2024-02-29 13:54:33 -06:00
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render.doc = {
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doc: "Functions for rendering modes.",
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normal: "Final render with all lighting.",
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wireframe: "Show only wireframes of models."
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};
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render.device = {
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pc: [1920,1080],
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macbook_m2: [2560,1664, 13.6],
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ds_top: [400,240, 3.53],
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ds_bottom: [320,240, 3.02],
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playdate: [400,240,2.7],
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switch: [1280,720, 6.2],
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switch_lite: [1280,720,5.5],
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switch_oled: [1280,720,7],
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dsi: [256,192,3.268],
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ds: [256,192, 3],
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dsixl: [256,192,4.2],
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ipad_air_m2: [2360,1640, 11.97],
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iphone_se: [1334, 750, 4.7],
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iphone_12_pro: [2532,1170,6.06],
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iphone_15: [2556,1179,6.1],
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gba: [240,160,2.9],
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gameboy: [160,144,2.48],
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gbc: [160,144,2.28],
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steamdeck: [1280,800,7],
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vita: [960,544,5],
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psp: [480,272,4.3],
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imac_m3: [4480,2520,23.5],
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macbook_pro_m3: [3024,1964, 14.2],
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ps1: [320,240,5],
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ps2: [640,480],
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snes: [256,224],
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gamecube: [640,480],
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n64: [320,240],
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c64: [320,200],
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macintosh: [512,342,9],
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gamegear: [160,144,3.2],
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};
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render.device.doc = `Device resolutions given as [x,y,inches diagonal].`;
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/* All draw in screen space */
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render.point = function(pos,size,color) {
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color ??= Color.blue;
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2024-03-18 14:27:52 -05:00
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render.circle(pos,size,size,color);
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2024-03-18 08:16:25 -05:00
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};
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var tmpline = render.line;
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2024-02-29 13:54:33 -06:00
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render.line = function(points, color, thickness) {
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thickness ??= 1;
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color ??= Color.white;
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2024-03-18 08:16:25 -05:00
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tmpline(points,color,thickness);
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2024-02-29 13:54:33 -06:00
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};
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render.cross = function(pos, size, color) {
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color ??= Color.red;
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var a = [
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pos.add([0,size]),
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pos.add([0,-size])
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];
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var b = [
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pos.add([size,0]),
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pos.add([-size,0])
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];
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render.line(a,color);
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render.line(b,color);
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};
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render.arrow = function(start, end, color, wingspan, wingangle) {
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2024-03-19 23:01:31 -05:00
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color ??= Color.red;
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wingspan ??= 4;
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wingangle ??=10;
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var dir = end.sub(start).normalized();
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var wing1 = [
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Vector.rotate(dir, wingangle).scale(wingspan).add(end),
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end
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];
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var wing2 = [
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Vector.rotate(dir,-wingangle).scale(wingspan).add(end),
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end
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];
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render.line([start,end],color);
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render.line(wing1,color);
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render.line(wing2,color);
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};
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render.coordinate = function(pos, size, color) {
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color ??= Color.white;
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2024-03-26 07:53:36 -05:00
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render.text(JSON.stringify(pos.map(p=>Math.round(p))), pos, size, color);
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2024-03-19 23:01:31 -05:00
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render.point(pos, 2, color);
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}
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render.boundingbox = function(bb, color) {
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color ??= Color.white;
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cmd_points(0, bbox.topoints(bb), color);
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}
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2024-02-29 13:54:33 -06:00
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render.rectangle = function(lowerleft, upperright, color) {
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2024-03-19 14:39:19 -05:00
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var points = [lowerleft, lowerleft.add([upperright.x-lowerleft.x,0]), upperright, lowerleft.add([0,upperright.y-lowerleft.y])];
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render.poly(points, color);
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};
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2024-02-29 13:54:33 -06:00
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render.box = function(pos, wh, color) {
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2024-03-19 14:39:19 -05:00
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color ??= Color.white;
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var lower = pos.sub(wh.scale(0.5));
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var upper = pos.add(wh.scale(0.5));
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render.rectangle(lower,upper,color);
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};
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2024-02-29 13:54:33 -06:00
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2024-03-26 07:53:36 -05:00
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render.text = function(str, pos, size, color, wrap, anchor, cursor) {
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size ??= 1;
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color ??= Color.white;
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wrap ??= -1;
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anchor ??= [0,1];
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cursor ??= -1;
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var bb = render.text_size(str, size, wrap);
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var w = bb.r*2;
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var h = bb.t*2;
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//gui.text draws with an anchor on top left corner
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var p = pos.slice();
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p.x -= w * anchor.x;
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bb.r += (w*anchor.x);
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bb.l += (w*anchor.x);
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p.y += h * (1 - anchor.y);
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bb.t += h*(1-anchor.y);
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bb.b += h*(1-anchor.y);
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gui.text(str, p, size, color, wrap, cursor);
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return bb;
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};
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2024-04-01 08:13:57 -05:00
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render.image = function(tex, pos, rotation, color, dimensions) {
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2024-03-26 13:05:25 -05:00
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color ??= Color.white;
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2024-03-26 07:53:36 -05:00
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rotation ??= 0;
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2024-04-01 08:13:57 -05:00
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dimensions ??= [tex.width, tex.height];
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var scale = [dimensions.x/tex.width, dimensions.y/tex.height];
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gui.img(tex,pos, scale, 0.0, false, [0.0,0.0], color);
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2024-03-26 13:05:25 -05:00
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return bbox.fromcwh([0,0], [tex.width,tex.height]);
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2024-03-26 07:53:36 -05:00
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}
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2024-02-29 13:54:33 -06:00
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render.doc = "Draw shapes in screen space.";
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render.circle.doc = "Draw a circle at pos, with a given radius and color.";
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render.cross.doc = "Draw a cross centered at pos, with arm length size.";
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render.arrow.doc = "Draw an arrow from start to end, with wings of length wingspan at angle wingangle.";
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render.poly.doc = "Draw a concave polygon from a set of points.";
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render.rectangle.doc = "Draw a rectangle, with its corners at lowerleft and upperright.";
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render.box.doc = "Draw a box centered at pos, with width and height in the tuple wh.";
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render.line.doc = "Draw a line from a set of points, and a given thickness.";
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return {render};
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