prosperon/source/engine/sound.h

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2022-01-19 16:43:21 -06:00
#ifndef SOUND_H
#define SOUND_H
#include <SDL2/SDL_mixer.h>
struct sound {
Mix_Chunk *sound;
unsigned char volume;
};
struct music {
Mix_Music *music;
unsigned char volume;
};
struct player {
};
extern const char *audioDriver;
void sound_init();
void audio_open(const char *device);
void audio_close();
struct sound *make_sound(const char *wav);
struct music *make_music(const char *ogg);
void play_sound(struct sound *sound);
const char *get_audio_driver();
void play_music(struct sound *music);
void music_set(struct sound *music);
int music_playing();
int music_paused();
void music_volume(unsigned char vol);
void music_resume();
void music_pause();
void music_stop();
void audio_init();
#endif