2023-12-11 16:59:59 -06:00
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"use math";
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2023-05-24 20:45:50 -05:00
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var files = {};
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function load(file) {
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2023-09-18 10:45:51 -05:00
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var modtime = cmd(0, file);
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2023-05-24 20:45:50 -05:00
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files[file] = modtime;
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2023-09-18 12:35:40 -05:00
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}
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2023-05-24 20:45:50 -05:00
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2023-09-18 10:45:51 -05:00
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load("scripts/base.js");
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2023-09-07 16:46:35 -05:00
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load("scripts/std.js");
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2023-09-05 17:09:25 -05:00
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2023-05-29 10:47:30 -05:00
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function run(file)
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{
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2023-06-08 17:27:37 -05:00
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var modtime = cmd(119, file);
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2023-05-29 10:47:30 -05:00
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if (modtime === 0) {
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Log.stack();
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return false;
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}
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files[file] = modtime;
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2023-06-08 17:27:37 -05:00
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return cmd(117, file);
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2023-05-29 10:47:30 -05:00
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}
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2023-11-02 17:25:00 -05:00
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function run_env(file, env)
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{
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var script = IO.slurp(file);
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return function(){return eval(script);}.call(env);
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}
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2023-04-22 16:44:26 -05:00
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load("scripts/diff.js");
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2023-09-05 17:09:25 -05:00
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Log.level = 1;
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2023-05-24 20:45:50 -05:00
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2023-11-29 12:40:13 -06:00
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load("scripts/color.js");
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2023-09-22 09:44:58 -05:00
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2023-06-01 15:58:56 -05:00
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function bb2wh(bb) {
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return [bb.r-bb.l, bb.t-bb.b];
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};
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2023-11-08 01:39:10 -06:00
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var Device = {
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pc: [1920,1080],
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macbook_m2: [2560,1664, 13.6],
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ds_top: [400,240, 3.53],
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ds_bottom: [320,240, 3.02],
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playdate: [400,240,2.7],
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switch: [1280,720, 6.2],
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switch_lite: [1280,720,5.5],
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switch_oled: [1280,720,7],
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dsi: [256,192,3.268],
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ds: [256,192, 3],
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dsixl: [256,192,4.2],
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ipad_air_m2: [2360,1640, 11.97],
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iphone_se: [1334, 750, 4.7],
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iphone_12_pro: [2532,1170,6.06],
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iphone_15: [2556,1179,6.1],
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gba: [240,160,2.9],
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gameboy: [160,144,2.48],
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gbc: [160,144,2.28],
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steamdeck: [1280,800,7],
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vita: [960,544,5],
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psp: [480,272,4.3],
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imac_m3: [4480,2520,23.5],
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macbook_pro_m3: [3024,1964, 14.2],
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ps1: [320,240,5],
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ps2: [640,480],
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snes: [256,224],
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gamecube: [640,480],
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n64: [320,240],
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c64: [320,200],
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macintosh: [512,342,9],
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gamegear: [160,144,3.2],
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};
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2023-09-07 16:46:35 -05:00
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load("scripts/gui.js");
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2023-04-22 16:44:26 -05:00
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2023-11-16 09:27:04 -06:00
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var timer = {
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update(dt) {
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this.remain -= dt;
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if (this.remain <= 0)
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this.fire();
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},
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kill() {
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Register.unregister_obj(this);
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},
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2023-11-29 17:31:41 -06:00
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delay(fn, secs) {
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2023-11-16 09:27:04 -06:00
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var t = Object.create(this);
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t.time = secs;
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t.remain = secs;
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2023-11-29 17:31:41 -06:00
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t.fire = function() { fn(); t.kill(); };
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2023-11-16 09:27:04 -06:00
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Register.update.register(t.update, t);
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2023-11-29 17:31:41 -06:00
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return function() { t.kill(); };
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2023-11-16 09:27:04 -06:00
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},
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};
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2023-04-22 16:44:26 -05:00
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2023-11-29 12:40:13 -06:00
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load("scripts/animation.js");
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2023-04-22 16:44:26 -05:00
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var Render = {
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normal() {
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cmd(67);
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},
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wireframe() {
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cmd(68);
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},
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};
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2023-11-02 17:25:00 -05:00
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Render.doc = {
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doc: "Functions for rendering modes.",
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normal: "Final render with all lighting.",
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wireframe: "Show only wireframes of models."
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};
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2023-09-07 16:46:35 -05:00
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load("scripts/physics.js");
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load("scripts/input.js");
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2023-09-08 01:26:48 -05:00
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load("scripts/sound.js");
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2023-11-27 17:04:04 -06:00
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load("scripts/ai.js");
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2023-04-25 14:59:26 -05:00
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2023-10-23 08:08:11 -05:00
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function screen2world(screenpos) {
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if (Game.camera)
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return Game.camera.view2world(screenpos);
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return screenpos;
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}
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2023-09-07 16:46:35 -05:00
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function world2screen(worldpos) { return Game.camera.world2view(worldpos); }
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2023-04-25 16:59:12 -05:00
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2023-04-22 16:44:26 -05:00
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var Register = {
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2023-09-02 06:53:52 -05:00
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kbm_input(mode, btn, state, ...args) {
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2023-09-12 17:19:46 -05:00
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if (state === 'released') {
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btn = btn.split('-').last;
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}
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2023-09-02 06:53:52 -05:00
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switch(mode) {
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case "emacs":
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Player.players[0].raw_input(btn, state, ...args);
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break;
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2023-09-12 17:19:46 -05:00
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case "mouse":
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Player.players[0].mouse_input(btn, state, ...args);
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break;
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2023-09-14 12:49:29 -05:00
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case "char":
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Player.players[0].char_input(btn);
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break;
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2023-09-02 06:53:52 -05:00
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};
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2023-04-22 16:44:26 -05:00
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},
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2023-04-25 16:59:12 -05:00
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gamepad_playermap: [],
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gamepad_input(pad, btn, state, ...args) {
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var player = this.gamepad_playermap[pad];
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if (!player) return;
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2023-08-28 17:00:53 -05:00
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var statestr = Input.state2str(state);
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2023-04-25 16:59:12 -05:00
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var rawfn = `gamepad_${btn}_${statestr}`;
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player.input(rawfn, ...args);
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Action.actions.forEach(x => {
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if (x.inputs.includes(btn))
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player.input(`action_${x.name}_${statestr}`, ...args);
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});
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},
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2023-08-28 17:00:53 -05:00
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2023-04-22 16:44:26 -05:00
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unregister_obj(obj) {
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2023-08-28 17:00:53 -05:00
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Register.registries.forEach(function(x) {
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2023-09-06 17:48:08 -05:00
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x.unregister_obj(obj);
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2023-08-28 17:00:53 -05:00
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});
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2023-08-29 09:41:40 -05:00
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Player.uncontrol(obj);
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2023-04-22 16:44:26 -05:00
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},
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2023-05-24 20:45:50 -05:00
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2023-05-27 10:13:20 -05:00
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endofloop(fn) {
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if (!this.inloop)
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fn();
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else {
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this.loopcbs.push(fn);
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}
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},
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2023-04-25 16:59:12 -05:00
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2023-08-28 17:00:53 -05:00
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clear() {
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Register.registries.forEach(function(n) {
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n.entries = [];
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});
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},
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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registries: [],
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2023-06-05 17:19:43 -05:00
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2023-08-28 17:00:53 -05:00
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add_cb(idx, name) {
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var entries = [];
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var n = {};
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n.register = function(fn, obj) {
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2023-09-06 17:48:08 -05:00
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if (!obj) {
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2023-09-07 16:46:35 -05:00
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Log.error("Refusing to register a function without a destroying object.");
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2023-09-06 17:48:08 -05:00
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return;
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}
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2023-09-07 16:46:35 -05:00
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entries.push({
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fn: fn,
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obj: obj
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});
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2023-08-28 17:00:53 -05:00
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}
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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n.unregister = function(fn) {
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2023-10-31 12:38:23 -05:00
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entries = entries.filter(function(e) { return e.fn !== fn; });
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2023-09-06 17:48:08 -05:00
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}
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n.unregister_obj = function(obj) {
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2023-09-07 16:46:35 -05:00
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entries = entries.filter(function(e) { return e.obj !== obj; });
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2023-08-28 17:00:53 -05:00
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}
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2023-04-22 16:44:26 -05:00
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2023-08-29 17:11:36 -05:00
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n.broadcast = function(...args) {
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2023-09-07 16:46:35 -05:00
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entries.forEach(x => x.fn.call(x.obj, ...args));
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2023-08-28 17:00:53 -05:00
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}
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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n.clear = function() {
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entries = [];
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}
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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register(idx, n.broadcast, n);
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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Register[name] = n;
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Register.registries.push(n);
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return n;
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},
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2023-04-22 16:44:26 -05:00
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};
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2023-08-28 17:00:53 -05:00
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Register.add_cb(0, "update").doc = "Called once per frame.";
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2023-11-29 17:31:41 -06:00
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Register.add_cb(11, "appupdate");
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2023-08-28 17:00:53 -05:00
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Register.add_cb(1, "physupdate");
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Register.add_cb(2, "gui");
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Register.add_cb(6, "debug");
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register(7, Register.kbm_input, Register);
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Register.add_cb(8, "gamepad_input");
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Register.add_cb(10, "draw");
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2023-05-24 20:45:50 -05:00
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2023-08-28 17:00:53 -05:00
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register(9, Log.stack, this);
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2023-04-22 16:44:26 -05:00
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2023-08-28 17:00:53 -05:00
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Register.gamepad_playermap[0] = Player.players[0];
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2023-04-22 16:44:26 -05:00
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var Signal = {
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signals: [],
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obj_begin(fn, obj, go) {
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this.signals.push([fn, obj]);
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register_collide(0, fn, obj, go.body);
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},
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obj_separate(fn, obj, go) {
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this.signals.push([fn,obj]);
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register_collide(3,fn,obj,go.body);
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},
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2023-10-31 12:38:23 -05:00
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clear_obj(obj) {
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2023-04-22 16:44:26 -05:00
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this.signals.filter(function(x) { return x[1] !== obj; });
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},
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2023-06-06 15:49:55 -05:00
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c:{},
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register(name, fn) {
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if (!this.c[name])
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this.c[name] = [];
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this.c[name].push(fn);
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},
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call(name, ...args) {
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if (this.c[name])
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this.c[name].forEach(function(fn) { fn.call(this, ...args); });
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},
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2023-04-22 16:44:26 -05:00
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};
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2023-10-04 08:18:09 -05:00
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var game_quit = function()
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{
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Primum.kill();
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}
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Signal.register("quit", game_quit);
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2023-11-22 03:51:43 -06:00
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var Event = {
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events: {},
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observe(name, obj, fn) {
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this.events[name] ??= [];
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this.events[name].push([obj, fn]);
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},
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unobserve(name, obj) {
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this.events[name] = this.events[name].filter(x => x[0] !== obj);
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},
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notify(name) {
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if (!this.events[name]) return;
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this.events[name].forEach(function(x) {
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x[1].call(x[0]);
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});
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},
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};
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2023-06-06 15:49:55 -05:00
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var Window = {
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2023-10-16 09:40:43 -05:00
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fullscreen(f) { cmd(145, f); },
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2023-09-04 09:48:44 -05:00
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set width(w) { cmd(125, w); },
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set height(h) { cmd(126, h); },
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get width() { return cmd(48); },
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get height() { return cmd(49); },
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2023-09-06 12:17:16 -05:00
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get dimensions() { return [this.width, this.height]; },
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2023-09-13 01:08:32 -05:00
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set name(str) { cmd(134, str); },
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2023-10-04 08:18:09 -05:00
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boundingbox() {
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return {
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t: Window.height,
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b: 0,
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r: Window.width,
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l: 0
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};
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},
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2023-06-06 15:49:55 -05:00
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};
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2023-08-28 17:00:53 -05:00
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Window.icon = function(path) { cmd(90, path); };
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Window.icon.doc = "Set the icon of the window using the PNG image at path.";
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2023-04-22 16:44:26 -05:00
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function reloadfiles() {
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Object.keys(files).forEach(function (x) { load(x); });
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}
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2023-05-24 20:45:50 -05:00
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load("scripts/debug.js");
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2023-04-22 16:44:26 -05:00
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2023-05-29 10:47:30 -05:00
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/*
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2023-04-22 16:44:26 -05:00
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function Color(from) {
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var color = Object.create(Array);
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Object.defineProperty(color, 'r', setelem(0));
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Object.defineProperty(color, 'g', setelem(1));
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Object.defineProperty(color, 'b', setelem(2));
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Object.defineProperty(color, 'a', setelem(3));
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color.a = color.g = color.b = color.a = 1;
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Object.assign(color, from);
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return color;
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};
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2023-05-29 10:47:30 -05:00
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*/
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2023-04-22 16:44:26 -05:00
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2023-10-29 16:39:45 -05:00
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var Spline = {};
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2023-12-12 08:46:27 -06:00
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Spline.sample_angle = function(type, points, angle) {
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2023-12-13 19:53:09 -06:00
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return spline_cmd(0, type, points[0].length, points, angle);
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2023-10-29 16:39:45 -05:00
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}
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2023-12-13 19:53:09 -06:00
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2023-10-29 16:39:45 -05:00
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Spline.type = {
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2023-12-12 08:46:27 -06:00
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catmull: 0,
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2023-12-13 19:53:09 -06:00
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bezier: 1,
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2023-12-12 08:46:27 -06:00
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bspline: 2,
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cubichermite: 3
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2023-10-29 16:39:45 -05:00
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};
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2023-04-22 16:44:26 -05:00
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load("scripts/components.js");
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var Game = {
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2023-10-23 08:08:11 -05:00
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init() {
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if (!Game.edit) {
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load("config.js");
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load("game.js");
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}
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else {
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load("scripts/editor.js");
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load("editorconfig.js");
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editor.enter_editor();
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}
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},
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2023-11-08 01:39:10 -06:00
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native: Device.pc,
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2023-09-13 01:08:32 -05:00
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edit: true,
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2023-10-11 17:22:41 -05:00
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2023-11-29 12:40:13 -06:00
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all_objects(fn) {
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/* Wind down from Primum */
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2023-04-22 16:44:26 -05:00
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},
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/* Returns a list of objects by name */
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find(name) {
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},
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/* Return a list of objects derived from a specific prototype */
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find_proto(proto) {
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},
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/* List of all objects spawned that have a specific tag */
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find_tag(tag) {
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},
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2023-08-16 20:17:18 -05:00
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quit()
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{
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sys_cmd(0);
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},
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pause()
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{
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sys_cmd(3);
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},
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stop()
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{
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2023-08-29 17:11:36 -05:00
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Game.pause();
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2023-08-16 20:17:18 -05:00
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},
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step()
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{
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sys_cmd(4);
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},
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2023-09-19 12:35:12 -05:00
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editor_mode(m) { sys_cmd(10, m); },
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2023-09-06 17:48:08 -05:00
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2023-08-16 20:17:18 -05:00
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playing() { return sys_cmd(5); },
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paused() { return sys_cmd(6); },
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2023-08-27 21:57:19 -05:00
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stepping() {
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return cmd(79); },
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2023-08-16 20:17:18 -05:00
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play()
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{
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sys_cmd(1);
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2023-04-22 16:44:26 -05:00
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},
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2023-12-04 13:38:37 -06:00
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2023-09-07 16:46:35 -05:00
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wait_fns: [],
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2023-04-22 16:44:26 -05:00
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2023-09-07 16:46:35 -05:00
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wait_exec(fn) {
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if (!phys_stepping())
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fn();
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2023-04-22 16:44:26 -05:00
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else
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2023-09-07 16:46:35 -05:00
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this.wait_fns.push(fn);
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2023-04-22 16:44:26 -05:00
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},
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2023-09-07 16:46:35 -05:00
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exec() {
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this.wait_fns.forEach(function(x) { x(); });
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2023-04-22 16:44:26 -05:00
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2023-09-07 16:46:35 -05:00
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this.wait_fns = [];
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2023-04-22 16:44:26 -05:00
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},
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2023-09-07 16:46:35 -05:00
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};
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2023-04-22 16:44:26 -05:00
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2023-10-23 08:08:11 -05:00
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Game.doc = {};
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Game.doc.object = "Returns the entity belonging to a given id.";
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Game.doc.quit = "Immediately quit the game.";
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Game.doc.pause = "Pause game simulation.";
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Game.doc.stop = "Stop game simulation. This does the same thing as 'pause', and if the game is a debug build, starts its editor.";
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Game.doc.play = "Resume or start game simulation.";
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Game.doc.editor_mode = "Set to true for the game to only update on input; otherwise the game updates every frame.";
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Game.doc.dt = "Current frame dt.";
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2023-10-31 12:38:23 -05:00
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Game.doc.view_camera = "Set the camera for the current view.";
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Game.doc.camera = "Current camera.";
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2023-10-23 08:08:11 -05:00
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Window.doc = {};
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Window.doc.width = "Width of the game window.";
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Window.doc.height = "Height of the game window.";
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Window.doc.dimensions = "Window width and height packaged in an array [width,height]";
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Window.doc.name = "Name in the title bar of the window.";
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Window.doc.boundingbox = "Boundingbox of the window, with top and right being its height and width.";
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2023-09-07 16:46:35 -05:00
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Register.update.register(Game.exec, Game);
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2023-04-22 16:44:26 -05:00
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|
2023-09-08 12:35:06 -05:00
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load("scripts/entity.js");
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2023-05-27 07:01:17 -05:00
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2023-11-29 12:40:13 -06:00
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|
2023-10-23 08:08:11 -05:00
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function world_start() {
|
2023-11-29 17:31:41 -06:00
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globalThis.Primum = Object.create(gameobject);
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Primum.objects = {};
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Primum._ed = {
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selectable:false,
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check_dirty() {},
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dirty:false,
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namestr(){},
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};
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Primum.toString = function() { return "Primum"; };
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Primum.ur = undefined;
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2023-10-23 08:08:11 -05:00
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}
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2023-09-08 12:35:06 -05:00
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2023-09-07 16:46:35 -05:00
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load("scripts/physics.js");
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2023-04-22 16:44:26 -05:00
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2023-09-07 16:46:35 -05:00
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Game.view_camera = function(cam)
|
2023-08-23 17:18:34 -05:00
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{
|
2023-09-07 16:46:35 -05:00
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Game.camera = cam;
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cmd(61, Game.camera.body);
|
2023-11-08 01:39:10 -06:00
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// cam.zoom = cam.zoom;
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2023-08-23 17:18:34 -05:00
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}
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|
2023-09-13 01:08:32 -05:00
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Window.name = "Primum Machinam (V0.1)";
|
2023-09-12 17:19:46 -05:00
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Window.width = 1280;
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Window.height = 720;
|
2023-10-29 16:39:45 -05:00
|
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|
2023-11-02 17:25:00 -05:00
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|
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var Asset = {};
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Asset.doc = {
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doc: "Functions to manage the loading and unloading of assets, like sounds and images."
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|
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|
};
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