206 lines
9.9 KiB
Markdown
206 lines
9.9 KiB
Markdown
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# Nuklear
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[![](https://github.com/Immediate-Mode-UI/Nuklear/workflows/C%2FC++%20CI/badge.svg )](https://github.com/Immediate-Mode-UI/Nuklear/actions)
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This is a minimal-state, immediate-mode graphical user interface toolkit
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written in ANSI C and licensed under public domain. It was designed as a simple
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embeddable user interface for application and does not have any dependencies,
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a default render backend or OS window/input handling but instead provides a
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highly modular, library-based approach, with simple input state for input and
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draw commands describing primitive shapes as output. So instead of providing a
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layered library that tries to abstract over a number of platform and
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render backends, it focuses only on the actual UI.
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## Features
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- Immediate-mode graphical user interface toolkit
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- Single-header library
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- Written in C89 (ANSI C)
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- Small codebase (~18kLOC)
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- Focus on portability, efficiency and simplicity
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- No dependencies (not even the standard library if not wanted)
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- Fully skinnable and customizable
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- Low memory footprint with total control of memory usage if needed / wanted
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- UTF-8 support
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- No global or hidden state
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- Customizable library modules (you can compile and use only what you need)
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- Optional font baker and vertex buffer output
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- [Documentation](https://Immediate-Mode-UI.github.io/Nuklear/doc/nuklear.html)
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## Building
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This library is self-contained in one single header file and can be used either
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in header-only mode or in implementation mode. The header-only mode is used
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by default when included and allows including this header in other headers
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and does not contain the actual implementation.
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The implementation mode requires defining the preprocessor macro
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`NK_IMPLEMENTATION` in *one* .c/.cpp file before `#include`ing this file, e.g.:
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```c
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#define NK_IMPLEMENTATION
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#include "nuklear.h"
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```
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IMPORTANT: Every time you include "nuklear.h" you have to define the same optional flags.
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This is very important; not doing it either leads to compiler errors, or even worse, stack corruptions.
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## Gallery
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![screenshot](https://cloud.githubusercontent.com/assets/8057201/11761525/ae06f0ca-a0c6-11e5-819d-5610b25f6ef4.gif)
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![screen](https://cloud.githubusercontent.com/assets/8057201/13538240/acd96876-e249-11e5-9547-5ac0b19667a0.png)
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![screen2](https://cloud.githubusercontent.com/assets/8057201/13538243/b04acd4c-e249-11e5-8fd2-ad7744a5b446.png)
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![node](https://cloud.githubusercontent.com/assets/8057201/9976995/e81ac04a-5ef7-11e5-872b-acd54fbeee03.gif)
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![skinning](https://cloud.githubusercontent.com/assets/8057201/15991632/76494854-30b8-11e6-9555-a69840d0d50b.png)
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![gamepad](https://cloud.githubusercontent.com/assets/8057201/14902576/339926a8-0d9c-11e6-9fee-a8b73af04473.png)
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## Example
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```c
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/* init gui state */
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struct nk_context ctx;
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nk_init_fixed(&ctx, calloc(1, MAX_MEMORY), MAX_MEMORY, &font);
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enum {EASY, HARD};
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static int op = EASY;
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static float value = 0.6f;
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static int i = 20;
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if (nk_begin(&ctx, "Show", nk_rect(50, 50, 220, 220),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
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/* fixed widget pixel width */
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nk_layout_row_static(&ctx, 30, 80, 1);
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if (nk_button_label(&ctx, "button")) {
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/* event handling */
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}
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/* fixed widget window ratio width */
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nk_layout_row_dynamic(&ctx, 30, 2);
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if (nk_option_label(&ctx, "easy", op == EASY)) op = EASY;
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if (nk_option_label(&ctx, "hard", op == HARD)) op = HARD;
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/* custom widget pixel width */
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nk_layout_row_begin(&ctx, NK_STATIC, 30, 2);
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{
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nk_layout_row_push(&ctx, 50);
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nk_label(&ctx, "Volume:", NK_TEXT_LEFT);
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nk_layout_row_push(&ctx, 110);
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nk_slider_float(&ctx, 0, &value, 1.0f, 0.1f);
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}
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nk_layout_row_end(&ctx);
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}
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nk_end(&ctx);
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```
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![example](https://cloud.githubusercontent.com/assets/8057201/10187981/584ecd68-675c-11e5-897c-822ef534a876.png)
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## Bindings
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There are a number of nuklear bindings for different languages created by other authors.
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I cannot attest for their quality since I am not necessarily proficient in any of these
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languages. Furthermore there are no guarantee that all bindings will always be kept up to date:
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- [Java](https://github.com/glegris/nuklear4j) by Guillaume Legris
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- [D](https://github.com/Timu5/bindbc-nuklear) by Mateusz Muszyński
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- [Golang](https://github.com/golang-ui/nuklear) by golang-ui@github.com
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- [Rust](https://github.com/snuk182/nuklear-rust) by snuk182@github.com
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- [Chicken](https://github.com/wasamasa/nuklear) by wasamasa@github.com
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- [Nim](https://github.com/zacharycarter/nuklear-nim) by zacharycarter@github.com
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- Lua
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- [LÖVE-Nuklear](https://github.com/keharriso/love-nuklear) by Kevin Harrison
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- [MoonNuklear](https://github.com/stetre/moonnuklear) by Stefano Trettel
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- Python
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- [pyNuklear](https://github.com/billsix/pyNuklear) by William Emerison Six (ctypes-based wrapper)
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- [pynk](https://github.com/nathanrw/nuklear-cffi) by nathanrw@github.com (cffi binding)
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- [CSharp/.NET](https://github.com/cartman300/NuklearDotNet) by cartman300@github.com
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- [V](https://github.com/nsauzede/vnk) by Nicolas Sauzede
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## Credits
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Developed by Micha Mettke and every direct or indirect contributor to the GitHub.
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Embeds `stb_texedit`, `stb_truetype` and `stb_rectpack` by Sean Barrett (public domain)
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Embeds `ProggyClean.ttf` font by Tristan Grimmer (MIT license).
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Big thank you to Omar Cornut (ocornut@github) for his [imgui](https://github.com/ocornut/imgui) library and
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giving me the inspiration for this library, Casey Muratori for handmade hero
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and his original immediate-mode graphical user interface idea and Sean
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Barrett for his amazing single-header [libraries](https://github.com/nothings/stb) which restored my faith
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in libraries and brought me to create some of my own. Finally Apoorva Joshi for his single-header [file packer](http://apoorvaj.io/single-header-packer.html).
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## License
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```
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------------------------------------------------------------------------------
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This software is available under 2 licenses -- choose whichever you prefer.
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------------------------------------------------------------------------------
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ALTERNATIVE A - MIT License
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Copyright (c) 2017 Micha Mettke
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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------------------------------------------------------------------------------
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ALTERNATIVE B - Public Domain (www.unlicense.org)
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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software, either in source code form or as a compiled binary, for any purpose,
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commercial or non-commercial, and by any means.
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In jurisdictions that recognize copyright laws, the author or authors of this
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software dedicate any and all copyright interest in the software to the public
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domain. We make this dedication for the benefit of the public at large and to
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the detriment of our heirs and successors. We intend this dedication to be an
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overt act of relinquishment in perpetuity of all present and future rights to
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this software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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-----------------------------------------------------------------------------
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```
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## Reviewers guide
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When reviewing pull request there are common things a reviewer should keep
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in mind.
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Reviewing changes to `src/*` and `nuklear.h`:
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* Ensure C89 compatibility.
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* The code should work for several backends to an acceptable degree.
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* Check no other parts of `nuklear.h` are related to the PR and thus nothing is missing.
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* Recommend simple optimizations.
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* Pass small structs by value instead of by pointer.
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* Use local buffers over heap allocation when possible.
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* Check that the coding style is consistent with code around it.
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* Variable/function name casing.
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* Indentation.
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* Curly bracket (`{}`) placement.
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* Ensure that the contributor has bumped the appropriate version in
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[clib.json](https://github.com/Immediate-Mode-UI/Nuklear/blob/master/clib.json)
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and added their changes to the
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[CHANGELOG](https://github.com/Immediate-Mode-UI/Nuklear/blob/master/src/CHANGELOG).
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* Have at least one other person review the changes before merging.
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Reviewing changes to `demo/*`, `example/*` and other files in the repo:
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* Focus on getting working code merged.
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* We want to make it easy for people to get started with Nuklear, and any
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`demo` and `example` improvements helps in this regard.
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* Use of newer C features, or even other languages is not discouraged.
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* If another language is used, ensure that the build process is easy to figure out.
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* Messy or less efficient code can be merged so long as these outliers are pointed out
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and easy to find.
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* Version shouldn't be bumped for these changes.
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* Changes that improves code to be more inline with `nuklear.h` are ofc always welcome.
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