345 lines
10 KiB
C
Executable file
345 lines
10 KiB
C
Executable file
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef CHIPMUNK_PRIVATE_H
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#define CHIPMUNK_PRIVATE_H
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#include "chipmunk/chipmunk.h"
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#include "chipmunk/chipmunk_structs.h"
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#define CP_HASH_COEF (3344921057ul)
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#define CP_HASH_PAIR(A, B) ((cpHashValue)(A)*CP_HASH_COEF ^ (cpHashValue)(B)*CP_HASH_COEF)
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// TODO: Eww. Magic numbers.
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#define MAGIC_EPSILON 1e-5
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//MARK: cpArray
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cpArray *cpArrayNew(int size);
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void cpArrayFree(cpArray *arr);
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void cpArrayPush(cpArray *arr, void *object);
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void *cpArrayPop(cpArray *arr);
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void cpArrayDeleteObj(cpArray *arr, void *obj);
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cpBool cpArrayContains(cpArray *arr, void *ptr);
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void cpArrayFreeEach(cpArray *arr, void (freeFunc)(void*));
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//MARK: cpHashSet
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typedef cpBool (*cpHashSetEqlFunc)(const void *ptr, const void *elt);
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typedef void *(*cpHashSetTransFunc)(const void *ptr, void *data);
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cpHashSet *cpHashSetNew(int size, cpHashSetEqlFunc eqlFunc);
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void cpHashSetSetDefaultValue(cpHashSet *set, void *default_value);
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void cpHashSetFree(cpHashSet *set);
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int cpHashSetCount(cpHashSet *set);
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const void *cpHashSetInsert(cpHashSet *set, cpHashValue hash, const void *ptr, cpHashSetTransFunc trans, void *data);
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const void *cpHashSetRemove(cpHashSet *set, cpHashValue hash, const void *ptr);
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const void *cpHashSetFind(cpHashSet *set, cpHashValue hash, const void *ptr);
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typedef void (*cpHashSetIteratorFunc)(void *elt, void *data);
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void cpHashSetEach(cpHashSet *set, cpHashSetIteratorFunc func, void *data);
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typedef cpBool (*cpHashSetFilterFunc)(void *elt, void *data);
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void cpHashSetFilter(cpHashSet *set, cpHashSetFilterFunc func, void *data);
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//MARK: Bodies
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void cpBodyAddShape(cpBody *body, cpShape *shape);
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void cpBodyRemoveShape(cpBody *body, cpShape *shape);
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//void cpBodyAccumulateMassForShape(cpBody *body, cpShape *shape);
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void cpBodyAccumulateMassFromShapes(cpBody *body);
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void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint);
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//MARK: Spatial Index Functions
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cpSpatialIndex *cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex);
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//MARK: Arbiters
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cpArbiter* cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b);
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static inline struct cpArbiterThread *
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cpArbiterThreadForBody(cpArbiter *arb, cpBody *body)
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{
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return (arb->body_a == body ? &arb->thread_a : &arb->thread_b);
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}
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void cpArbiterUnthread(cpArbiter *arb);
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void cpArbiterUpdate(cpArbiter *arb, struct cpCollisionInfo *info, cpSpace *space);
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void cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat bias, cpFloat slop);
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void cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef);
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void cpArbiterApplyImpulse(cpArbiter *arb);
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//MARK: Shapes/Collisions
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cpShape *cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo);
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static inline cpBool
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cpShapeActive(cpShape *shape)
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{
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// checks if the shape is added to a shape list.
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// TODO could this just check the space now?
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return (shape->prev || (shape->body && shape->body->shapeList == shape));
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}
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// Note: This function returns contact points with r1/r2 in absolute coordinates, not body relative.
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struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts);
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static inline void
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CircleSegmentQuery(cpShape *shape, cpVect center, cpFloat r1, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info)
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{
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cpVect da = cpvsub(a, center);
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cpVect db = cpvsub(b, center);
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cpFloat rsum = r1 + r2;
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cpFloat qa = cpvdot(da, da) - 2.0f*cpvdot(da, db) + cpvdot(db, db);
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cpFloat qb = cpvdot(da, db) - cpvdot(da, da);
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cpFloat det = qb*qb - qa*(cpvdot(da, da) - rsum*rsum);
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if(det >= 0.0f){
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cpFloat t = (-qb - cpfsqrt(det))/(qa);
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if(0.0f<= t && t <= 1.0f){
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cpVect n = cpvnormalize(cpvlerp(da, db, t));
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info->shape = shape;
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info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2));
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info->normal = n;
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info->alpha = t;
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}
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}
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}
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static inline cpBool
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cpShapeFilterReject(cpShapeFilter a, cpShapeFilter b)
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{
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// Reject the collision if:
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return (
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// They are in the same non-zero group.
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(a.group != 0 && a.group == b.group) ||
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// One of the category/mask combinations fails.
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(a.categories & b.mask) == 0 ||
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(b.categories & a.mask) == 0
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);
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}
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void cpLoopIndexes(const cpVect *verts, int count, int *start, int *end);
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//MARK: Constraints
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// TODO naming conventions here
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void cpConstraintInit(cpConstraint *constraint, const struct cpConstraintClass *klass, cpBody *a, cpBody *b);
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static inline void
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cpConstraintActivateBodies(cpConstraint *constraint)
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{
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cpBody *a = constraint->a; cpBodyActivate(a);
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cpBody *b = constraint->b; cpBodyActivate(b);
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}
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static inline cpVect
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relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){
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cpVect v1_sum = cpvadd(a->v, cpvmult(cpvperp(r1), a->w));
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cpVect v2_sum = cpvadd(b->v, cpvmult(cpvperp(r2), b->w));
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return cpvsub(v2_sum, v1_sum);
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}
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static inline cpFloat
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normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){
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return cpvdot(relative_velocity(a, b, r1, r2), n);
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}
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static inline void
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apply_impulse(cpBody *body, cpVect j, cpVect r){
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body->v = cpvadd(body->v, cpvmult(j, body->m_inv));
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body->w += body->i_inv*cpvcross(r, j);
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}
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static inline void
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apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j)
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{
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apply_impulse(a, cpvneg(j), r1);
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apply_impulse(b, j, r2);
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}
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static inline void
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apply_bias_impulse(cpBody *body, cpVect j, cpVect r)
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{
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body->v_bias = cpvadd(body->v_bias, cpvmult(j, body->m_inv));
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body->w_bias += body->i_inv*cpvcross(r, j);
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}
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static inline void
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apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j)
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{
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apply_bias_impulse(a, cpvneg(j), r1);
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apply_bias_impulse(b, j, r2);
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}
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static inline cpFloat
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k_scalar_body(cpBody *body, cpVect r, cpVect n)
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{
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cpFloat rcn = cpvcross(r, n);
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return body->m_inv + body->i_inv*rcn*rcn;
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}
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static inline cpFloat
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k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n)
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{
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cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n);
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cpAssertSoft(value != 0.0, "Unsolvable collision or constraint.");
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return value;
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}
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static inline cpMat2x2
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k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2)
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{
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cpFloat m_sum = a->m_inv + b->m_inv;
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// start with Identity*m_sum
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cpFloat k11 = m_sum, k12 = 0.0f;
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cpFloat k21 = 0.0f, k22 = m_sum;
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// add the influence from r1
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cpFloat a_i_inv = a->i_inv;
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cpFloat r1xsq = r1.x * r1.x * a_i_inv;
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cpFloat r1ysq = r1.y * r1.y * a_i_inv;
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cpFloat r1nxy = -r1.x * r1.y * a_i_inv;
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k11 += r1ysq; k12 += r1nxy;
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k21 += r1nxy; k22 += r1xsq;
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// add the influnce from r2
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cpFloat b_i_inv = b->i_inv;
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cpFloat r2xsq = r2.x * r2.x * b_i_inv;
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cpFloat r2ysq = r2.y * r2.y * b_i_inv;
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cpFloat r2nxy = -r2.x * r2.y * b_i_inv;
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k11 += r2ysq; k12 += r2nxy;
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k21 += r2nxy; k22 += r2xsq;
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// invert
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cpFloat det = k11*k22 - k12*k21;
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cpAssertSoft(det != 0.0, "Unsolvable constraint.");
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cpFloat det_inv = 1.0f/det;
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return cpMat2x2New(
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k22*det_inv, -k12*det_inv,
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-k21*det_inv, k11*det_inv
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);
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}
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static inline cpFloat
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bias_coef(cpFloat errorBias, cpFloat dt)
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{
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return 1.0f - cpfpow(errorBias, dt);
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}
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//MARK: Spaces
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#define cpAssertSpaceUnlocked(space) \
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cpAssertHard(!space->locked, \
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"This operation cannot be done safely during a call to cpSpaceStep() or during a query. " \
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"Put these calls into a post-step callback." \
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);
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void cpSpaceSetStaticBody(cpSpace *space, cpBody *body);
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extern cpCollisionHandler cpCollisionHandlerDoNothing;
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void cpSpaceProcessComponents(cpSpace *space, cpFloat dt);
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void cpSpacePushFreshContactBuffer(cpSpace *space);
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struct cpContact *cpContactBufferGetArray(cpSpace *space);
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void cpSpacePushContacts(cpSpace *space, int count);
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cpPostStepCallback *cpSpaceGetPostStepCallback(cpSpace *space, void *key);
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cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space);
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void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter);
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void cpSpaceActivateBody(cpSpace *space, cpBody *body);
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void cpSpaceLock(cpSpace *space);
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void cpSpaceUnlock(cpSpace *space, cpBool runPostStep);
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static inline void
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cpSpaceUncacheArbiter(cpSpace *space, cpArbiter *arb)
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{
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const cpShape *a = arb->a, *b = arb->b;
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const cpShape *shape_pair[] = {a, b};
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cpHashValue arbHashID = CP_HASH_PAIR((cpHashValue)a, (cpHashValue)b);
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cpHashSetRemove(space->cachedArbiters, arbHashID, shape_pair);
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cpArrayDeleteObj(space->arbiters, arb);
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}
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static inline cpArray *
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cpSpaceArrayForBodyType(cpSpace *space, cpBodyType type)
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{
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return (type == CP_BODY_TYPE_STATIC ? space->staticBodies : space->dynamicBodies);
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}
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void cpShapeUpdateFunc(cpShape *shape, void *unused);
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cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space);
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//MARK: Foreach loops
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static inline cpConstraint *
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cpConstraintNext(cpConstraint *node, cpBody *body)
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{
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return (node->a == body ? node->next_a : node->next_b);
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}
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#define CP_BODY_FOREACH_CONSTRAINT(bdy, var)\
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for(cpConstraint *var = bdy->constraintList; var; var = cpConstraintNext(var, bdy))
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static inline cpArbiter *
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cpArbiterNext(cpArbiter *node, cpBody *body)
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{
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return (node->body_a == body ? node->thread_a.next : node->thread_b.next);
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}
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#define CP_BODY_FOREACH_ARBITER(bdy, var)\
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for(cpArbiter *var = bdy->arbiterList; var; var = cpArbiterNext(var, bdy))
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#define CP_BODY_FOREACH_SHAPE(body, var)\
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for(cpShape *var = body->shapeList; var; var = var->next)
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#define CP_BODY_FOREACH_COMPONENT(root, var)\
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for(cpBody *var = root; var; var = var->sleeping.next)
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#endif
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