prosperon/source/engine/debug/debugdraw.h

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2021-11-30 21:29:18 -06:00
#ifndef DEBUGDRAW_H
#define DEBUGDRAW_H
void debugdraw_init();
void draw_line(int x1, int y1, int x2, int y2);
void draw_edge(float *points, int n);
void draw_circle(int x, int y, float radius, int pixels);
void draw_grid(int width, int span);
void draw_rect(int x, int y, int w, int h);
void draw_point(int x, int y, float r);
void draw_poly(float *points, int n);
void debugdraw_flush(); /* This is called once per frame to draw all queued elements */
#endif