31 lines
828 B
C
31 lines
828 B
C
#ifndef FONT_H
|
|
#define FONT_H
|
|
|
|
#include "mathc.h"
|
|
|
|
struct mShader;
|
|
|
|
/// Holds all state information relevant to a character as loaded using FreeType
|
|
struct Character {
|
|
uint32_t TextureID; // ID handle of the glyph texture
|
|
mfloat_t Size[2]; // Size of glyph
|
|
mfloat_t Bearing[2]; // Offset from baseline to left/top of glyph
|
|
unsigned int Advance; // Horizontal offset to advance to next glyph
|
|
};
|
|
|
|
struct sFont {
|
|
uint32_t fontTexture;
|
|
uint32_t height;
|
|
};
|
|
|
|
struct sFont *MakeFont(const char *fontfile, int height);
|
|
void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale,
|
|
struct mShader *shader, float color[3]);
|
|
void text_settype(struct sFont *font, struct mShader *shader);
|
|
void renderText(
|
|
const char *text, mfloat_t pos[2], float scale,
|
|
mfloat_t color[3], float lw);
|
|
|
|
|
|
#endif
|