prosperon/source/engine/texture.c

401 lines
12 KiB
C
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#include "texture.h"
#include "log.h"
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#include "render.h"
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#include "sokol/sokol_gfx.h"
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#include <math.h>
#include <stb_image.h>
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#include <stb_image_write.h>
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#include "resources.h"
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#include "stb_image_resize2.h"
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#include <stdio.h>
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#include "qoi.h"
#ifndef NSVG
#include "nanosvgrast.h"
#endif
struct rect ST_UNIT = {0.f, 0.f, 1.f, 1.f};
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unsigned int next_pow2(unsigned int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
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int mip_levels(int width, int height)
{
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int levels = 0;
while (width > 1 || height > 1)
{
width >>= 1;
height >>= 1;
levels++;
}
return levels;
}
int mip_wh(int w, int h, int *mw, int *mh, int lvl)
{
w >>= lvl;
h >>= lvl;
if (w == 0 && h == 0)
return 1;
*mw = w ? w : 1;
*mh = h ? h : 1;
return 0;
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}
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/* If an empty string or null is put for path, loads default texture */
struct texture *texture_from_file(const char *path) {
if (!path) return NULL;
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size_t rawlen;
unsigned char *raw = slurp_file(path, &rawlen);
if (!raw) return NULL;
unsigned char *data;
struct texture *tex = calloc(1, sizeof(*tex));
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int n;
char *ext = strrchr(path, '.');
if (!strcmp(ext, ".qoi")) {
qoi_desc qoi;
data = qoi_decode(raw, rawlen, &qoi, 4);
tex->width = qoi.width;
tex->height = qoi.height;
n = qoi.channels;
} else if (!strcmp(ext, ".gif")) {
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data = stbi_load_gif_from_memory(raw, rawlen, &tex->delays, &tex->width, &tex->height, &tex->frames, &n, 4);
int *dd = tex->delays;
tex->delays = NULL;
arrsetlen(tex->delays, tex->frames);
for (int i = 0; i < tex->frames; i++) tex->delays[i] = dd[i];
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free(dd);
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tex->height *= tex->frames;
} else if (!strcmp(ext, ".svg")) {
#ifndef NSVG
NSVGimage *svg = nsvgParse(raw, "px", 96);
struct NSVGrasterizer *rast = nsvgCreateRasterizer();
n=4;
tex->width=100;
tex->height=100;
float scale = tex->width/svg->width;
data = malloc(tex->width*tex->height*n);
nsvgRasterize(rast, svg, 0, 0, scale, data, tex->width, tex->height, tex->width*n);
free(svg);
free(rast);
#else
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YughWarn("Prosperon was built without SVG capabilities.");
return;
#endif
} else {
data = stbi_load_from_memory(raw, rawlen, &tex->width, &tex->height, &n, 4);
}
free(raw);
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if (data == NULL)
return NULL;
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tex->data = data;
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tex->size = tex->width*tex->height*4;
tex->gpusize = tex->size;
unsigned int nw = next_pow2(tex->width);
unsigned int nh = next_pow2(tex->height);
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sg_image_data sg_img_data;
sg_img_data.subimage[0][0] = (sg_range){.ptr = data, .size=tex->width*tex->height*4};
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int mips = mip_levels(tex->width, tex->height)+1;
int mipw, miph;
mipw = tex->width;
miph = tex->height;
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sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
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unsigned char *mipdata[mips];
mipdata[0] = data;
for (int i = 1; i < mips; i++) {
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int w, h, mipw, miph;
mip_wh(tex->width, tex->height, &mipw, &miph, i-1); // mipw miph are previous iteration
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mip_wh(tex->width, tex->height, &w, &h, i);
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mipdata[i] = malloc(w * h * 4);
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stbir_resize_uint8_linear(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
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sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
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tex->gpusize += w*h*4;
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mipw = w;
miph = h;
}
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tex->id = sg_make_image(&(sg_image_desc){
.type = SG_IMAGETYPE_2D,
.width = tex->width,
.height = tex->height,
.usage = SG_USAGE_IMMUTABLE,
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.num_mipmaps = mips,
.data = sg_img_data
});
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for (int i = 1; i < mips; i++)
free(mipdata[i]);
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return tex;
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}
void texture_free(texture *tex)
{
if (!tex) return;
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if (tex->data)
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free(tex->data);
if (tex->delays) arrfree(tex->delays);
sg_destroy_image(tex->id);
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if (tex->simgui.id)
simgui_destroy_image(tex->simgui);
free(tex);
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}
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struct texture *texture_empty(int w, int h, int n)
{
texture *tex = calloc(1,sizeof(*tex));
tex->data = calloc(w*h*n, sizeof(unsigned char));
tex->width = w;
tex->height = h;
sg_image_data sgdata;
sgdata.subimage[0][0] = (sg_range){.ptr = tex->data, .size = w*h*4};
tex->id = sg_make_image(&(sg_image_desc){
.type = SG_IMAGETYPE_2D,
.width = tex->width,
.height = tex->height,
.usage = SG_USAGE_IMMUTABLE,
.num_mipmaps = 1,
.data = sgdata,
});
return tex;
}
struct texture *texture_fromdata(void *raw, long size)
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{
struct texture *tex = calloc(1, sizeof(*tex));
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int n;
void *data = stbi_load_from_memory(raw, size, &tex->width, &tex->height, &n, 4);
if (data == NULL)
NULL;
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unsigned int nw = next_pow2(tex->width);
unsigned int nh = next_pow2(tex->height);
tex->data = data;
sg_image_data sg_img_data;
int mips = mip_levels(tex->width, tex->height)+1;
YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh);
int mipw, miph;
mipw = tex->width;
miph = tex->height;
sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
unsigned char *mipdata[mips];
mipdata[0] = data;
for (int i = 1; i < mips; i++) {
int w, h, mipw, miph;
mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */
mip_wh(tex->width, tex->height, &w, &h, i);
mipdata[i] = malloc(w * h * 4);
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stbir_resize_uint8_linear(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
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sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
mipw = w;
miph = h;
}
tex->id = sg_make_image(&(sg_image_desc){
.type = SG_IMAGETYPE_2D,
.width = tex->width,
.height = tex->height,
.usage = SG_USAGE_IMMUTABLE,
.num_mipmaps = mips,
.data = sg_img_data
});
for (int i = 1; i < mips; i++)
free(mipdata[i]);
return tex;
}
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static double fade (double t) { return t*t*t*(t*(t*6-15)+10); }
double grad (int hash, double x, double y, double z)
{
int h = hash&15;
double u = h<8 ? x : y;
double v = h<4 ? y : h==12||h==14 ? x : z;
return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
/* alt */
/* switch(hash & 0xF)
{
case 0x0: return x + y;
case 0x1: return -x + y;
case 0x2: return x - y;
case 0x3: return -x - y;
case 0x4: return x + z;
case 0x5: return -x + z;
case 0x6: return x - z;
case 0x7: return -x - z;
case 0x8: return y + z;
case 0x9: return -y + z;
case 0xA: return y - z;
case 0xB: return -y - z;
case 0xC: return y + x;
case 0xD: return -y + z;
case 0xE: return y - x;
case 0xF: return -y - z;
default: return 0; // never happens
}*/
}
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void texture_save(texture *tex, const char *file)
{
char *ext = strrchr(file, '.');
if (!strcmp(ext, ".png"))
stbi_write_png(file, tex->width, tex->height, 4, tex->data, 4*tex->width);
else if (!strcmp(ext, ".bmp"))
stbi_write_bmp(file, tex->width, tex->height, 4, tex->data);
else if (!strcmp(ext, ".tga"))
stbi_write_tga(file, tex->width, tex->height, 4, tex->data);
else if (!strcmp(ext, ".jpg") || !strcmp(ext, ".jpeg"))
stbi_write_jpg(file, tex->width, tex->height, 4, tex->data, 5);
}
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// all coordinates start at bottom left
// src and dest, width, height are pixel buffers and their widths and heights
// sx the x coordinate of the destination to copy to
// sy the y coordinate of the destination to copy to
// sw the width of the destination to take in pixels
// sh the height of the destination to take in pixels
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void blit_image(uint8_t* src, uint8_t* dest, int src_width, int src_height, int dest_width, int dest_height, int sx, int sy, int sw, int sh) {
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// if (sx + sw > dest_width) return;
// if (sy + sh > dest_height) return;
for (int x = 0; x < sw; x++) {
for (int y = 0; y < sh; y++) {
int src_index = ((y * src_width) + x ) * 4;
int dest_index = ((y + sy) * dest_width) + (x + sx);
dest_index *= 4;
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// Calculate the alpha value for the source pixel
uint8_t src_alpha = src[src_index + 3];
// Calculate the alpha value for the destination pixel
uint8_t dest_alpha = dest[dest_index + 3];
// Calculate the resulting alpha value
uint8_t result_alpha = src_alpha + (255 - src_alpha) * dest_alpha / 255;
// Calculate the resulting RGB values
uint8_t result_red = (src[src_index + 0] * src_alpha + dest[dest_index + 0] * (255 - src_alpha) * dest_alpha / 255) / result_alpha;
uint8_t result_green = (src[src_index + 1] * src_alpha + dest[dest_index + 1] * (255 - src_alpha) * dest_alpha / 255) / result_alpha;
uint8_t result_blue = (src[src_index + 2] * src_alpha + dest[dest_index + 2] * (255 - src_alpha) * dest_alpha / 255) / result_alpha;
// Set the resulting pixel values
dest[dest_index + 0] = result_red;
dest[dest_index + 1] = result_green;
dest[dest_index + 2] = result_blue;
dest[dest_index + 3] = result_alpha;
}
}
}
// Function to draw source image pixels on top of a destination image
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// x,y are the pixel coordinates in the destination image, w,h are the amount of pixels to take from the src image.
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void texture_blit(texture *dest, texture *src, int x, int y, int w, int h) {
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blit_image(src->data, dest->data, src->width, src->height, dest->width, dest->height, x, y, w, h);
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}
void texture_flip(texture *tex, int y)
{
}
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static int p[512] = {151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
};
double perlin(double x, double y, double z)
{
int X = (int)floor(x)&255;
int Y = (int)floor(y)&255;
int Z = (int)floor(z)&255;
x -= floor(x);
y -= floor(y);
z -= floor(z);
double u = fade(x),
v = fade(y),
w = fade(z);
int A = p[X ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,
B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;
return lerp(w, lerp(v, lerp(u, grad(p[AA ], x , y , z ),
grad(p[BA ], x-1, y , z )),
lerp(u, grad(p[AB ], x , y-1, z ),
grad(p[BB ], x-1, y-1, z ))),
lerp(v, lerp(u, grad(p[AA+1], x , y , z-1 ),
grad(p[BA+1], x-1, y , z-1 )),
lerp(u, grad(p[AB+1], x , y-1, z-1 ),
grad(p[BB+1], x-1, y-1, z-1 ))));
}