaret == curchar) {
draw_char_box(c, cursor, scale, color);
shader_use(shader);
}
*/
/*
sg_append_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts));
offset[0] = 1;
offset[1] = -1;
fill_charverts(verts, cursor, scale, c, offset);
sg_update_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts));
offset[1] = 1;
fill_charverts(verts, cursor, scale, c, offset);
sg_update_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts));
offset[0] = -1;
offset[1] = -1;
fill_charverts(verts, cursor, scale, c, offset);
sg_update_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts));
*/
offset[0] = offset[1] = 0;
fill_charverts(verts, cursor, scale, c, offset);
sg_update_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts));
}
void text_settype(struct sFont *mfont) {
font = mfont;
}
int renderText(const char *text, mfloat_t pos[2], float scale, mfloat_t color[3], float lw, int caret) {
int len = strlen(text);
drawcaret = caret;
mfloat_t cursor[2] = {0.f};
cursor[0] = pos[0];
cursor[1] = pos[1];
const unsigned char *line, *wordstart, *drawstart;
line = drawstart = (unsigned char *)text;
float *usecolor = color;
while (*line != '\0') {
if (isblank(*line)) {
sdrawCharacter(font->Characters[*line], cursor, scale, usecolor);
cursor[0] += font->Characters[*line].Advance * scale;
line++;
} else if (isspace(*line)) {
sdrawCharacter(font->Characters[*line], cursor, scale, usecolor);
cursor[1] -= scale * font->height;
cursor[0] = pos[0];
line++;
} else {
wordstart = line;
int wordWidth = 0;
while (!isspace(*line) && *line != '\0') {
wordWidth += font->Characters[*line].Advance * scale;
line++;
}
if (lw > 0 && (cursor[0] + wordWidth - pos[0]) >= lw) {
cursor[0] = pos[0];
cursor[1] -= scale * font->height;
}
while (wordstart < line) {
sdrawCharacter(font->Characters[*wordstart], cursor, scale, usecolor);
cursor[0] += font->Characters[*wordstart].Advance * scale;
wordstart++;
}
}
}
/* if (caret > curchar) {
draw_char_box(font->Characters[69], cursor, scale, color);
}
*/
return cursor[1] - pos[1];
}