REFACTOR!!

This commit is contained in:
John Alanbrook 2022-08-06 20:39:29 +00:00
parent e745acad3e
commit 5b9369a197
84 changed files with 9784 additions and 1873 deletions

View file

@ -9,14 +9,12 @@ endif
UNAME_P != uname -m UNAME_P != uname -m
CCACHE = #ccache CCACHE = ccache
#CC specifies which compiler we're using #CC specifies which compiler we're using
CC = $(CCACHE) clang -DSDL_DISABLE_IMMINTRIN_H CC = $(CCACHE) clang -DSDL_DISABLE_IMMINTRIN_H
CLINK = clang CLINK = clang
MUSL = /usr/local/musl/include
ifeq ($(DEBUG), 1) ifeq ($(DEBUG), 1)
DEFFALGS += -DDEBUG DEFFALGS += -DDEBUG
INFO = dbg INFO = dbg
@ -32,16 +30,8 @@ define make_objs
find $(1) -type f -name '*.c' | sed 's|\.c.*|.o|' | sed 's|\.|$(objprefix)|1' find $(1) -type f -name '*.c' | sed 's|\.c.*|.o|' | sed 's|\.|$(objprefix)|1'
endef endef
define make_obj
echo $(1) | tr " " "\n" | sed 's|\.c.*|.o|' | sed 's|\.|$(objprefix)|1'
endef
define find_include
find $(1) -type f -name '*.h' | sed 's|\/[^\/]*\.h$$||' | sort | uniq
endef
define prefix define prefix
echo $(1) | tr " " "\n" | sed 's|.*|$(2)&$(3)|' echo $(1) | tr " " "\n" | sed 's/.*/$(2)&$(3)/'
endef endef
define rm define rm
@ -62,31 +52,15 @@ ehead != $(call findindir,./source/engine,*.h)
eobjects != $(call make_objs, ./source/engine) eobjects != $(call make_objs, ./source/engine)
eobjects != $(call rm,$(eobjects),sqlite pl_mpeg_extract_frames pl_mpeg_player yugine) eobjects != $(call rm,$(eobjects),sqlite pl_mpeg_extract_frames pl_mpeg_player yugine)
eddirs != find ./source/editor -type d edirs += ./source/engine/thirdparty/Chipmunk2D/include ./source/engine/thirdparty/enet/include ./source/engine/thirdparty/Nuklear
eddirs += ./source/editor includeflag != $(call prefix,$(edirs) $(eddirs),-I)
edhead != $(call findindir,./source/editor,*.h) COMPINCLUDE = $(edirs) $(eddirs)
edobjects != find ./source/editor -maxdepth 1 -type f -name '*.c'
edobjects != $(call make_obj,$(edobjects))
bsdirs != find ./source/brainstorm -type d
bsobjects != $(call make_objs, ./source/brainstorm)
pindirs != find ./source/pinball -type d
pinobjects != $(call make_objs, ./source/pinball);
edirs += ./source/engine/thirdparty/Chipmunk2D/include ./source/engine/thirdparty/enet/include
includeflag != $(call prefix,$(edirs) $(eddirs) $(pindirs) $(bsdirs),-I)
COMPINCLUDE = $(edirs) $(eddirs) $(pindirs) $(bsdirs)
WARNING_FLAGS = -Wno #-Wall -Wwrite-strings -Wunsupported -Wall -Wextra -Wwrite-strings -Wno-unused-parameter -Wno-unused-function -Wno-missing-braces -Wno-incompatible-function-pointer-types -Wno-gnu-statement-expression -Wno-complex-component-init -pedantic
WARNING_FLAGS = -Wno-everything #-Wall -Wwrite-strings -Wunsupported -Wall -Wextra -Wwrite-strings -Wno-unused-parameter -Wno-unused-function -Wno-missing-braces -Wno-incompatible-function-pointer-types -Wno-gnu-statement-expression -Wno-complex-component-init -pedantic
COMPILER_FLAGS = $(includeflag) -I/usr/local/include -g -O0 -MD $(WARNING_FLAGS) -c $< -o $@ COMPILER_FLAGS = $(includeflag) -I/usr/local/include -g -O0 -MD $(WARNING_FLAGS) -c $< -o $@
LIBPATH = -L./bin -L/usr/local/lib -L/usr/local/lib/tcc -L/usr/lib64/pipewire-0.3/jack LIBPATH = -L./bin -L/usr/local/lib -L/usr/lib64/pipewire-0.3/jack
ALLFILES != find source/ -name '*.[ch]' -type f ALLFILES != find source/ -name '*.[ch]' -type f
@ -98,7 +72,7 @@ ifeq ($(UNAME), Windows_NT)
EXT = .exe EXT = .exe
else else
LINKER_FLAGS = -g /usr/lib64/pipewire-0.3/jack/libjack.so.0 LINKER_FLAGS = -g /usr/lib64/pipewire-0.3/jack/libjack.so.0
ELIBS = m c engine editor glfw3 portaudio rt asound pthread SDL2 yughc mruby ELIBS = m c engine glfw3 portaudio rt asound pthread SDL2 yughc mruby
CLIBS = CLIBS =
EXT = EXT =
endif endif
@ -107,28 +81,20 @@ ELIBS != $(call prefix, $(ELIBS), -l)
LELIBS = $(ELIBS) $(CLIBS) LELIBS = $(ELIBS) $(CLIBS)
objects = $(bsobjects) $(eobjects) $(pinobjects) objects = $(eobjects)
DEPENDS = $(objects:.o=.d) DEPENDS = $(objects:.o=.d)
-include $(DEPENDS) -include $(DEPENDS)
yuginec = ./source/engine/yugine.c yuginec = ./source/engine/yugine.c
ENGINE = $(BIN)libengine.a ENGINE = $(BIN)libengine.a
EDITOR = $(BIN)libeditor.a
INCLUDE = $(BIN)include INCLUDE = $(BIN)include
linkinclude = $(BIN)include
LINK = $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o $@ LINK = $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o $@
engine: tags $(yuginec:.%.c=$(objprefix)%.o) $(ENGINE) engine: $(yuginec:.%.c=$(objprefix)%.o) $(ENGINE)
@echo Linking engine @echo Linking engine
@$(CLINK) $@ $(LINK) $(CLINK) $< $(LINK)
@echo Finished build
editor: tags $(yuginec:.%.c=$(objprefix)%.o) $(EDITOR) $(ENGINE)
@echo Linking editor
@$(CLINK) $^ $(LINK)
@echo Finished build @echo Finished build
$(ENGINE): $(eobjects) bin/libglfw3.a $(ENGINE): $(eobjects) bin/libglfw3.a
@ -136,21 +102,6 @@ $(ENGINE): $(eobjects) bin/libglfw3.a
@ar r $(ENGINE) $(eobjects) @ar r $(ENGINE) $(eobjects)
@cp -u -r $(ehead) $(INCLUDE) @cp -u -r $(ehead) $(INCLUDE)
$(EDITOR): $(edobjects)
@echo Making editor library
@ar r $(EDITOR) $^
@cp -u -r $(edhead) $(INCLUDE)
xbrainstorm: $(bsobjects) $(ENGINE) $(EDITOR)
@echo Making brainstorm
$(CLINK) $^ $(LINK)
@mv xbrainstorm brainstorm/brainstorm$(EXT)
pinball: tags $(ENGINE) $(pinobjects)
@echo Making pinball
@$(CLINK) $(pinobjects) $(LINK) -o $@
@mv pinball paladin/pinball
bin/libglfw3.a: bin/libglfw3.a:
@echo Making GLFW @echo Making GLFW
@make glfw/build @make glfw/build

View file

@ -1,25 +0,0 @@
# Install
BIN = demo
# Flags
CFLAGS += -std=c99 -Wall -Wextra -pedantic -O2
SRC = main.c
OBJ = $(SRC:.c=.o)
ifeq ($(OS),Windows_NT)
BIN := $(BIN).exe
LIBS = -lglfw3 -lopengl32 -lm -lGLU32
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
LIBS := -lglfw3 -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -lm -lGLEW -L/usr/local/lib
else
LIBS = -lglfw -lGL -lm -lGLU
endif
endif
$(BIN):
@mkdir -p bin
rm -f bin/$(BIN) $(OBJS)
$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS)

View file

@ -1,240 +0,0 @@
/* nuklear - v1.32.0 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <limits.h>
#include <time.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_GLFW_GL2_IMPLEMENTATION
#define NK_KEYSTATE_BASED_INPUT
#include "../../nuklear.h"
#include "nuklear_glfw_gl2.h"
#define STB_IMAGE_IMPLEMENTATION
#include "../../demo/common/filebrowser/stb_image.h"
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the defines */
/* #define INCLUDE_ALL */
/* #define INCLUDE_STYLE */
/* #define INCLUDE_CALCULATOR */
#define INCLUDE_CANVAS
/* #define INCLUDE_FILE_BROWSER */
/* #define INCLUDE_OVERVIEW */
/* #define INCLUDE_NODE_EDITOR */
#ifdef INCLUDE_ALL
#define INCLUDE_STYLE
#define INCLUDE_CALCULATOR
#define INCLUDE_CANVAS
#define INCLUDE_OVERVIEW
#define INCLUDE_NODE_EDITOR
#endif
#ifdef INCLUDE_STYLE
#include "../../demo/common/style.c"
#endif
#ifdef INCLUDE_CALCULATOR
#include "../../demo/common/calculator.c"
#endif
#ifdef INCLUDE_CANVAS
#include "../../demo/common/canvas.c"
#endif
#ifdef INCLUDE_FILE_BROWSER
#include "../../demo/common/file_browser.c"
#endif
#ifdef INCLUDE_OVERVIEW
#include "../../demo/common/overview.c"
#endif
#ifdef INCLUDE_NODE_EDITOR
#include "../../demo/common/node_editor.c"
#endif
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
static void error_callback(int e, const char *d)
{printf("Error %d: %s\n", e, d);}
int main(void)
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
/* GUI */
struct nk_context *ctx;
struct nk_colorf bg;
#ifdef INCLUDE_FILE_BROWSER
struct file_browser browser;
struct media media;
#endif
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwGetWindowSize(win, &width, &height);
/* GUI */
ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS);
/* Load Fonts: if none of these are loaded a default font will be used */
/* Load Cursor: if you uncomment cursor loading please hide the cursor */
{struct nk_font_atlas *atlas;
nk_glfw3_font_stash_begin(&atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
nk_glfw3_font_stash_end();
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
/*nk_style_set_font(ctx, &droid->handle);*/}
#ifdef INCLUDE_STYLE
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
#endif
bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
#ifdef INCLUDE_FILE_BROWSER
/* icons */
glEnable(GL_TEXTURE_2D);
media.icons.home = icon_load("../../demo/common/filebrowser/icon/home.png");
media.icons.directory = icon_load("../../demo/common/filebrowser/icon/directory.png");
media.icons.computer = icon_load("../../demo/common/filebrowser/icon/computer.png");
media.icons.desktop = icon_load("../../demo/common/filebrowser/icon/desktop.png");
media.icons.default_file = icon_load("../../demo/common/filebrowser/icon/default.png");
media.icons.text_file = icon_load("../../demo/common/filebrowser/icon/text.png");
media.icons.music_file = icon_load("../../demo/common/filebrowser/icon/music.png");
media.icons.font_file = icon_load("../../demo/common/filebrowser/icon/font.png");
media.icons.img_file = icon_load("../../demo/common/filebrowser/icon/img.png");
media.icons.movie_file = icon_load("../../demo/common/filebrowser/icon/movie.png");
media_init(&media);
file_browser_init(&browser, &media);
#endif
while (!glfwWindowShouldClose(win))
{
/* Input */
glfwPollEvents();
nk_glfw3_new_frame();
/* GUI */
if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
{
enum {EASY, HARD};
static int op = EASY;
static int property = 20;
nk_layout_row_static(ctx, 30, 80, 1);
if (nk_button_label(ctx, "button"))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(ctx, 30, 2);
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
nk_layout_row_dynamic(ctx, 25, 1);
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
nk_layout_row_dynamic(ctx, 20, 1);
nk_label(ctx, "background:", NK_TEXT_LEFT);
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
nk_layout_row_dynamic(ctx, 120, 1);
bg = nk_color_picker(ctx, bg, NK_RGBA);
nk_layout_row_dynamic(ctx, 25, 1);
bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
nk_combo_end(ctx);
}
}
nk_end(ctx);
/* -------------- EXAMPLES ---------------- */
#ifdef INCLUDE_CALCULATOR
calculator(ctx);
#endif
#ifdef INCLUDE_CANVAS
canvas(ctx);
#endif
#ifdef INCLUDE_FILE_BROWSER
file_browser_run(&browser, ctx);
#endif
#ifdef INCLUDE_OVERVIEW
overview(ctx);
#endif
#ifdef INCLUDE_NODE_EDITOR
node_editor(ctx);
#endif
/* ----------------------------------------- */
/* Draw */
glfwGetWindowSize(win, &width, &height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg.r, bg.g, bg.b, bg.a);
/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
* with blending, scissor, face culling and depth test and defaults everything
* back into a default state. Make sure to either save and restore or
* reset your own state after drawing rendering the UI. */
nk_glfw3_render(NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
#ifdef INCLUDE_FILE_BROWSER
glDeleteTextures(1,(const GLuint*)&media.icons.home.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.directory.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.computer.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.desktop.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.default_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.text_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.music_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.font_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.img_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.movie_file.handle.id);
file_browser_free(&browser);
#endif
nk_glfw3_shutdown();
glfwTerminate();
return 0;
}

View file

@ -1,383 +0,0 @@
/*
* Nuklear - v1.32.0 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2017 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_GLFW_GL2_H_
#define NK_GLFW_GL2_H_
#include <GLFW/glfw3.h>
enum nk_glfw_init_state{
NK_GLFW3_DEFAULT = 0,
NK_GLFW3_INSTALL_CALLBACKS
};
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_glfw3_font_stash_end(void);
NK_API void nk_glfw3_new_frame(void);
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
NK_API void nk_glfw3_shutdown(void);
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_GLFW_GL2_IMPLEMENTATION
#ifndef NK_GLFW_TEXT_MAX
#define NK_GLFW_TEXT_MAX 256
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_LO
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_HI
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
#endif
struct nk_glfw_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint font_tex;
};
struct nk_glfw_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
static struct nk_glfw {
GLFWwindow *win;
int width, height;
int display_width, display_height;
struct nk_glfw_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
struct nk_vec2 fb_scale;
unsigned int text[NK_GLFW_TEXT_MAX];
int text_len;
struct nk_vec2 scroll;
double last_button_click;
int is_double_click_down;
struct nk_vec2 double_click_pos;
} glfw;
NK_INTERN void
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
{
struct nk_glfw_device *dev = &glfw.ogl;
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
NK_API void
nk_glfw3_render(enum nk_anti_aliasing AA)
{
/* setup global state */
struct nk_glfw_device *dev = &glfw.ogl;
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* setup viewport/project */
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
{
GLsizei vs = sizeof(struct nk_glfw_vertex);
size_t vp = offsetof(struct nk_glfw_vertex, position);
size_t vt = offsetof(struct nk_glfw_vertex, uv);
size_t vc = offsetof(struct nk_glfw_vertex, col);
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
const nk_draw_index *offset = NULL;
struct nk_buffer vbuf, ebuf;
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
memset(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_glfw_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* convert shapes into vertexes */
nk_buffer_init_default(&vbuf);
nk_buffer_init_default(&ebuf);
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
/* setup vertex buffer pointer */
{const void *vertices = nk_buffer_memory_const(&vbuf);
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
/* iterate over and execute each draw command */
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(&glfw.ctx);
nk_buffer_clear(&dev->cmds);
nk_buffer_free(&vbuf);
nk_buffer_free(&ebuf);
}
/* default OpenGL state */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
NK_API void
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
{
(void)win;
if (glfw.text_len < NK_GLFW_TEXT_MAX)
glfw.text[glfw.text_len++] = codepoint;
}
NK_API void
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
{
(void)win; (void)xoff;
glfw.scroll.x += (float)xoff;
glfw.scroll.y += (float)yoff;
}
NK_API void
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
double x, y;
NK_UNUSED(mods);
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
glfwGetCursorPos(window, &x, &y);
if (action == GLFW_PRESS) {
double dt = glfwGetTime() - glfw.last_button_click;
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
glfw.is_double_click_down = nk_true;
glfw.double_click_pos = nk_vec2((float)x, (float)y);
}
glfw.last_button_click = glfwGetTime();
} else glfw.is_double_click_down = nk_false;
}
NK_INTERN void
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = glfwGetClipboardString(glfw.win);
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
}
NK_INTERN void
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
if (!len) return;
str = (char*)malloc((size_t)len+1);
if (!str) return;
memcpy(str, text, (size_t)len);
str[len] = '\0';
glfwSetClipboardString(glfw.win, str);
free(str);
}
NK_API struct nk_context*
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
{
glfw.win = win;
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
glfwSetCharCallback(win, nk_glfw3_char_callback);
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
}
nk_init_default(&glfw.ctx, 0);
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&glfw.ogl.cmds);
glfw.is_double_click_down = nk_false;
glfw.double_click_pos = nk_vec2(0, 0);
return &glfw.ctx;
}
NK_API void
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&glfw.atlas);
nk_font_atlas_begin(&glfw.atlas);
*atlas = &glfw.atlas;
}
NK_API void
nk_glfw3_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_glfw3_device_upload_atlas(image, w, h);
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
if (glfw.atlas.default_font)
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
}
NK_API void
nk_glfw3_new_frame(void)
{
int i;
double x, y;
struct nk_context *ctx = &glfw.ctx;
struct GLFWwindow *win = glfw.win;
glfwGetWindowSize(win, &glfw.width, &glfw.height);
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
nk_input_begin(ctx);
for (i = 0; i < glfw.text_len; ++i)
nk_input_unicode(ctx, glfw.text[i]);
/* optional grabbing behavior */
if (ctx->input.mouse.grab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
else if (ctx->input.mouse.ungrab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
} else {
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_COPY, 0);
nk_input_key(ctx, NK_KEY_PASTE, 0);
nk_input_key(ctx, NK_KEY_CUT, 0);
nk_input_key(ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(ctx, (int)x, (int)y);
if (ctx->input.mouse.grabbed) {
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
}
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
nk_input_scroll(ctx, glfw.scroll);
nk_input_end(&glfw.ctx);
glfw.text_len = 0;
glfw.scroll = nk_vec2(0,0);
}
NK_API
void nk_glfw3_shutdown(void)
{
struct nk_glfw_device *dev = &glfw.ogl;
nk_font_atlas_clear(&glfw.atlas);
nk_free(&glfw.ctx);
glDeleteTextures(1, &dev->font_tex);
nk_buffer_free(&dev->cmds);
memset(&glfw, 0, sizeof(glfw));
}
#endif

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@ -1,26 +0,0 @@
# Install
BIN = demo
# Flags
CFLAGS += -std=c89 -Wall -Wextra -pedantic -O2
SRC = main.c
OBJ = $(SRC:.c=.o)
ifeq ($(OS),Windows_NT)
BIN := $(BIN).exe
LIBS = -lglfw3 -lopengl32 -lm -lGLU32 -lGLEW32
else
UNAME_S := $(shell uname -s)
GLFW3 := $(shell pkg-config --libs glfw3)
ifeq ($(UNAME_S),Darwin)
LIBS := $(GLFW3) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -lm -lGLEW -L/usr/local/lib
else
LIBS = $(GLFW3) -lGL -lm -lGLU -lGLEW
endif
endif
$(BIN):
@mkdir -p bin
rm -f bin/$(BIN) $(OBJS)
$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS)

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@ -1,209 +0,0 @@
/* nuklear - 1.32.0 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <limits.h>
#include <time.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_GLFW_GL3_IMPLEMENTATION
#define NK_KEYSTATE_BASED_INPUT
#include "../../nuklear.h"
#include "nuklear_glfw_gl3.h"
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the defines */
/*#define INCLUDE_ALL */
/*#define INCLUDE_STYLE */
/*#define INCLUDE_CALCULATOR */
/*#define INCLUDE_CANVAS */
#define INCLUDE_OVERVIEW
/*#define INCLUDE_NODE_EDITOR */
#ifdef INCLUDE_ALL
#define INCLUDE_STYLE
#define INCLUDE_CALCULATOR
#define INCLUDE_CANVAS
#define INCLUDE_OVERVIEW
#define INCLUDE_NODE_EDITOR
#endif
#ifdef INCLUDE_STYLE
#include "../../demo/common/style.c"
#endif
#ifdef INCLUDE_CALCULATOR
#include "../../demo/common/calculator.c"
#endif
#ifdef INCLUDE_CANVAS
#include "../../demo/common/canvas.c"
#endif
#ifdef INCLUDE_OVERVIEW
#include "../../demo/common/overview.c"
#endif
#ifdef INCLUDE_NODE_EDITOR
#include "../../demo/common/node_editor.c"
#endif
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
static void error_callback(int e, const char *d)
{printf("Error %d: %s\n", e, d);}
int main(void)
{
/* Platform */
// struct nk_glfw glfw = {0};
static GLFWwindow *win;
int width = 0, height = 0;
struct nk_context *ctx;
struct nk_colorf bg;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwGetWindowSize(win, &width, &height);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
ctx = nk_glfw3_init(&glfw, win, NK_GLFW3_INSTALL_CALLBACKS);
/* Load Fonts: if none of these are loaded a default font will be used */
/* Load Cursor: if you uncomment cursor loading please hide the cursor */
{struct nk_font_atlas *atlas;
nk_glfw3_font_stash_begin(&glfw, &atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
nk_glfw3_font_stash_end(&glfw);
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
/*nk_style_set_font(ctx, &droid->handle);*/}
#ifdef INCLUDE_STYLE
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
#endif
bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
while (!glfwWindowShouldClose(win))
{
/* Input */
glfwPollEvents();
nk_glfw3_new_frame(&glfw);
/* GUI */
if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
{
enum {EASY, HARD};
static int op = EASY;
static int property = 20;
nk_layout_row_static(ctx, 30, 80, 1);
if (nk_button_label(ctx, "button"))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(ctx, 30, 2);
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
nk_layout_row_dynamic(ctx, 25, 1);
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
nk_layout_row_dynamic(ctx, 20, 1);
nk_label(ctx, "background:", NK_TEXT_LEFT);
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
nk_layout_row_dynamic(ctx, 120, 1);
bg = nk_color_picker(ctx, bg, NK_RGBA);
nk_layout_row_dynamic(ctx, 25, 1);
bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
nk_combo_end(ctx);
}
}
nk_end(ctx);
/* -------------- EXAMPLES ---------------- */
#ifdef INCLUDE_CALCULATOR
calculator(ctx);
#endif
#ifdef INCLUDE_CANVAS
canvas(ctx);
#endif
#ifdef INCLUDE_OVERVIEW
overview(ctx);
#endif
#ifdef INCLUDE_NODE_EDITOR
node_editor(ctx);
#endif
/* ----------------------------------------- */
/* Draw */
glfwGetWindowSize(win, &width, &height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg.r, bg.g, bg.b, bg.a);
/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
* with blending, scissor, face culling, depth test and viewport and
* defaults everything back into a default state.
* Make sure to either a.) save and restore or b.) reset your own state after
* rendering the UI. */
nk_glfw3_render(&glfw, NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
glfwSwapBuffers(win);
}
nk_glfw3_shutdown(&glfw);
glfwTerminate();
return 0;
}

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@ -1,26 +0,0 @@
# Install
BIN = demo
# Flags
CFLAGS += -std=c89 -Wall -Wextra -pedantic -O2
SRC = main.c
OBJ = $(SRC:.c=.o)
ifeq ($(OS),Windows_NT)
BIN := $(BIN).exe
LIBS = -lglfw3 -lopengl32 -lm -lGLU32 -lGLEW32
else
UNAME_S := $(shell uname -s)
GLFW3 := $(shell pkg-config --libs glfw3)
ifeq ($(UNAME_S),Darwin)
LIBS := $(GLFW3) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -lm -lGLEW -L/usr/local/lib
else
LIBS = $(GLFW3) -lGL -lm -lGLU -lGLEW
endif
endif
$(BIN):
@mkdir -p bin
rm -f bin/$(BIN) $(OBJS)
$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS)

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@ -1,230 +0,0 @@
/* nuklear - 1.32.0 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <limits.h>
#include <time.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_GLFW_GL4_IMPLEMENTATION
#define NK_KEYSTATE_BASED_INPUT
#include "../../nuklear.h"
#include "nuklear_glfw_gl4.h"
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the defines */
/*#define INCLUDE_ALL */
/*#define INCLUDE_STYLE */
/*#define INCLUDE_CALCULATOR */
/*#define INCLUDE_CANVAS */
#define INCLUDE_OVERVIEW
/*#define INCLUDE_NODE_EDITOR */
#ifdef INCLUDE_ALL
#define INCLUDE_STYLE
#define INCLUDE_CALCULATOR
#define INCLUDE_CANVAS
#define INCLUDE_OVERVIEW
#define INCLUDE_NODE_EDITOR
#endif
#ifdef INCLUDE_STYLE
#include "../../demo/common/style.c"
#endif
#ifdef INCLUDE_CALCULATOR
#include "../../demo/common/calculator.c"
#endif
#ifdef INCLUDE_CANVAS
#include "../../demo/common/canvas.c"
#endif
#ifdef INCLUDE_OVERVIEW
#include "../../demo/common/overview.c"
#endif
#ifdef INCLUDE_NODE_EDITOR
#include "../../demo/common/node_editor.c"
#endif
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
static void error_callback(int e, const char *d)
{printf("Error %d: %s\n", e, d);}
int main(void)
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
struct nk_context *ctx;
struct nk_colorf bg;
struct nk_image img;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwGetWindowSize(win, &width, &height);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
/* Load Fonts: if none of these are loaded a default font will be used */
/* Load Cursor: if you uncomment cursor loading please hide the cursor */
{struct nk_font_atlas *atlas;
nk_glfw3_font_stash_begin(&atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
nk_glfw3_font_stash_end();
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
/*nk_style_set_font(ctx, &droid->handle);*/}
#ifdef INCLUDE_STYLE
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
#endif
/* Create bindless texture.
* The index returned is not the opengl resource id.
* IF you need the GL resource id use: nk_glfw3_get_tex_ogl_id() */
{int tex_index = 0;
enum {tex_width = 256, tex_height = 256};
char pixels[tex_width * tex_height * 4];
memset(pixels, 128, sizeof(pixels));
tex_index = nk_glfw3_create_texture(pixels, tex_width, tex_height);
img = nk_image_id(tex_index);}
bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
while (!glfwWindowShouldClose(win))
{
/* Input */
glfwPollEvents();
nk_glfw3_new_frame();
/* GUI */
if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
{
enum {EASY, HARD};
static int op = EASY;
static int property = 20;
nk_layout_row_static(ctx, 30, 80, 1);
if (nk_button_label(ctx, "button"))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(ctx, 30, 2);
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
nk_layout_row_dynamic(ctx, 25, 1);
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
nk_layout_row_dynamic(ctx, 20, 1);
nk_label(ctx, "background:", NK_TEXT_LEFT);
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
nk_layout_row_dynamic(ctx, 120, 1);
bg = nk_color_picker(ctx, bg, NK_RGBA);
nk_layout_row_dynamic(ctx, 25, 1);
bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
nk_combo_end(ctx);
}
}
nk_end(ctx);
/* Bindless Texture */
if (nk_begin(ctx, "Texture", nk_rect(250, 150, 230, 250),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
{
struct nk_command_buffer *canvas = nk_window_get_canvas(ctx);
struct nk_rect total_space = nk_window_get_content_region(ctx);
nk_draw_image(canvas, total_space, &img, nk_white);
}
nk_end(ctx);
/* -------------- EXAMPLES ---------------- */
#ifdef INCLUDE_CALCULATOR
calculator(ctx);
#endif
#ifdef INCLUDE_CANVAS
canvas(ctx);
#endif
#ifdef INCLUDE_OVERVIEW
overview(ctx);
#endif
#ifdef INCLUDE_NODE_EDITOR
node_editor(ctx);
#endif
/* ----------------------------------------- */
/* Draw */
glfwGetWindowSize(win, &width, &height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg.r, bg.g, bg.b, bg.a);
/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
* with blending, scissor, face culling, depth test and viewport and
* defaults everything back into a default state.
* Make sure to either a.) save and restore or b.) reset your own state after
* rendering the UI. */
nk_glfw3_render(NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
nk_glfw3_shutdown();
glfwTerminate();
return 0;
}

View file

@ -1,650 +0,0 @@
/*
* Nuklear - 1.32.0 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2016 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_GLFW_GL4_H_
#define NK_GLFW_GL4_H_
#include <string.h>
#include <GLFW/glfw3.h>
enum nk_glfw_init_state{
NK_GLFW3_DEFAULT = 0,
NK_GLFW3_INSTALL_CALLBACKS
};
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state, int max_vertex_buffer, int max_element_buffer);
NK_API void nk_glfw3_shutdown(void);
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_glfw3_font_stash_end(void);
NK_API void nk_glfw3_new_frame(void);
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
NK_API void nk_glfw3_device_destroy(void);
NK_API void nk_glfw3_device_create(void);
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *win, int button, int action, int mods);
NK_API GLuint nk_glfw3_get_tex_ogl_id(int tex_index);
NK_API GLuint64 nk_glfw3_get_tex_ogl_handle(int tex_index);
NK_API int nk_glfw3_create_texture(const void* image, int width, int height);
NK_API void nk_glfw3_destroy_texture(int tex_index);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_GLFW_GL4_IMPLEMENTATION
#undef NK_GLFW_GL4_IMPLEMENTATION
#ifndef NK_GLFW_TEXT_MAX
#define NK_GLFW_TEXT_MAX 256
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_LO
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_HI
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
#endif
#ifndef NK_GLFW_MAX_TEXTURES
#define NK_GLFW_MAX_TEXTURES 256
#endif
struct nk_glfw_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
struct nk_glfw_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
int font_tex_index;
int max_vertex_buffer;
int max_element_buffer;
struct nk_glfw_vertex *vert_buffer;
int *elem_buffer;
GLsync buffer_sync;
GLuint tex_ids[NK_GLFW_MAX_TEXTURES];
GLuint64 tex_handles[NK_GLFW_MAX_TEXTURES];
};
static struct nk_glfw {
GLFWwindow *win;
int width, height;
int display_width, display_height;
struct nk_glfw_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
struct nk_vec2 fb_scale;
unsigned int text[NK_GLFW_TEXT_MAX];
int text_len;
struct nk_vec2 scroll;
double last_button_click;
int is_double_click_down;
struct nk_vec2 double_click_pos;
} glfw;
#define NK_SHADER_VERSION "#version 450 core\n"
#define NK_SHADER_BINDLESS "#extension GL_ARB_bindless_texture : require\n"
#define NK_SHADER_64BIT "#extension GL_ARB_gpu_shader_int64 : require\n"
NK_API void
nk_glfw3_device_create()
{
GLint status;
GLint len = 0;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
NK_SHADER_BINDLESS
NK_SHADER_64BIT
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
NK_SHADER_BINDLESS
NK_SHADER_64BIT
"precision mediump float;\n"
"uniform uint64_t Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" sampler2D smp = sampler2D(Texture);\n"
" Out_Color = Frag_Color * texture(smp, Frag_UV.st);\n"
"}\n";
struct nk_glfw_device *dev = &glfw.ogl;
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
glGetShaderiv(dev->vert_shdr, GL_INFO_LOG_LENGTH, &len);
if (len > 1) {
char *log = (char*)calloc((size_t)len, sizeof(char));
glGetShaderInfoLog(dev->vert_shdr, len, NULL, log);
fprintf(stdout, "[GL]: failed to compile shader: %s", log);
free(log);
}
glGetShaderiv(dev->frag_shdr, GL_INFO_LOG_LENGTH, &len);
if (len > 1) {
char *log = (char*)calloc((size_t)len, sizeof(char));
glGetShaderInfoLog(dev->frag_shdr, len, NULL, log);
fprintf(stdout, "[GL]: failed to compile shader: %s", log);
free(log);
}
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_glfw_vertex);
size_t vp = offsetof(struct nk_glfw_vertex, position);
size_t vt = offsetof(struct nk_glfw_vertex, uv);
size_t vc = offsetof(struct nk_glfw_vertex, col);
GLuint pos = (GLuint)dev->attrib_pos;
GLuint uv = (GLuint)dev->attrib_uv;
GLuint col = (GLuint)dev->attrib_col;
glCreateVertexArrays(1, &dev->vao);
glCreateBuffers(1, &dev->vbo);
glCreateBuffers(1, &dev->ebo);
glEnableVertexArrayAttrib(dev->vao, pos);
glEnableVertexArrayAttrib(dev->vao, uv);
glEnableVertexArrayAttrib(dev->vao, col);
glVertexArrayAttribBinding(dev->vao, pos, 0);
glVertexArrayAttribBinding(dev->vao, uv, 0);
glVertexArrayAttribBinding(dev->vao, col, 0);
glVertexArrayAttribFormat(dev->vao, pos, 2, GL_FLOAT, GL_FALSE, vp);
glVertexArrayAttribFormat(dev->vao, uv, 2, GL_FLOAT, GL_FALSE, vt);
glVertexArrayAttribFormat(dev->vao, col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vc);
glVertexArrayElementBuffer(dev->vao, dev->ebo);
glVertexArrayVertexBuffer(dev->vao, 0, dev->vbo, 0, vs);
}
/* Persistent mapped buffers */
{GLsizei vb_size = dev->max_vertex_buffer;
GLsizei eb_size = dev->max_element_buffer;
GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
glNamedBufferStorage(dev->vbo, vb_size, 0, flags);
glNamedBufferStorage(dev->ebo, eb_size, 0, flags);
dev->vert_buffer = (struct nk_glfw_vertex*) glMapNamedBufferRange(dev->vbo, 0, vb_size, flags);
dev->elem_buffer = (int*) glMapNamedBufferRange(dev->ebo, 0, eb_size, flags);}
memset(dev->tex_ids, 0, sizeof(dev->tex_ids));
memset(dev->tex_handles, 0, sizeof(dev->tex_handles));
}
NK_INTERN int
nk_glfw3_get_available_tex_index()
{
int i = 0;
struct nk_glfw_device *dev = &glfw.ogl;
for (i = 0; i < NK_GLFW_MAX_TEXTURES; i++) {
if (dev->tex_ids[i] == 0)
return i;
} assert(0); /* max textures reached */
return -1;
}
NK_API GLuint
nk_glfw3_get_tex_ogl_id(int tex_index)
{
struct nk_glfw_device *dev = &glfw.ogl;
assert(tex_index >= 0 && tex_index < NK_GLFW_MAX_TEXTURES);
return dev->tex_ids[tex_index];
}
NK_API GLuint64
nk_glfw3_get_tex_ogl_handle(int tex_index)
{
struct nk_glfw_device *dev = &glfw.ogl;
assert(tex_index >= 0 && tex_index < NK_GLFW_MAX_TEXTURES);
return dev->tex_handles[tex_index];
}
NK_API int
nk_glfw3_create_texture(const void* image, int width, int height)
{
GLuint id;
GLsizei w = (GLsizei)width;
GLsizei h = (GLsizei)height;
struct nk_glfw_device *dev = &glfw.ogl;
int tex_index = nk_glfw3_get_available_tex_index();
if (tex_index < 0)
return -1;
glCreateTextures(GL_TEXTURE_2D, 1, &id);
dev->tex_ids[tex_index] = id;
glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureStorage2D(id, 1, GL_RGBA8, w, h);
if (image)
glTextureSubImage2D(id, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image);
else glClearTexImage(id, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
{GLuint64 handle = glGetTextureHandleARB(id);
glMakeTextureHandleResidentARB(handle);
dev->tex_handles[tex_index] = handle;
return tex_index;}
}
NK_API void
nk_glfw3_destroy_texture(int tex_index)
{
struct nk_glfw_device *dev = &glfw.ogl;
GLuint id = nk_glfw3_get_tex_ogl_id(tex_index);
if (id == 0) return;
{GLuint64 handle = nk_glfw3_get_tex_ogl_handle(tex_index);
glMakeTextureHandleNonResidentARB(handle);
glDeleteTextures(1, &id);
dev->tex_ids[tex_index] = 0;
dev->tex_handles[tex_index] = 0;}
}
NK_INTERN void
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
{
struct nk_glfw_device *dev = &glfw.ogl;
dev->font_tex_index = nk_glfw3_create_texture(image, width, height);
}
NK_API void
nk_glfw3_device_destroy(void)
{
int i = 0;
struct nk_glfw_device *dev = &glfw.ogl;
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
nk_glfw3_destroy_texture(dev->font_tex_index);
for (i = 0; i < NK_GLFW_MAX_TEXTURES; i++)
nk_glfw3_destroy_texture(i);
glUnmapNamedBuffer(dev->vbo);
glUnmapNamedBuffer(dev->ebo);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
glDeleteVertexArrays(1, &dev->vao);
nk_buffer_free(&dev->cmds);
}
NK_INTERN void
nk_glfw3_wait_for_buffer_unlock()
{
struct nk_glfw_device *dev = &glfw.ogl;
if(!dev->buffer_sync)
return;
while (1) {
GLenum wait = glClientWaitSync(dev->buffer_sync, GL_SYNC_FLUSH_COMMANDS_BIT, 1);
if (wait == GL_ALREADY_SIGNALED || wait == GL_CONDITION_SATISFIED)
return;
}
}
NK_INTERN void
nk_glfw3_lock_buffer()
{
struct nk_glfw_device *dev = &glfw.ogl;
if(dev->buffer_sync) glDeleteSync(dev->buffer_sync);
dev->buffer_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
NK_API void
nk_glfw3_render(enum nk_anti_aliasing AA)
{
struct nk_glfw_device *dev = &glfw.ogl;
struct nk_buffer vbuf, ebuf;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)glfw.width;
ortho[1][1] /= (GLfloat)glfw.height;
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
/* setup program */
glUseProgram(dev->prog);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
glBindVertexArray(dev->vao);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = dev->vert_buffer;
elements = dev->elem_buffer;
{
/* Wait until GPU is done with buffer */
nk_glfw3_wait_for_buffer_unlock();
{
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
memset(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_glfw_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* setup buffers to load vertices and elements */
nk_buffer_init_fixed(&vbuf, vertices, (size_t)dev->max_vertex_buffer);
nk_buffer_init_fixed(&ebuf, elements, (size_t)dev->max_element_buffer);
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
}
}
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
{
int tex_index;
GLuint64 tex_handle;
if (!cmd->elem_count) continue;
tex_index = cmd->texture.id;
tex_handle = nk_glfw3_get_tex_ogl_handle(tex_index);
/* tex handle must be made resident in each context that uses it */
if (!glIsTextureHandleResidentARB(tex_handle))
glMakeTextureHandleResidentARB(tex_handle);
glUniformHandleui64ARB(dev->uniform_tex, tex_handle);
glScissor(
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(&glfw.ctx);
nk_buffer_clear(&dev->cmds);
}
/* default OpenGL state */
glUseProgram(0);
glBindVertexArray(0);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
/* Lock buffer until GPU has finished draw command */
nk_glfw3_lock_buffer();
}
NK_API void
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
{
(void)win;
if (glfw.text_len < NK_GLFW_TEXT_MAX)
glfw.text[glfw.text_len++] = codepoint;
}
NK_API void
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
{
(void)win; (void)xoff;
glfw.scroll.x += (float)xoff;
glfw.scroll.y += (float)yoff;
}
NK_API void
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
double x, y;
NK_UNUSED(mods);
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
glfwGetCursorPos(window, &x, &y);
if (action == GLFW_PRESS) {
double dt = glfwGetTime() - glfw.last_button_click;
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
glfw.is_double_click_down = nk_true;
glfw.double_click_pos = nk_vec2((float)x, (float)y);
}
glfw.last_button_click = glfwGetTime();
} else glfw.is_double_click_down = nk_false;
}
NK_INTERN void
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = glfwGetClipboardString(glfw.win);
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
}
NK_INTERN void
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
if (!len) return;
str = (char*)malloc((size_t)len+1);
if (!str) return;
memcpy(str, text, (size_t)len);
str[len] = '\0';
glfwSetClipboardString(glfw.win, str);
free(str);
}
NK_API struct nk_context*
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state,
int max_vertex_buffer, int max_element_buffer)
{
glfw.win = win;
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
glfwSetCharCallback(win, nk_glfw3_char_callback);
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
}
nk_init_default(&glfw.ctx, 0);
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0);
glfw.last_button_click = 0;
{struct nk_glfw_device *dev = &glfw.ogl;
dev->max_vertex_buffer = max_vertex_buffer;
dev->max_element_buffer = max_element_buffer;
nk_glfw3_device_create();}
glfw.is_double_click_down = nk_false;
glfw.double_click_pos = nk_vec2(0, 0);
return &glfw.ctx;
}
NK_API void
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&glfw.atlas);
nk_font_atlas_begin(&glfw.atlas);
*atlas = &glfw.atlas;
}
NK_API void
nk_glfw3_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_glfw3_device_upload_atlas(image, w, h);
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex_index), &glfw.ogl.null);
if (glfw.atlas.default_font)
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
}
NK_API void
nk_glfw3_new_frame(void)
{
int i;
double x, y;
struct nk_context *ctx = &glfw.ctx;
struct GLFWwindow *win = glfw.win;
glfwGetWindowSize(win, &glfw.width, &glfw.height);
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
nk_input_begin(ctx);
for (i = 0; i < glfw.text_len; ++i)
nk_input_unicode(ctx, glfw.text[i]);
#ifdef NK_GLFW_GL4_MOUSE_GRABBING
/* optional grabbing behavior */
if (ctx->input.mouse.grab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
else if (ctx->input.mouse.ungrab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_SELECT_ALL, glfwGetKey(win, GLFW_KEY_A) == GLFW_PRESS);
} else {
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_COPY, 0);
nk_input_key(ctx, NK_KEY_PASTE, 0);
nk_input_key(ctx, NK_KEY_CUT, 0);
nk_input_key(ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(ctx, (int)x, (int)y);
#ifdef NK_GLFW_GL4_MOUSE_GRABBING
if (ctx->input.mouse.grabbed) {
glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
}
#endif
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
nk_input_scroll(ctx, glfw.scroll);
nk_input_end(&glfw.ctx);
glfw.text_len = 0;
glfw.scroll = nk_vec2(0,0);
}
NK_API
void nk_glfw3_shutdown(void)
{
nk_font_atlas_clear(&glfw.atlas);
nk_free(&glfw.ctx);
nk_glfw3_device_destroy();
memset(&glfw, 0, sizeof(glfw));
}
#endif

View file

@ -1,4 +1,4 @@
#include nuke.h #include "nuke.h"
#include "openglrender.h" #include "openglrender.h"
#include "editor.h" #include "editor.h"
@ -22,7 +22,6 @@
#include <chipmunk/chipmunk.h> #include <chipmunk/chipmunk.h>
#include "math.h" #include "math.h"
#include <ctype.h> #include <ctype.h>
#include "pinball.h"
#include "config.h" #include "config.h"
#include "vec.h" #include "vec.h"
#include "debug.h" #include "debug.h"
@ -421,13 +420,7 @@ void editor_init(struct mSDLWindow *window)
fclose(feditor); fclose(feditor);
} }
ctx = nk_glfw3_init(&nkglfw, window->window, NK_GLFW3_INSTALL_CALLBACKS); nuke_init(window);
struct nk_font_atlas *atlas;
nk_glfw3_font_stash_begin(&nkglfw, &atlas);
struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "fonts/notosans.tff", 14, 0);
nk_glfw3_font_stash_end(&nkglfw);
glfwSetKeyCallback(window->window, edit_input_cb); glfwSetKeyCallback(window->window, edit_input_cb);
glfwSetMouseButtonCallback(window->window, edit_mouse_cb); glfwSetMouseButtonCallback(window->window, edit_mouse_cb);
@ -842,7 +835,7 @@ nk_end(ctx);
void editor_render() void editor_render()
{ {
nk_glfw3_new_frame(&nkglfw); nuke_start();
struct nk_colorf bg; struct nk_colorf bg;
bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f; bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
@ -854,7 +847,7 @@ void editor_render()
editor_project_gui(); editor_project_gui();
nk_glfw3_render(&nkglfw, NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); nuke_end();
} }
@ -1473,9 +1466,3 @@ void game_pause()
physOn = 0; physOn = 0;
} }
void pinball_flipper_gui(struct flipper *flip)
{
nk_property_float(ctx, "Angle start", 0.f, &flip->angle1, 360.f, 1.f, 0.1f);
nk_property_float(ctx, "Angle end", 0.f, &flip->angle2, 360.f, 1.f, 0.1f);
nk_property_float(ctx, "Flipper speed", 0.f, &flip->flipspeed, 100.f, 1.f, 0.1f);
}

2452
source/engine/parson.c Normal file

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264
source/engine/parson.h Normal file
View file

@ -0,0 +1,264 @@
/*
SPDX-License-Identifier: MIT
Parson 1.4.0 (https://github.com/kgabis/parson)
Copyright (c) 2012 - 2022 Krzysztof Gabis
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef parson_parson_h
#define parson_parson_h
#ifdef __cplusplus
extern "C"
{
#endif
#if 0
} /* unconfuse xcode */
#endif
#define PARSON_VERSION_MAJOR 1
#define PARSON_VERSION_MINOR 4
#define PARSON_VERSION_PATCH 0
#define PARSON_VERSION_STRING "1.4.0"
#include <stddef.h> /* size_t */
/* Types and enums */
typedef struct json_object_t JSON_Object;
typedef struct json_array_t JSON_Array;
typedef struct json_value_t JSON_Value;
enum json_value_type {
JSONError = -1,
JSONNull = 1,
JSONString = 2,
JSONNumber = 3,
JSONObject = 4,
JSONArray = 5,
JSONBoolean = 6
};
typedef int JSON_Value_Type;
enum json_result_t {
JSONSuccess = 0,
JSONFailure = -1
};
typedef int JSON_Status;
typedef void * (*JSON_Malloc_Function)(size_t);
typedef void (*JSON_Free_Function)(void *);
/* Call only once, before calling any other function from parson API. If not called, malloc and free
from stdlib will be used for all allocations */
void json_set_allocation_functions(JSON_Malloc_Function malloc_fun, JSON_Free_Function free_fun);
/* Sets if slashes should be escaped or not when serializing JSON. By default slashes are escaped.
This function sets a global setting and is not thread safe. */
void json_set_escape_slashes(int escape_slashes);
/* Sets float format used for serialization of numbers.
Make sure it can't serialize to a string longer than PARSON_NUM_BUF_SIZE.
If format is null then the default format is used. */
void json_set_float_serialization_format(const char *format);
/* Parses first JSON value in a file, returns NULL in case of error */
JSON_Value * json_parse_file(const char *filename);
/* Parses first JSON value in a file and ignores comments (/ * * / and //),
returns NULL in case of error */
JSON_Value * json_parse_file_with_comments(const char *filename);
/* Parses first JSON value in a string, returns NULL in case of error */
JSON_Value * json_parse_string(const char *string);
/* Parses first JSON value in a string and ignores comments (/ * * / and //),
returns NULL in case of error */
JSON_Value * json_parse_string_with_comments(const char *string);
/* Serialization */
size_t json_serialization_size(const JSON_Value *value); /* returns 0 on fail */
JSON_Status json_serialize_to_buffer(const JSON_Value *value, char *buf, size_t buf_size_in_bytes);
JSON_Status json_serialize_to_file(const JSON_Value *value, const char *filename);
char * json_serialize_to_string(const JSON_Value *value);
/* Pretty serialization */
size_t json_serialization_size_pretty(const JSON_Value *value); /* returns 0 on fail */
JSON_Status json_serialize_to_buffer_pretty(const JSON_Value *value, char *buf, size_t buf_size_in_bytes);
JSON_Status json_serialize_to_file_pretty(const JSON_Value *value, const char *filename);
char * json_serialize_to_string_pretty(const JSON_Value *value);
void json_free_serialized_string(char *string); /* frees string from json_serialize_to_string and json_serialize_to_string_pretty */
/* Comparing */
int json_value_equals(const JSON_Value *a, const JSON_Value *b);
/* Validation
This is *NOT* JSON Schema. It validates json by checking if object have identically
named fields with matching types.
For example schema {"name":"", "age":0} will validate
{"name":"Joe", "age":25} and {"name":"Joe", "age":25, "gender":"m"},
but not {"name":"Joe"} or {"name":"Joe", "age":"Cucumber"}.
In case of arrays, only first value in schema is checked against all values in tested array.
Empty objects ({}) validate all objects, empty arrays ([]) validate all arrays,
null validates values of every type.
*/
JSON_Status json_validate(const JSON_Value *schema, const JSON_Value *value);
/*
* JSON Object
*/
JSON_Value * json_object_get_value (const JSON_Object *object, const char *name);
const char * json_object_get_string (const JSON_Object *object, const char *name);
size_t json_object_get_string_len(const JSON_Object *object, const char *name); /* doesn't account for last null character */
JSON_Object * json_object_get_object (const JSON_Object *object, const char *name);
JSON_Array * json_object_get_array (const JSON_Object *object, const char *name);
double json_object_get_number (const JSON_Object *object, const char *name); /* returns 0 on fail */
int json_object_get_boolean(const JSON_Object *object, const char *name); /* returns -1 on fail */
/* dotget functions enable addressing values with dot notation in nested objects,
just like in structs or c++/java/c# objects (e.g. objectA.objectB.value).
Because valid names in JSON can contain dots, some values may be inaccessible
this way. */
JSON_Value * json_object_dotget_value (const JSON_Object *object, const char *name);
const char * json_object_dotget_string (const JSON_Object *object, const char *name);
size_t json_object_dotget_string_len(const JSON_Object *object, const char *name); /* doesn't account for last null character */
JSON_Object * json_object_dotget_object (const JSON_Object *object, const char *name);
JSON_Array * json_object_dotget_array (const JSON_Object *object, const char *name);
double json_object_dotget_number (const JSON_Object *object, const char *name); /* returns 0 on fail */
int json_object_dotget_boolean(const JSON_Object *object, const char *name); /* returns -1 on fail */
/* Functions to get available names */
size_t json_object_get_count (const JSON_Object *object);
const char * json_object_get_name (const JSON_Object *object, size_t index);
JSON_Value * json_object_get_value_at(const JSON_Object *object, size_t index);
JSON_Value * json_object_get_wrapping_value(const JSON_Object *object);
/* Functions to check if object has a value with a specific name. Returned value is 1 if object has
* a value and 0 if it doesn't. dothas functions behave exactly like dotget functions. */
int json_object_has_value (const JSON_Object *object, const char *name);
int json_object_has_value_of_type(const JSON_Object *object, const char *name, JSON_Value_Type type);
int json_object_dothas_value (const JSON_Object *object, const char *name);
int json_object_dothas_value_of_type(const JSON_Object *object, const char *name, JSON_Value_Type type);
/* Creates new name-value pair or frees and replaces old value with a new one.
* json_object_set_value does not copy passed value so it shouldn't be freed afterwards. */
JSON_Status json_object_set_value(JSON_Object *object, const char *name, JSON_Value *value);
JSON_Status json_object_set_string(JSON_Object *object, const char *name, const char *string);
JSON_Status json_object_set_string_with_len(JSON_Object *object, const char *name, const char *string, size_t len); /* length shouldn't include last null character */
JSON_Status json_object_set_number(JSON_Object *object, const char *name, double number);
JSON_Status json_object_set_boolean(JSON_Object *object, const char *name, int boolean);
JSON_Status json_object_set_null(JSON_Object *object, const char *name);
/* Works like dotget functions, but creates whole hierarchy if necessary.
* json_object_dotset_value does not copy passed value so it shouldn't be freed afterwards. */
JSON_Status json_object_dotset_value(JSON_Object *object, const char *name, JSON_Value *value);
JSON_Status json_object_dotset_string(JSON_Object *object, const char *name, const char *string);
JSON_Status json_object_dotset_string_with_len(JSON_Object *object, const char *name, const char *string, size_t len); /* length shouldn't include last null character */
JSON_Status json_object_dotset_number(JSON_Object *object, const char *name, double number);
JSON_Status json_object_dotset_boolean(JSON_Object *object, const char *name, int boolean);
JSON_Status json_object_dotset_null(JSON_Object *object, const char *name);
/* Frees and removes name-value pair */
JSON_Status json_object_remove(JSON_Object *object, const char *name);
/* Works like dotget function, but removes name-value pair only on exact match. */
JSON_Status json_object_dotremove(JSON_Object *object, const char *key);
/* Removes all name-value pairs in object */
JSON_Status json_object_clear(JSON_Object *object);
/*
*JSON Array
*/
JSON_Value * json_array_get_value (const JSON_Array *array, size_t index);
const char * json_array_get_string (const JSON_Array *array, size_t index);
size_t json_array_get_string_len(const JSON_Array *array, size_t index); /* doesn't account for last null character */
JSON_Object * json_array_get_object (const JSON_Array *array, size_t index);
JSON_Array * json_array_get_array (const JSON_Array *array, size_t index);
double json_array_get_number (const JSON_Array *array, size_t index); /* returns 0 on fail */
int json_array_get_boolean(const JSON_Array *array, size_t index); /* returns -1 on fail */
size_t json_array_get_count (const JSON_Array *array);
JSON_Value * json_array_get_wrapping_value(const JSON_Array *array);
/* Frees and removes value at given index, does nothing and returns JSONFailure if index doesn't exist.
* Order of values in array may change during execution. */
JSON_Status json_array_remove(JSON_Array *array, size_t i);
/* Frees and removes from array value at given index and replaces it with given one.
* Does nothing and returns JSONFailure if index doesn't exist.
* json_array_replace_value does not copy passed value so it shouldn't be freed afterwards. */
JSON_Status json_array_replace_value(JSON_Array *array, size_t i, JSON_Value *value);
JSON_Status json_array_replace_string(JSON_Array *array, size_t i, const char* string);
JSON_Status json_array_replace_string_with_len(JSON_Array *array, size_t i, const char *string, size_t len); /* length shouldn't include last null character */
JSON_Status json_array_replace_number(JSON_Array *array, size_t i, double number);
JSON_Status json_array_replace_boolean(JSON_Array *array, size_t i, int boolean);
JSON_Status json_array_replace_null(JSON_Array *array, size_t i);
/* Frees and removes all values from array */
JSON_Status json_array_clear(JSON_Array *array);
/* Appends new value at the end of array.
* json_array_append_value does not copy passed value so it shouldn't be freed afterwards. */
JSON_Status json_array_append_value(JSON_Array *array, JSON_Value *value);
JSON_Status json_array_append_string(JSON_Array *array, const char *string);
JSON_Status json_array_append_string_with_len(JSON_Array *array, const char *string, size_t len); /* length shouldn't include last null character */
JSON_Status json_array_append_number(JSON_Array *array, double number);
JSON_Status json_array_append_boolean(JSON_Array *array, int boolean);
JSON_Status json_array_append_null(JSON_Array *array);
/*
*JSON Value
*/
JSON_Value * json_value_init_object (void);
JSON_Value * json_value_init_array (void);
JSON_Value * json_value_init_string (const char *string); /* copies passed string */
JSON_Value * json_value_init_string_with_len(const char *string, size_t length); /* copies passed string, length shouldn't include last null character */
JSON_Value * json_value_init_number (double number);
JSON_Value * json_value_init_boolean(int boolean);
JSON_Value * json_value_init_null (void);
JSON_Value * json_value_deep_copy (const JSON_Value *value);
void json_value_free (JSON_Value *value);
JSON_Value_Type json_value_get_type (const JSON_Value *value);
JSON_Object * json_value_get_object (const JSON_Value *value);
JSON_Array * json_value_get_array (const JSON_Value *value);
const char * json_value_get_string (const JSON_Value *value);
size_t json_value_get_string_len(const JSON_Value *value); /* doesn't account for last null character */
double json_value_get_number (const JSON_Value *value);
int json_value_get_boolean(const JSON_Value *value);
JSON_Value * json_value_get_parent (const JSON_Value *value);
/* Same as above, but shorter */
JSON_Value_Type json_type (const JSON_Value *value);
JSON_Object * json_object (const JSON_Value *value);
JSON_Array * json_array (const JSON_Value *value);
const char * json_string (const JSON_Value *value);
size_t json_string_len(const JSON_Value *value); /* doesn't account for last null character */
double json_number (const JSON_Value *value);
int json_boolean(const JSON_Value *value);
#ifdef __cplusplus
}
#endif
#endif

View file

@ -3,7 +3,6 @@
#include "2dphysics.h" #include "2dphysics.h"
#include <editor.h> #include <editor.h>
#include "sprite.h" #include "sprite.h"
#include "pinball.h"
struct component components[MAXNAME] = { 0 }; struct component components[MAXNAME] = { 0 };
@ -28,11 +27,6 @@ void registry_init()
register_component("2D Edge", sizeof(struct phys2d_edge), &Make2DEdge, register_component("2D Edge", sizeof(struct phys2d_edge), &Make2DEdge,
&phys2d_dbgdrawedge, &edge_gui, &phys2d_edgeinit, &phys2d_dbgdrawedge, &edge_gui, &phys2d_edgeinit,
NULL); NULL);
/*
register_component("Flipper", sizeof(struct flipper),
&pinball_flipper_make, NULL, &pinball_flipper_gui,
&pinball_flipper_init, &pinball_flipper_update);
*/
} }
void register_component(const char *name, size_t size, void register_component(const char *name, size_t size,

6397
source/engine/thirdparty/GLFW/glfw3.h vendored Normal file

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@ -0,0 +1,628 @@
/*************************************************************************
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*
* If you do not want the platform-specific headers to be included, define
* `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
*
* @code
* #define GLFW_EXPOSE_NATIVE_WIN32
* #define GLFW_EXPOSE_NATIVE_WGL
* #define GLFW_NATIVE_INCLUDE_NONE
* #include <GLFW/glfw3native.h>
* @endcode
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if !defined(GLFW_NATIVE_INCLUDE_NONE)
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
* example to allow applications to correctly declare a GL_KHR_debug callback)
* but windows.h assumes no one will define APIENTRY before it does
*/
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
#include <objc/objc.h>
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, glx.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, osmesa.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/osmesa.h>
#endif
#endif /*GLFW_NATIVE_INCLUDE_NONE*/
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark Because EGL is initialized on demand, this function will return
* `EGL_NO_DISPLAY` until the first context has been created via EGL.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */

View file

@ -2,7 +2,6 @@
#include "camera.h" #include "camera.h"
#include "window.h" #include "window.h"
#include "engine.h" #include "engine.h"
#include "editor.h"
#include "input.h" #include "input.h"
#include "2dphysics.h" #include "2dphysics.h"
#include "openglrender.h" #include "openglrender.h"

28
source/scripts/engine.rb Normal file
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@ -0,0 +1,28 @@
class Component
end
class Sprite
end
class CircleCollider2D
end
class Segment2D
end
class Box2D
end
class Polygon2D
end
class Edge2D
end