Commit graph

19 commits

Author SHA1 Message Date
John Alanbrook 8bef401be4 fix timer freeing; add window resolution compensation on play; device testing 2023-11-08 07:39:10 +00:00
John Alanbrook 8c3e8aa539 timers fixed 2023-11-07 18:45:52 +00:00
John Alanbrook 681fb27ae4 Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
John Alanbrook 9cb53b04af stability 2023-05-29 15:47:30 +00:00
John Alanbrook e0f3985b00 shaders 2023-05-12 18:22:05 +00:00
John Alanbrook 8ca1ab4384 editor fixes 2023-04-28 17:49:18 +00:00
John Alanbrook 6d69566857 Bug fixing 2023-03-17 15:25:35 +00:00
John Alanbrook 0826197b91 timer deaths 2023-03-06 04:05:22 +00:00
John Alanbrook 63eb212dcd Extended timer functions 2023-01-19 16:44:29 +00:00
John Alanbrook 695c102ce3 2D sprite animations; timers 2023-01-18 23:15:36 +00:00
John Alanbrook 76273e1c54 Packed font rendering 2022-12-28 22:50:54 +00:00
John Alanbrook 6227754925 Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 17:54:05 +00:00
John Alanbrook 18eefd4937 Using S7; edit Makefile for debug, windows compilation 2022-12-12 16:48:21 +00:00
John Alanbrook a0f016a011 Use CC for general compiling; get rid of more printfs; display opengl version on load 2022-11-23 23:29:50 +00:00
John Alanbrook 02d4396010 Replaced vec.h with stb_ds.h arrays 2022-08-26 14:19:17 +00:00
John Alanbrook ff4168d279 Improved texture handling 2022-08-25 20:48:15 +00:00
John Alanbrook 0a76259a92 Texture animations in editor 2022-08-22 13:55:54 +00:00
John Alanbrook 2bc9bb65af X 2022-06-30 15:31:23 +00:00
John Alanbrook 162aebe3fa Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00