#ifndef SOUND_H #define SOUND_H #include struct sound { Mix_Chunk *sound; unsigned char volume; }; struct music { Mix_Music *music; unsigned char volume; }; struct player { }; extern const char *audioDriver; void sound_init(); void audio_open(const char *device); void audio_close(); struct sound *make_sound(const char *wav); struct music *make_music(const char *ogg); void play_sound(struct sound *sound); const char *get_audio_driver(); void play_music(struct sound *music); void music_set(struct sound *music); int music_playing(); int music_paused(); void music_volume(unsigned char vol); void music_resume(); void music_pause(); void music_stop(); void audio_init(); #endif