70 lines
1.1 KiB
C
Executable file
70 lines
1.1 KiB
C
Executable file
#include "render.h"
|
|
#include "camera.h"
|
|
#include "window.h"
|
|
#include "engine.h"
|
|
#include "input.h"
|
|
#include "2dphysics.h"
|
|
#include "openglrender.h"
|
|
#include "gameobject.h"
|
|
|
|
int physOn = 0;
|
|
unsigned int frameCount = 0;
|
|
|
|
double physMS = sFPS144;
|
|
double physlag = 0;
|
|
double renderMS = sFPS144;
|
|
double renderlag = 0;
|
|
|
|
struct mCamera camera = {0};
|
|
|
|
int main(int argc, char **args)
|
|
{
|
|
camera.speed = 500;
|
|
|
|
engine_init();
|
|
|
|
struct mSDLWindow *window = MakeSDLWindow("Untitled Game", 1920, 1080, 0);
|
|
|
|
openglInit();
|
|
|
|
editor_init(window);
|
|
|
|
int quit = 0;
|
|
|
|
//While application is running
|
|
while (!quit) {
|
|
deltaT = elapsed_time();
|
|
|
|
physlag += deltaT;
|
|
renderlag += deltaT;
|
|
|
|
input_poll();
|
|
|
|
if (physlag >= physMS) {
|
|
phys2d_update(physMS);
|
|
|
|
physlag -= physMS;
|
|
}
|
|
|
|
if (renderlag >= renderMS) {
|
|
if (physOn) {
|
|
update_gameobjects();
|
|
}
|
|
|
|
camera_2d_update(&camera, renderMS);
|
|
|
|
openglRender(window, &camera);
|
|
|
|
editor_render();
|
|
|
|
window_swap(window);
|
|
|
|
renderlag -= renderMS;
|
|
}
|
|
}
|
|
|
|
engine_stop();
|
|
|
|
return 0;
|
|
}
|