#include "render.h" #include "camera.h" #include "window.h" #include "engine.h" #include "input.h" #include "2dphysics.h" #include "openglrender.h" #include "gameobject.h" int physOn = 0; unsigned int frameCount = 0; double physMS = sFPS144; double physlag = 0; double renderMS = sFPS144; double renderlag = 0; struct mCamera camera = {0}; int main(int argc, char **args) { camera.speed = 500; engine_init(); struct mSDLWindow *window = MakeSDLWindow("Untitled Game", 1920, 1080, 0); openglInit(); editor_init(window); int quit = 0; //While application is running while (!quit) { deltaT = elapsed_time(); physlag += deltaT; renderlag += deltaT; input_poll(); if (physlag >= physMS) { phys2d_update(physMS); physlag -= physMS; } if (renderlag >= renderMS) { if (physOn) { update_gameobjects(); } camera_2d_update(&camera, renderMS); openglRender(window, &camera); editor_render(); window_swap(window); renderlag -= renderMS; } } engine_stop(); return 0; }