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#ifndef OPENGL_RENDER_H
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#define OPENGL_RENDER_H
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#include "render.h"
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struct mCamera;
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struct window;
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extern struct shader *spriteShader;
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extern struct shader *animSpriteShader;
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extern struct sprite *tsprite;
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extern int renderMode;
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extern float gridScale;
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extern float smallGridUnit;
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extern float bigGridUnit;
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extern float gridSmallThickness;
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extern float gridBigThickness;
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extern float gridBigColor[];
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extern float gridSmallColor[];
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extern float gridOpacity;
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extern float editorFOV;
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extern float shadowLookahead;
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extern char objectName[];
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extern GLuint debugColorPickBO;
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extern struct gameobject *selectedobject;
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2022-12-22 16:58:06 -06:00
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#include <chipmunk/chipmunk.h>
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enum RenderMode {
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LIT,
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UNLIT,
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WIREFRAME,
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DIRSHADOWMAP,
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OBJECTPICKER
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};
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2022-02-01 14:50:25 -06:00
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void openglInit();
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void openglRender(struct window *window);
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void opengl_rendermode(enum RenderMode r);
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void openglInit3d(struct window *window);
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void openglRender3d(struct window *window, struct mCamera *camera);
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2022-12-21 19:24:59 -06:00
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void debug_draw_phys(int draw);
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void BindUniformBlock(GLuint shaderID, const char *bufferName, GLuint bufferBind);
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void set_cam_body(cpBody *body);
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cpVect cam_pos();
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void add_zoom(float val);
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2021-11-30 21:29:18 -06:00
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#endif
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