prosperon/source/engine/yugine.h

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#ifndef YUGINE_H
#define YUGINE_H
int sim_playing();
int sim_paused();
void sim_start();
void sim_pause();
void sim_stop();
void sim_step();
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int phys_stepping();
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void set_timescale(float val);
void print_stacktrace();
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const char *engine_info();
void app_name(char *name);
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int frame_fps();
double get_timescale();
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extern double appTime;
extern double renderMS;
extern double physMS;
extern double updateMS;
extern int render_dirty;
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#endif