.. |
3d
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Remove generic cmd from jsffi
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2024-03-19 14:39:19 -05:00 |
debug
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fix makefile; add ios
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2024-03-23 09:56:38 -05:00 |
sound
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Made debug object consistent
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2024-03-19 23:01:31 -05:00 |
thirdparty
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Clean up render; fix delay kills
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2024-03-22 09:02:10 -05:00 |
2dphysics.c
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move infos to spam
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2024-03-22 13:40:56 -05:00 |
2dphysics.h
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macro compression
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2024-03-20 14:32:35 -05:00 |
anim.c
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particle component
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2024-01-01 23:30:42 +00:00 |
anim.h
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particle component
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2024-01-01 23:30:42 +00:00 |
cbuf.h
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Command line overhaul
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2024-02-23 22:05:30 +00:00 |
config.c
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use sokol git and upgrade
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2024-03-03 16:49:34 -06:00 |
config.h
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Clang warning fixes; remove unneeded nuklear files; remove assumed window size
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2023-09-04 06:20:55 +00:00 |
datastream.c
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rendering simplified
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2023-12-15 18:45:09 +00:00 |
datastream.h
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Sprites are now defined in C; gameobject getsets
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2024-03-13 03:51:44 -05:00 |
font.c
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Sprites are now defined in C; gameobject getsets
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2024-03-13 03:51:44 -05:00 |
font.h
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Sprites are now defined in C; gameobject getsets
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2024-03-13 03:51:44 -05:00 |
freelist.h
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Sprites are now defined in C; gameobject getsets
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2024-03-13 03:51:44 -05:00 |
gameobject.c
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move infos to spam
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2024-03-22 13:40:56 -05:00 |
gameobject.h
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unseparated body from gameobject; now 'entity'
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2024-03-20 16:07:23 -05:00 |
HandmadeMath.h
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particle params
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2024-01-04 15:46:28 +00:00 |
input.c
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Add touch events, clipboard, virtual keyboard
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2024-03-12 10:02:02 -05:00 |
input.h
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Move main process into javascript
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2024-03-15 13:04:56 -05:00 |
jsffi.c
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fix makefile; add ios
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2024-03-23 09:56:38 -05:00 |
jsffi.h
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Clean up render; fix delay kills
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2024-03-22 09:02:10 -05:00 |
kim.c
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nota leaks fixed
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2024-01-31 08:42:15 +00:00 |
kim.h
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nota leaks fixed
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2024-01-31 08:42:15 +00:00 |
msf_gif.h
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Extremely slow gif rendering
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2023-09-11 20:07:36 +00:00 |
nanosvg.h
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svg support; reworking of sounds; steam integration and building
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2023-11-20 21:57:23 +00:00 |
nanosvgrast.h
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svg support; reworking of sounds; steam integration and building
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2023-11-20 21:57:23 +00:00 |
nota.c
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changed make to spawn; unified actor system for entities
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2024-02-29 19:54:33 +00:00 |
nota.h
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changed make to spawn; unified actor system for entities
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2024-02-29 19:54:33 +00:00 |
particle.c
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Move texture caching/handling to javascript
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2024-03-21 21:07:24 -05:00 |
particle.h
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js
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2024-01-14 16:24:31 +00:00 |
pocketmod.h
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audio reworked
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2023-11-27 20:29:55 +00:00 |
qoa.h
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Remove engine file; add icon support; add QOI and QOA support
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2023-08-31 18:00:33 +00:00 |
qoi.h
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Remove engine file; add icon support; add QOI and QOA support
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2023-08-31 18:00:33 +00:00 |
render.c
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Clean up render; fix delay kills
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2024-03-22 09:02:10 -05:00 |
render.h
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simplify camera
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2024-03-20 16:48:03 -05:00 |
resources.c
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quickjs log to its own file; cleanup script.c
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2024-03-15 10:51:04 -05:00 |
resources.h
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quickjs log to its own file; cleanup script.c
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2024-03-15 10:51:04 -05:00 |
sched.h
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Fixup makefile for docker builds
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2024-03-09 18:22:06 -06:00 |
script.c
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Clean up render; fix delay kills
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2024-03-22 09:02:10 -05:00 |
script.h
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'use' now how to load extra programs; cached
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2024-03-21 11:33:36 -05:00 |
simplex.c
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simplex, particles
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2024-01-02 13:55:22 +00:00 |
simplex.h
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simplex, particles
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2024-01-02 13:55:22 +00:00 |
sokol_gfx_ext.h
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add sokol_gfx_ext.h
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2024-03-05 23:31:52 -06:00 |
spline.c
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many bug fixes; const correctness; restrict; memory leaks fixed
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2023-12-21 23:21:01 +00:00 |
spline.h
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spline editing
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2023-12-14 01:53:09 +00:00 |
sprite.c
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Move texture caching/handling to javascript
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2024-03-21 21:07:24 -05:00 |
sprite.h
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Sprites are now defined in C; gameobject getsets
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2024-03-13 03:51:44 -05:00 |
texture.c
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Move texture caching/handling to javascript
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2024-03-21 21:07:24 -05:00 |
texture.h
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Move texture caching/handling to javascript
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2024-03-21 21:07:24 -05:00 |
tinyphysicsengine.h
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dashed lines
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2023-05-16 18:31:19 +00:00 |
transform.c
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many bug fixes; const correctness; restrict; memory leaks fixed
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2023-12-21 23:21:01 +00:00 |
transform.h
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js
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2024-01-14 16:24:31 +00:00 |
warp.c
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changed make to spawn; unified actor system for entities
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2024-02-29 19:54:33 +00:00 |
warp.h
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changed make to spawn; unified actor system for entities
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2024-02-29 19:54:33 +00:00 |
window.c
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--amend
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2024-03-19 09:06:28 -05:00 |
window.h
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--amend
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2024-03-19 09:06:28 -05:00 |
yugine.c
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Clean up render; fix delay kills
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2024-03-22 09:02:10 -05:00 |
yugine.h
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--amend
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2024-03-19 09:06:28 -05:00 |