2022-08-14 14:46:10 -05:00
|
|
|
#include "ed_project.h"
|
|
|
|
|
|
|
|
#include "editor.h"
|
|
|
|
|
|
|
|
void editor_init_project(struct gameproject *gp)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
cur_project = gp;
|
|
|
|
DATA_PATH = strdup(gp->path);
|
|
|
|
stemlen = strlen(DATA_PATH);
|
|
|
|
findPrefabs();
|
|
|
|
get_levels();
|
|
|
|
get_all_files();
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void editor_make_project(char *path)
|
|
|
|
{
|
|
|
|
FILE *f = path_open("w", "%s%s", path, "/project.yugh");
|
|
|
|
cur_project =
|
|
|
|
(struct gameproject *) malloc(sizeof(struct gameproject));
|
|
|
|
strncpy(cur_project->name, "New Game", 127);
|
|
|
|
strncpy(cur_project->path, path, 2048);
|
|
|
|
vec_add(projects, cur_project);
|
|
|
|
fwrite(cur_project, sizeof(*cur_project), 1, f);
|
|
|
|
fclose(f);
|
|
|
|
|
|
|
|
editor_init_project(cur_project);
|
|
|
|
|
|
|
|
editor_save_projects();
|
|
|
|
}
|
|
|
|
|
|
|
|
void editor_import_project(char *path)
|
|
|
|
{
|
|
|
|
FILE *f = path_open("r", "%s%s", path, "/project.yugh");
|
|
|
|
if (!f)
|
|
|
|
return;
|
|
|
|
|
|
|
|
struct gameproject *gp = (struct gameproject *) malloc(sizeof(*gp));
|
|
|
|
fread(gp, sizeof(*gp), 1, f);
|
|
|
|
fclose(f);
|
|
|
|
|
|
|
|
vec_add(projects, gp);
|
|
|
|
}
|
|
|
|
|
|
|
|
void editor_project_btn_gui(struct gameproject *gp)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
if (ImGui::Button(gp->name))
|
|
|
|
editor_init_project(gp);
|
|
|
|
|
|
|
|
|
|
|
|
ImGui::SameLine();
|
|
|
|
ImGui::Text("%s", gp->path);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void editor_proj_select_gui()
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
ImGui::Begin("Project Select");
|
|
|
|
|
|
|
|
vec_walk(projects, (void (*)(void *)) &editor_project_btn_gui);
|
|
|
|
|
|
|
|
ImGui::InputText("Project import path", setpath, MAXPATH);
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Create")) {
|
|
|
|
editor_make_project(setpath);
|
|
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Import")) {
|
|
|
|
editor_import_project(setpath);
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::End();
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void editor_load_projects()
|
|
|
|
{
|
|
|
|
FILE *f = fopen("projects.yugh", "r");
|
|
|
|
if (!f)
|
|
|
|
return;
|
|
|
|
|
|
|
|
vec_load(projects, f);
|
|
|
|
fclose(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void editor_save_projects()
|
|
|
|
{
|
|
|
|
FILE *f = fopen("projects.yugh", "w");
|
|
|
|
vec_store(projects, f);
|
|
|
|
fclose(f);
|
2022-11-25 07:12:31 -06:00
|
|
|
}
|