prosperon/source/engine/ed_project.h

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2022-08-14 14:46:10 -05:00
#ifndef ED_PROJECT_H
#define ED_PROJECT_H
#include "config.h"
struct gameproject {
char name[127];
char path[MAXPATH];
};
void editor_init_project(struct gameproject *gp);
void editor_save_projects();
void editor_load_projects();
void editor_proj_select_gui();
void editor_import_project(char *path);
void editor_make_project(char *path);
#endif