Commit graph

20 commits

Author SHA1 Message Date
John Alanbrook 4224594ee4 Rename structs to more sane things 2022-11-19 23:13:57 +00:00
John Alanbrook 3641c246d4 Use YughLog instead of printf; add sprites on load 2022-11-18 18:03:07 +00:00
John Alanbrook 5386e19e17 Improved log; fixed texture loading and hash table 2022-11-17 22:48:20 +00:00
John Alanbrook 81986d6bad Not sure 2022-08-29 03:34:33 +00:00
John Alanbrook c56e2841b6 ?? 2022-08-26 16:38:35 +00:00
John Alanbrook 02d4396010 Replaced vec.h with stb_ds.h arrays 2022-08-26 14:19:17 +00:00
John Alanbrook ff4168d279 Improved texture handling 2022-08-25 20:48:15 +00:00
John Alanbrook 5823947fb4 engine 2022-08-17 05:01:51 +00:00
John Alanbrook 7aef7afc90 Fix seg faults when loading gameobjects 2022-08-16 04:46:06 +00:00
John Alanbrook 4f0a59f581 Editor works again 2022-08-15 21:38:21 +00:00
John Alanbrook cec6d092f7 Removed executables from files 2022-08-14 19:48:13 +00:00
John Alanbrook b0d2757f70 Ruby 2022-08-12 19:03:56 +00:00
John Alanbrook 162aebe3fa Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
John Alanbrook b82ea3d670 Split stb_image into h/c 2022-02-07 14:50:34 +00:00
John Alanbrook 87df6921e8 Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
John Alanbrook 76985519f1 Compiles now 2022-02-04 17:36:24 +00:00
John Alanbrook a45862c454 Executable 2022-01-25 15:22:03 +00:00
John Alanbrook 2c88a01cfd Compiling works for Brainstorm 2022-01-21 17:26:22 +00:00
John Alanbrook a7378e1d17 Organized files 2022-01-19 22:43:21 +00:00
John Alanbrook 3dcaf6df81 Initial commit 2021-12-01 03:29:18 +00:00