prosperon/source/engine/yugine.c

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#define PL_MPEG_IMPLEMENTATION
#define CGLTF_IMPLEMENTATION
#define GL_GLEXT_PROTOTYPES
#define STB_DS_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#include <SDL2/SDL.h>
#include "engine.h"
int main(int argc, char **args)
{
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/*
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engine_init();
struct mSDLWindow *window = MakeSDLWindow("Untitled Game", 1920, 1080,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
SDL_WINDOW_RESIZABLE);
openglInit(window);
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editor_init(window);
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quit = false;
SDL_Event e;
//While application is running
while (!quit) {
frameTick = SDL_GetTicks();
elapsed = frameTick - lastTick;
lastTick = frameTick;
deltaT = elapsed / 1000.f;
physlag += elapsed;
renderlag += elapsed;
input_poll();
if (physlag >= physMS) {
phys2d_update(physMS / 1000.f);
physlag -= physMS;
}
if (renderlag >= renderMS) {
if (physOn) {
vec_walk(gameobjects, gameobject_update);
}
camera_2d_update(&camera, renderMS / 1000.f);
openglRender(window, &camera);
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editor_render();
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window_swap(window);
renderlag -= renderMS;
}
}
engine_stop();
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*/
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return 0;
}