John Alanbrook
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3f2ae7ff82
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Nuklear renders in GUI pass
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2023-08-22 22:15:39 +00:00 |
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John Alanbrook
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c81c0f22f2
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upstairs
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2023-06-28 16:35:41 +00:00 |
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John Alanbrook
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6c0e850180
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increase draw buffers
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2023-06-07 13:41:09 +00:00 |
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John Alanbrook
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ea6c8417aa
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text after debug
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2023-06-05 17:50:19 +00:00 |
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John Alanbrook
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5a6a27772e
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9 slice
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2023-06-05 15:32:45 +00:00 |
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John Alanbrook
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a8f7f20d6e
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rendering
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2023-05-27 12:01:17 +00:00 |
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John Alanbrook
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9045f435a0
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
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John Alanbrook
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49271b4a5d
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video rendering
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2023-05-19 14:55:57 +00:00 |
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John Alanbrook
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630d823591
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dashed lines
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2023-05-16 18:31:19 +00:00 |
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John Alanbrook
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d662d9e2fa
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efficient opengl rendering
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2023-05-16 06:31:13 +00:00 |
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John Alanbrook
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0b6566ff8b
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line rendering
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2023-05-14 03:01:53 +00:00 |
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John Alanbrook
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e0f3985b00
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shaders
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2023-05-12 18:22:05 +00:00 |
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John Alanbrook
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eb3e576521
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instanced text
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2023-05-08 00:47:49 +00:00 |
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John Alanbrook
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7fc02062c0
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text rendering woiks
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2023-05-07 16:11:33 +00:00 |
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John Alanbrook
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8552d6a1df
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ok'
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2023-05-07 02:16:10 +00:00 |
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John Alanbrook
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ae0f41539b
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sokol sprite render
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2023-05-04 22:07:00 +00:00 |
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John Alanbrook
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0bf7d419e0
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fix compiler warnings
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2023-04-29 01:55:24 +00:00 |
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John Alanbrook
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6d69566857
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Bug fixing
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2023-03-17 15:25:35 +00:00 |
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John Alanbrook
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3018a1a188
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Many fixes
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2023-03-10 19:13:48 +00:00 |
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John Alanbrook
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b2b54ddce9
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Fixing circle shader
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2023-02-26 17:28:52 +00:00 |
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John Alanbrook
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d1c87b38ac
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Grid rendering
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2023-02-20 22:28:07 +00:00 |
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John Alanbrook
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260374c14d
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Wireframe display mode
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2023-02-16 22:13:07 +00:00 |
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John Alanbrook
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fceb68a910
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line
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2023-02-13 14:30:35 +00:00 |
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John Alanbrook
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7e1eaaae64
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Mouse position & selection; warning fixes
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2023-02-02 23:52:15 +00:00 |
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John Alanbrook
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9303fb63cf
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prefab syncing
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2023-01-20 00:30:23 +00:00 |
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John Alanbrook
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4eeb16ec48
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Nuklear bindings
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2023-01-19 19:06:32 +00:00 |
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John Alanbrook
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e24eef6c8f
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Add gameobject flipping; prefabs autoload
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2023-01-05 21:34:15 +00:00 |
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John Alanbrook
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740077fae3
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scheme
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2023-01-03 23:13:31 +00:00 |
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John Alanbrook
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0bdfa9e814
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Text rendering culling
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2022-12-29 10:26:21 +00:00 |
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John Alanbrook
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147cf1b05d
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Draw sprite to GUI
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2022-12-24 19:18:06 +00:00 |
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John Alanbrook
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8729892939
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Add camera
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2022-12-22 22:58:06 +00:00 |
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John Alanbrook
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d81f2f373c
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Fixed debug circle drawing; add collision detection
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2022-12-22 01:24:59 +00:00 |
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John Alanbrook
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2bcee44677
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Text rendering via script
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2022-12-21 01:34:22 +00:00 |
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John Alanbrook
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0f90215b7a
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Improved REPL
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2022-12-19 15:12:34 +00:00 |
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John Alanbrook
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60bf5ca7bc
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Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code
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2022-12-13 18:32:36 +00:00 |
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John Alanbrook
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18eefd4937
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Using S7; edit Makefile for debug, windows compilation
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2022-12-12 16:48:21 +00:00 |
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John Alanbrook
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4224594ee4
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Rename structs to more sane things
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2022-11-19 23:13:57 +00:00 |
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John Alanbrook
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5386e19e17
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Improved log; fixed texture loading and hash table
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2022-11-17 22:48:20 +00:00 |
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John Alanbrook
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36277d5c7b
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Add portaudio and glfw for static linking
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2022-11-03 21:58:03 +00:00 |
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John Alanbrook
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02d4396010
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Replaced vec.h with stb_ds.h arrays
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2022-08-26 14:19:17 +00:00 |
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John Alanbrook
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cec6d092f7
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Removed executables from files
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2022-08-14 19:48:13 +00:00 |
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John Alanbrook
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28c69ff62f
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pinballx
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2022-08-14 19:19:36 +00:00 |
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John Alanbrook
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406b2b491f
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Brainstorm is now fully in ruby
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2022-08-07 06:43:45 +00:00 |
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John Alanbrook
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d506349462
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Video works
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2022-07-02 08:40:50 +00:00 |
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John Alanbrook
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3190c7edcd
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Text rendering works again.
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2022-07-01 16:14:43 +00:00 |
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John Alanbrook
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edf16b4267
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Font rendering
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2022-06-30 18:03:17 +00:00 |
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John Alanbrook
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2bc9bb65af
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X
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2022-06-30 15:31:23 +00:00 |
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John Alanbrook
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9c5767436d
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Add easy log macros; add vec_init; windows managed by vec now
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2022-06-27 19:12:26 +00:00 |
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John Alanbrook
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bccb0a53fd
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OPENGL order rewrite
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2022-06-26 13:36:38 +00:00 |
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John Alanbrook
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056ce83eb8
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NUKLEAR
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2022-06-22 04:16:14 +00:00 |
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