prosperon/source/engine/yugine.c
2022-08-06 20:39:29 +00:00

70 lines
1.1 KiB
C
Executable file

#include "render.h"
#include "camera.h"
#include "window.h"
#include "engine.h"
#include "input.h"
#include "2dphysics.h"
#include "openglrender.h"
#include "gameobject.h"
int physOn = 0;
unsigned int frameCount = 0;
double physMS = sFPS144;
double physlag = 0;
double renderMS = sFPS144;
double renderlag = 0;
struct mCamera camera = {0};
int main(int argc, char **args)
{
camera.speed = 500;
engine_init();
struct mSDLWindow *window = MakeSDLWindow("Untitled Game", 1920, 1080, 0);
openglInit();
editor_init(window);
int quit = 0;
//While application is running
while (!quit) {
deltaT = elapsed_time();
physlag += deltaT;
renderlag += deltaT;
input_poll();
if (physlag >= physMS) {
phys2d_update(physMS);
physlag -= physMS;
}
if (renderlag >= renderMS) {
if (physOn) {
update_gameobjects();
}
camera_2d_update(&camera, renderMS);
openglRender(window, &camera);
editor_render();
window_swap(window);
renderlag -= renderMS;
}
}
engine_stop();
return 0;
}