prosperon/scripts
2024-03-15 13:03:33 -05:00
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achievements.js svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
actor.js move pain process loop into javascript 2024-03-15 13:03:33 -05:00
ai.js changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
base.js Move console and time to c; consoleout and colors 2024-03-14 14:10:06 -05:00
camera2d.jso Significantly improved logging 2024-03-14 09:34:42 -05:00
color.js Add 'use' functionality; remove most global vars 2024-02-27 16:09:15 +00:00
components.js quickjs log to its own file; cleanup script.c 2024-03-15 10:51:04 -05:00
debug.js move pain process loop into javascript 2024-03-15 13:03:33 -05:00
diff.js changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
editor.js move pain process loop into javascript 2024-03-15 13:03:33 -05:00
engine.js move pain process loop into javascript 2024-03-15 13:03:33 -05:00
entity.js move pain process loop into javascript 2024-03-15 13:03:33 -05:00
geometry.js utilize sokol_fetch for game.cdb fetching on load 2024-03-04 11:15:55 -06:00
gui.js Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
input.js quickjs log to its own file; cleanup script.c 2024-03-15 10:51:04 -05:00
physics.js Fixup makefile for docker builds 2024-03-09 18:22:06 -06:00
render.js changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
sound.js Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
spline.js Fixup makefile for docker builds 2024-03-09 18:22:06 -06:00
std.js quickjs log to its own file; cleanup script.c 2024-03-15 10:51:04 -05:00
test.js move pain process loop into javascript 2024-03-15 13:03:33 -05:00
textedit.js Update what's in global scope 2024-02-25 23:31:48 +00:00
tween.js changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00