#ifndef SPRITE_H #define SPRITE_H #include "texture.h" #include "HandmadeMath.h" #include "render.h" #include "transform.h" #include "gameobject.h" struct sprite { HMM_Vec2 pos; HMM_Vec2 scale; float angle; struct rgba color; struct rgba emissive; HMM_Vec2 spritesize; HMM_Vec2 spriteoffset; }; struct spriteuni { HMM_Vec4 color; HMM_Vec4 emissive; HMM_Vec2 size; HMM_Vec2 offset; HMM_Mat4 model; }; typedef struct sprite sprite; extern sg_bindings bind_sprite; sprite *sprite_make(); void sprite_free(sprite *sprite); void sprite_tex(texture *t); void sprite_initialize(); void sprite_draw(struct sprite *sprite, gameobject *go); void sprite_pipe(); void sprite_draw_all(); void sprite_flush(); void gui_draw_img(texture *tex, transform2d t, int wrap, HMM_Vec2 wrapoffset, float wrapscale, struct rgba color); #endif