2023-04-22 16:44:26 -05:00
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var Gizmos = {
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pick_gameobject_points(worldpos, gameobject, points) {
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var idx = grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
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2023-09-27 12:36:32 -05:00
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if (idx === -1) return undefined;
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2023-04-22 16:44:26 -05:00
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return points[idx];
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},
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};
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2023-05-27 10:13:20 -05:00
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var Shape = {
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circle(pos, radius, color) {
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cmd(115, pos, radius, color);
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},
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};
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2023-04-22 16:44:26 -05:00
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var Debug = {
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2023-05-16 13:31:19 -05:00
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draw_grid(width, span, color) {
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color = color ? color : Color.green;
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cmd(47, width, span, color);
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2023-04-22 16:44:26 -05:00
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},
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point(pos, size, color) {
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color = color ? color : Color.blue;
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2023-08-23 17:18:34 -05:00
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Shape.circle(pos, size, color);
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// cmd(51, pos, size,color);
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2023-04-22 16:44:26 -05:00
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},
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arrow(start, end, color, capsize) {
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color = color ? color : Color.red;
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if (!capsize)
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capsize = 4;
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cmd(81, start, end, color, capsize);
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},
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2023-06-05 10:32:45 -05:00
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poly(points, color) {
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cmd_points(0,points,color);
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},
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2023-06-06 15:49:55 -05:00
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boundingbox(bb, color) {
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2023-08-14 17:20:30 -05:00
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color ??= Color.white;
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2023-06-06 15:49:55 -05:00
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cmd_points(0, bb2points(bb), color);
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},
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2023-04-22 16:44:26 -05:00
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box(pos, wh, color) {
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2023-06-07 17:26:46 -05:00
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color ??= Color.white;
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2023-04-22 16:44:26 -05:00
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cmd(53, pos, wh, color);
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},
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numbered_point(pos, n) {
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Debug.point(world2screen(pos), 3);
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2023-10-05 17:30:17 -05:00
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GUI.text(n, world2screen(pos).add([0,4]), 1);
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2023-04-22 16:44:26 -05:00
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},
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phys_drawing: false,
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draw_phys(on) {
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this.phys_drawing = on;
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cmd(4, this.phys_drawing);
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},
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draw_obj_phys(obj) {
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cmd(82, obj.body);
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},
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register_call(fn, obj) {
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2023-08-28 17:00:53 -05:00
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Register.debug.register(fn,obj);
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2023-04-22 16:44:26 -05:00
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},
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2023-05-29 10:47:30 -05:00
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line(points, color, type, thickness) {
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thickness ??= 1;
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2023-09-06 17:48:08 -05:00
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2023-04-22 16:44:26 -05:00
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if (!type)
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type = 0;
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if (!color)
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color = Color.white;
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switch (type) {
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case 0:
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2023-05-29 10:47:30 -05:00
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cmd(83, points, color, thickness);
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2023-04-22 16:44:26 -05:00
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}
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},
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2023-08-17 20:13:17 -05:00
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draw_bb: false,
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draw_gizmos: false,
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draw_names: false,
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draw() {
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if (this.draw_bb)
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2023-09-23 12:35:02 -05:00
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Game.objects.forEach(function(x) { Debug.boundingbox(x.boundingbox(), Color.Debug.boundingbox.alpha(0.05)); });
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2023-08-17 20:13:17 -05:00
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2023-10-04 08:18:09 -05:00
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if (Game.paused()) GUI.text("PAUSED", [0,0],1);
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2023-08-17 20:13:17 -05:00
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if (this.draw_gizmos)
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Game.objects.forEach(function(x) {
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if (!x.icon) return;
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gui_img(x.icon, world2screen(x.pos));
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});
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if (this.draw_names)
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Game.objects.forEach(function(x) {
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2023-09-23 12:35:02 -05:00
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GUI.text(x, world2screen(x.pos).add([0,32]), 1, Color.Debug.names);
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2023-08-17 20:13:17 -05:00
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});
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2023-08-24 16:22:52 -05:00
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2023-09-12 12:45:54 -05:00
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if (Debug.Options.gif.rec) {
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2023-09-12 00:02:57 -05:00
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gui_text("REC", [0,40], 1);
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2023-09-12 12:45:54 -05:00
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gui_text(Time.seconds_to_timecode(Time.time - Debug.Options.gif.start_time, Debug.Options.gif.fps), [0,30], 1);
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}
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2023-09-12 00:02:57 -05:00
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2023-10-04 08:18:09 -05:00
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GUI.text(Game.playing() ? "PLAYING"
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2023-08-27 21:57:19 -05:00
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: Game.stepping() ?
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"STEP" :
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Game.paused() ?
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2023-08-28 17:00:53 -05:00
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"PAUSED; EDITING" :
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"EDIT", [0, 0], 1);
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2023-08-17 20:13:17 -05:00
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},
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};
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Debug.Options = { };
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Debug.Options.Color = {
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set trigger(x) { cmd(17,x); },
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set debug(x) { cmd(16, x); },
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2023-04-22 16:44:26 -05:00
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};
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var Gizmos = {
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pick_gameobject_points(worldpos, gameobject, points) {
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var idx = grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
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if (idx === -1) return null;
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return points[idx];
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},
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};
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2023-06-07 08:41:09 -05:00
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var Profile = {
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2023-09-11 02:46:12 -05:00
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tick_now() { return cmd(127); },
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ns(ticks) { return cmd(128, ticks); },
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us(ticks) { return cmd(129, ticks); },
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ms(ticks) { return cmd(130, ticks); },
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cpu(fn, times, q) {
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2023-06-07 08:41:09 -05:00
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times ??= 1;
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2023-09-11 02:46:12 -05:00
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q ??= "ns";
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var start = Profile.tick_now();
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2023-06-07 08:41:09 -05:00
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for (var i = 0; i < times; i++)
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fn();
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2023-09-11 02:46:12 -05:00
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var elapsed = Profile.tick_now() - start;
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Log.say(`Profiled in ${Profile[q](elapsed)/times} avg ${q}.`);
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2023-06-07 08:41:09 -05:00
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},
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2023-08-17 20:13:17 -05:00
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get fps() { return sys_cmd(8); },
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2023-06-07 08:41:09 -05:00
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};
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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/* These controls are available during editing, and during play of debug builds */
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2023-08-24 16:22:52 -05:00
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var DebugControls = {};
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2023-10-16 19:59:58 -05:00
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DebugControls.toString = function() { return "Debug"; };
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2023-08-24 16:22:52 -05:00
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DebugControls.inputs = {};
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DebugControls.inputs.f1 = function () { Debug.draw_phys(!Debug.phys_drawing); };
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DebugControls.inputs.f1.doc = "Draw physics debugging aids.";
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2023-09-20 08:11:14 -05:00
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//DebugControls.inputs.f3 = function() { Debug.draw_bb = !Debug.draw_bb; };
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//DebugControls.inputs.f3.doc = "Toggle drawing bounding boxes.";
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2023-08-24 16:22:52 -05:00
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DebugControls.inputs.f4 = function() {
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2023-10-11 17:22:41 -05:00
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// Debug.draw_names = !Debug.draw_names;
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// Debug.draw_gizmos = !Debug.draw_gizmos;
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2023-08-24 16:22:52 -05:00
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};
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DebugControls.inputs.f4.doc = "Toggle drawing gizmos and names of objects.";
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2023-09-12 00:02:57 -05:00
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Debug.Options.gif = {
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2023-09-12 12:45:54 -05:00
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w: 640, /* Max width */
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h: 480, /* Max height */
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stretch: false, /* True if you want to stretch */
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2023-09-13 07:31:00 -05:00
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cpf: 4,
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2023-09-14 12:49:29 -05:00
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depth: 16,
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2023-09-12 00:02:57 -05:00
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file: "out.gif",
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rec: false,
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2023-09-12 12:45:54 -05:00
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secs: 6,
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start_time: 0,
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fps: 0,
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start() {
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var w = this.w;
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var h = this.h;
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if (!this.stretch) {
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var win = Window.height / Window.width;
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var gif = h/w;
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if (gif > win)
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h = w * win;
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else
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w = h / win;
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}
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cmd(131, w, h, this.cpf, this.depth);
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this.rec = true;
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this.fps = (1/this.cpf)*100;
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this.start_time = Time.time;
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2023-09-13 07:31:00 -05:00
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timer.oneshot(this.stop.bind(this), this.secs, this, true);
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2023-09-12 12:45:54 -05:00
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},
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stop() {
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if (!this.rec) return;
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cmd(132, this.file);
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this.rec = false;
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},
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2023-09-12 00:02:57 -05:00
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};
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2023-09-12 12:45:54 -05:00
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2023-09-25 12:29:04 -05:00
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DebugControls.inputs.f8 = function() {
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var now = new Date();
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Debug.Options.gif.file = now.toISOString() + ".gif";
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Debug.Options.gif.start();
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};
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DebugControls.inputs.f9 = function() {
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Debug.Options.gif.stop();
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}
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2023-09-12 00:02:57 -05:00
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2023-08-24 16:22:52 -05:00
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DebugControls.inputs.f10 = function() { Time.timescale = 0.1; };
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DebugControls.inputs.f10.doc = "Toggle timescale to 1/10.";
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2023-08-27 21:57:19 -05:00
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DebugControls.inputs.f10.released = function () { Time.timescale = 1.0; };
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2023-08-24 16:22:52 -05:00
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DebugControls.inputs.f12 = function() { GUI.defaults.debug = !GUI.defaults.debug; Log.warn("GUI toggle debug");};
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DebugControls.inputs.f12.doc = "Toggle drawing GUI debugging aids.";
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DebugControls.inputs['M-1'] = Render.normal;
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Render.normal.doc = "Render mode for enabling all shaders and lighting effects.";
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DebugControls.inputs['M-2'] = Render.wireframe;
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Render.wireframe.doc = "Render mode to see wireframes of all models.";
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2023-08-17 20:13:17 -05:00
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2023-08-28 17:00:53 -05:00
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DebugControls.inputs['C-M-f'] = function() {};
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DebugControls.inputs['C-M-f'].doc = "Enter camera fly mode.";
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2023-08-17 20:13:17 -05:00
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var Time = {
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set timescale(x) { cmd(3, x); },
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2023-08-28 17:00:53 -05:00
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get timescale() { return cmd(121); },
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2023-08-17 20:13:17 -05:00
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set updateMS(x) { cmd(6, x); },
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set physMS(x) { cmd(7, x); },
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set renderMS(x) { cmd(5, x); },
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2023-08-29 17:11:36 -05:00
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2023-09-12 12:45:54 -05:00
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get time() { return cmd(133); },
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seconds_to_timecode(secs, fps)
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{
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var s = Math.trunc(secs);
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secs -= s;
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var f = Math.trunc(fps * secs);
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return `${s}:${f}`;
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},
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|
2023-08-29 17:11:36 -05:00
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pause() {
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Time.timescale = 0;
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},
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play() {
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if (!Time.stash) {
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Log.warn("Tried to resume time without calling Time.pause first.");
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|
return;
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|
}
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|
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Time.timescale = Time.stash;
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},
|
2023-05-24 20:45:50 -05:00
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|
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};
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|
2023-08-28 17:00:53 -05:00
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|
Player.players[0].control(DebugControls);
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|
Register.gui.register(Debug.draw, Debug);
|
2023-10-17 12:22:06 -05:00
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|
var console = {};
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|
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console.log = Log.say;
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|
console.info = Log.info;
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|
console.warn = Log.warn;
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|
console.error = Log.error;
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|
console.stack = Log.stack;
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|
console.clear = function()
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|
{
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|
|
cmd(146);
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}
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