prosperon/source/engine/sprite.h

44 lines
850 B
C

#ifndef SPRITE_H
#define SPRITE_H
#include "texture.h"
#include "HandmadeMath.h"
#include "render.h"
#include "transform.h"
#include "gameobject.h"
struct sprite {
HMM_Vec2 pos;
HMM_Vec2 scale;
float angle;
struct rgba color;
struct rgba emissive;
HMM_Vec2 spritesize;
HMM_Vec2 spriteoffset;
};
struct spriteuni {
HMM_Vec4 color;
HMM_Vec4 emissive;
HMM_Vec2 size;
HMM_Vec2 offset;
HMM_Mat4 model;
};
typedef struct sprite sprite;
extern sg_bindings bind_sprite;
sprite *sprite_make();
void sprite_free(sprite *sprite);
void sprite_tex(texture *t);
void sprite_initialize();
void sprite_draw(struct sprite *sprite, gameobject *go);
void sprite_pipe();
void sprite_draw_all();
void sprite_flush();
void gui_draw_img(texture *tex, transform2d t, int wrap, HMM_Vec2 wrapoffset, float wrapscale, struct rgba color);
#endif