#ifndef FONT_H #define FONT_H #include "mathc.h" struct mShader; /// Holds all state information relevant to a character as loaded using FreeType struct Character { uint32_t TextureID; // ID handle of the glyph texture mfloat_t Size[2]; // Size of glyph mfloat_t Bearing[2]; // Offset from baseline to left/top of glyph unsigned int Advance; // Horizontal offset to advance to next glyph }; struct sFont { uint32_t fontTexture; uint32_t height; }; struct sFont *MakeFont(const char *fontfile, int height); void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct mShader *shader, float color[3]); void text_settype(struct sFont *font, struct mShader *shader); void renderText( const char *text, mfloat_t pos[2], float scale, mfloat_t color[3], float lw); #endif