prosperon/source/engine/editor/editorstate.c

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#include "editorstate.h"
#include <stdio.h>
/*
void (*asset_command)(char *asset) = print_file;
void print_file(char *file)
{
YughInfo("File path: %s", file);
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}
void set_new_model(char *modelPath)
{
printf("Loading new model: %s\n", modelPath);
curActor->model = GetExistingModel(modelPath);
strcpy(curActor->currentModelPath, modelPath);
}
*/