Datastream manages its own video shader now
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@ -8,6 +8,8 @@
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#include <stdbool.h>
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#include "log.h"
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struct mShader *vid_shader;
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static void ds_update_texture(uint32_t unit, uint32_t texture,
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plm_plane_t * plane)
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{
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@ -63,11 +65,12 @@ void ds_openvideo(struct datastream *ds, const char *video, const char *adriver)
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ds->playing = true;
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}
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struct datastream *MakeDatastream(struct mShader *shader)
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struct datastream *MakeDatastream()
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{
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struct datastream *newds =
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(struct datastream *) malloc(sizeof(struct datastream));
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newds->shader = shader;
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struct datastream *newds = malloc(sizeof(*newds));
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if (!vid_shader) vid_shader = MakeShader("videovert.glsl", "videofrag.glsl");
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newds->shader = vid_shader;
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shader_use(newds->shader);
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glGenTextures(1, &newds->texture_y);
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glBindTexture(GL_TEXTURE_2D, newds->texture_y);
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@ -15,7 +15,7 @@ struct datastream {
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uint32_t texture_cr;
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};
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struct datastream *MakeDatastream(struct mShader *shader);
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struct datastream *MakeDatastream();
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void ds_openvideo(struct datastream *ds, const char *path,
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const char *adriver);
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void ds_advance(struct datastream *ds, uint32_t ms);
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