John Alanbrook
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2b402d7a2d
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removed nuke; restored quickjs due to mem leaks
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2023-10-03 22:16:38 +00:00 |
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John Alanbrook
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f5c7b0433d
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proper saving of object list
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2023-10-02 22:03:01 +00:00 |
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John Alanbrook
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ac91e0742a
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level object saving; transform and physics objects
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2023-10-02 12:58:17 +00:00 |
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John Alanbrook
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39ab236d66
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repl improvements to object selection
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2023-09-29 18:16:59 +00:00 |
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John Alanbrook
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0168e81ffe
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unify grabbing controls
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2023-09-29 13:27:34 +00:00 |
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John Alanbrook
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70e4105e1b
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bucket renamed to edge2d and saves now; proper input blocking with reversed()
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2023-09-27 22:40:04 +00:00 |
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John Alanbrook
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98ba229c9c
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correct polygon2d saving and editing
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2023-09-27 17:36:32 +00:00 |
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John Alanbrook
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7984c90140
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remove ur from components
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2023-09-27 14:37:20 +00:00 |
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John Alanbrook
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1143b9b3dc
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circle and sprites work with saves
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2023-09-26 22:07:51 +00:00 |
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John Alanbrook
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fe21b84785
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Ur saving, ur subtyping
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2023-09-26 18:34:02 +00:00 |
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John Alanbrook
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db8e59a8eb
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improved UR loading
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2023-09-26 13:37:19 +00:00 |
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John Alanbrook
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9a1f1408a6
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Simplify reparenting; fix deleting objects and copying objects
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2023-09-25 21:34:48 +00:00 |
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John Alanbrook
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58d4132f4d
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add c64 font
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2023-09-25 17:29:49 +00:00 |
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John Alanbrook
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3c43a1fad8
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D3D11 build for windows; gif making works everywhere & gif names are now dates
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2023-09-25 17:29:04 +00:00 |
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John Alanbrook
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d52b15e1be
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aseprite importer
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2023-09-25 13:21:02 +00:00 |
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John Alanbrook
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0256f4cd15
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add gif for animations; unique anim types
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2023-09-24 16:26:44 +00:00 |
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John Alanbrook
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174a9ed586
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Fix Object.merge; add many color palettes, normalize color fns
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2023-09-23 17:35:02 +00:00 |
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John Alanbrook
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721abd6a8f
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Add color maps
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2023-09-22 14:44:58 +00:00 |
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John Alanbrook
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a8eb444991
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add object merging
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2023-09-22 00:51:38 +00:00 |
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John Alanbrook
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14d743e704
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added colors; repl works
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2023-09-21 17:50:39 +00:00 |
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John Alanbrook
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47dc6aa1fe
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flip, scale, angle works for subobject movement
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2023-09-21 13:38:23 +00:00 |
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John Alanbrook
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81875c3436
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objects now correctly register components and subobjects
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2023-09-20 22:58:18 +00:00 |
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John Alanbrook
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f6d491b142
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tojson for ur and entity separation
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2023-09-20 18:33:11 +00:00 |
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John Alanbrook
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31331af57d
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merge made functions into original prototype
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2023-09-20 13:11:14 +00:00 |
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John Alanbrook
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266ad65ba7
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Removed more Javascript "features"; simplified ur with closures
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2023-09-19 22:37:54 +00:00 |
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John Alanbrook
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a57aaeb5d5
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Windows now compiles with directx; separated out ur and entity methods
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2023-09-19 17:35:12 +00:00 |
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John Alanbrook
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45a1b2dfb3
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Add config.c for all implementations of headers
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2023-09-19 13:36:39 +00:00 |
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John Alanbrook
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24a3ee20c6
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Add simple macos window cmds; add moon.gif app icon; add editor mode for low power editing
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2023-09-19 06:10:00 +00:00 |
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John Alanbrook
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27aaa8e05d
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Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
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2023-09-19 02:55:37 +00:00 |
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John Alanbrook
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03c9f0c93d
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Fix web build; make all file searching fns look through slurp/the CDBs first
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2023-09-18 17:35:40 +00:00 |
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John Alanbrook
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60d078321c
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Fix Linux and Windows build issues; texture looks in CDBs first
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2023-09-18 15:45:51 +00:00 |
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John Alanbrook
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c9c05d931d
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JSO compiler; packer; update CDB to 0.80; assets now packed into binary
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2023-09-18 12:36:07 +00:00 |
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John Alanbrook
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97483d4ce5
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Add touchpad controls to editor; move dup to entity after spawned
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2023-09-16 03:40:19 +00:00 |
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John Alanbrook
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d15c4ec6d1
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Fix rendering regressions; update image and screen pixel pulling
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2023-09-15 17:31:31 +00:00 |
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John Alanbrook
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d86133a317
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Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol
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2023-09-15 08:37:07 +00:00 |
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John Alanbrook
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e392f65485
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Vastly simplified entity stringifying and diffing
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2023-09-14 22:37:04 +00:00 |
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John Alanbrook
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772c12af0e
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Editor rotation, scale, grabbing fixed and simplified
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2023-09-14 17:49:29 +00:00 |
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John Alanbrook
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513a9ac618
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Fix gui texture rendering; add input post callback; editor bugs
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2023-09-13 21:49:22 +00:00 |
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John Alanbrook
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681fb27ae4
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Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
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2023-09-13 12:31:00 +00:00 |
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John Alanbrook
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94c2a3c143
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JS globbing; remove glob b/c windows; pregame script hooks
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2023-09-13 06:08:32 +00:00 |
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John Alanbrook
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009609458b
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Add compile flags to remove bits of engine; sokol_gfx_ext works on windows; remove glad/gl
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2023-09-13 04:32:14 +00:00 |
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John Alanbrook
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e6ef147c40
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Editor camera zoom and pan; fix mouse input signals; tex editor to own file; fix grid drawing
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2023-09-12 22:19:46 +00:00 |
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John Alanbrook
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ef95b233e2
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gif creation time limit; stretch or scale option
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2023-09-12 17:45:54 +00:00 |
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John Alanbrook
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0763783284
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Gif making controllable from script
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2023-09-12 12:56:40 +00:00 |
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John Alanbrook
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1ac0c7693d
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GPU gif creation
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2023-09-12 05:02:57 +00:00 |
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John Alanbrook
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b9316dbbe6
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Editor mouse works; remove level.js
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2023-09-11 22:09:21 +00:00 |
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John Alanbrook
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6b73624c12
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Extremely slow gif rendering
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2023-09-11 20:07:36 +00:00 |
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John Alanbrook
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35c0337837
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proper CPU timing; ur type extensions
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2023-09-11 07:46:12 +00:00 |
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John Alanbrook
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b5b7f3f0e2
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Merge levels and entities
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2023-09-08 17:35:06 +00:00 |
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John Alanbrook
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cc879746e3
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Add ur prototype idea
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2023-09-08 06:26:48 +00:00 |
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