prosperon/source/engine
2024-03-22 13:40:56 -05:00
..
3d Remove generic cmd from jsffi 2024-03-19 14:39:19 -05:00
debug 'use' now how to load extra programs; cached 2024-03-21 11:33:36 -05:00
sound Made debug object consistent 2024-03-19 23:01:31 -05:00
thirdparty Clean up render; fix delay kills 2024-03-22 09:02:10 -05:00
2dphysics.c move infos to spam 2024-03-22 13:40:56 -05:00
2dphysics.h macro compression 2024-03-20 14:32:35 -05:00
anim.c particle component 2024-01-01 23:30:42 +00:00
anim.h particle component 2024-01-01 23:30:42 +00:00
cbuf.h Command line overhaul 2024-02-23 22:05:30 +00:00
config.c use sokol git and upgrade 2024-03-03 16:49:34 -06:00
config.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
datastream.c rendering simplified 2023-12-15 18:45:09 +00:00
datastream.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
font.c Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
font.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
freelist.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
gameobject.c move infos to spam 2024-03-22 13:40:56 -05:00
gameobject.h unseparated body from gameobject; now 'entity' 2024-03-20 16:07:23 -05:00
HandmadeMath.h particle params 2024-01-04 15:46:28 +00:00
input.c Add touch events, clipboard, virtual keyboard 2024-03-12 10:02:02 -05:00
input.h Move main process into javascript 2024-03-15 13:04:56 -05:00
jsffi.c Clean up render; fix delay kills 2024-03-22 09:02:10 -05:00
jsffi.h Clean up render; fix delay kills 2024-03-22 09:02:10 -05:00
kim.c nota leaks fixed 2024-01-31 08:42:15 +00:00
kim.h nota leaks fixed 2024-01-31 08:42:15 +00:00
msf_gif.h Extremely slow gif rendering 2023-09-11 20:07:36 +00:00
nanosvg.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nanosvgrast.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nota.c changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
nota.h changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
particle.c Move texture caching/handling to javascript 2024-03-21 21:07:24 -05:00
particle.h js 2024-01-14 16:24:31 +00:00
pocketmod.h audio reworked 2023-11-27 20:29:55 +00:00
qoa.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
qoi.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
render.c Clean up render; fix delay kills 2024-03-22 09:02:10 -05:00
render.h simplify camera 2024-03-20 16:48:03 -05:00
resources.c quickjs log to its own file; cleanup script.c 2024-03-15 10:51:04 -05:00
resources.h quickjs log to its own file; cleanup script.c 2024-03-15 10:51:04 -05:00
sched.h Fixup makefile for docker builds 2024-03-09 18:22:06 -06:00
script.c Clean up render; fix delay kills 2024-03-22 09:02:10 -05:00
script.h 'use' now how to load extra programs; cached 2024-03-21 11:33:36 -05:00
simplex.c simplex, particles 2024-01-02 13:55:22 +00:00
simplex.h simplex, particles 2024-01-02 13:55:22 +00:00
sokol_gfx_ext.h add sokol_gfx_ext.h 2024-03-05 23:31:52 -06:00
spline.c many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
spline.h spline editing 2023-12-14 01:53:09 +00:00
sprite.c Move texture caching/handling to javascript 2024-03-21 21:07:24 -05:00
sprite.h Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
texture.c Move texture caching/handling to javascript 2024-03-21 21:07:24 -05:00
texture.h Move texture caching/handling to javascript 2024-03-21 21:07:24 -05:00
tinyphysicsengine.h dashed lines 2023-05-16 18:31:19 +00:00
transform.c many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
transform.h js 2024-01-14 16:24:31 +00:00
warp.c changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
warp.h changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
window.c --amend 2024-03-19 09:06:28 -05:00
window.h --amend 2024-03-19 09:06:28 -05:00
yugine.c Clean up render; fix delay kills 2024-03-22 09:02:10 -05:00
yugine.h --amend 2024-03-19 09:06:28 -05:00