prosperon/source/engine/texture.c

455 lines
9.9 KiB
C
Raw Normal View History

2021-11-30 21:29:18 -06:00
#include "texture.h"
#include "log.h"
2023-05-12 13:22:05 -05:00
#include "render.h"
2023-05-04 17:07:00 -05:00
#include "sokol/sokol_gfx.h"
2023-05-12 13:22:05 -05:00
#include <math.h>
#include <stb_ds.h>
#include <stb_image.h>
2023-05-12 22:21:11 -05:00
#include "resources.h"
2023-05-12 22:21:11 -05:00
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include "stb_image_resize.h"
2023-05-12 13:22:05 -05:00
#include <stdio.h>
2021-11-30 21:29:18 -06:00
#define QOI_IMPLEMENTATION
#include "qoi.h"
#ifndef NSVG
#include "nanosvgrast.h"
#endif
2023-05-12 13:22:05 -05:00
struct glrect ST_UNIT = {0.f, 1.f, 0.f, 1.f};
2023-01-18 14:43:07 -06:00
2021-11-30 21:29:18 -06:00
static struct {
2023-05-12 13:22:05 -05:00
char *key;
struct Texture *value;
2021-11-30 21:29:18 -06:00
} *texhash = NULL;
2022-11-20 14:37:17 -06:00
struct Texture *tex_default;
2023-04-28 12:49:18 -05:00
2023-05-12 13:22:05 -05:00
struct Texture *texture_notex() {
return texture_pullfromfile("icons/no_tex.gif");
2023-04-28 12:49:18 -05:00
}
2023-05-24 20:45:50 -05:00
unsigned int next_pow2(unsigned int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
2023-05-12 22:21:11 -05:00
int mip_levels(int width, int height)
{
2023-05-24 20:45:50 -05:00
int levels = 0;
while (width > 1 || height > 1)
{
width >>= 1;
height >>= 1;
levels++;
}
return levels;
}
int mip_wh(int w, int h, int *mw, int *mh, int lvl)
{
w >>= lvl;
h >>= lvl;
if (w == 0 && h == 0)
return 1;
*mw = w ? w : 1;
*mh = h ? h : 1;
return 0;
2023-05-12 22:21:11 -05:00
}
int gif_nframes(const char *path)
{
2023-09-25 08:21:02 -05:00
struct Texture *t = texture_pullfromfile(path);
return t->frames;
}
2023-02-08 15:30:12 -06:00
/* If an empty string or null is put for path, loads default texture */
2023-05-12 13:22:05 -05:00
struct Texture *texture_pullfromfile(const char *path) {
if (!path) return texture_notex();
int index = shgeti(texhash, path);
if (index != -1)
return texhash[index].value;
long rawlen;
unsigned char *raw = slurp_file(path, &rawlen);
if (!raw) return texture_notex();
unsigned char *data;
2023-05-12 13:22:05 -05:00
struct Texture *tex = calloc(1, sizeof(*tex));
tex->opts.sprite = 1;
tex->opts.mips = 0;
tex->opts.gamma = 0;
2023-06-06 15:49:55 -05:00
tex->opts.wrapx = 1;
tex->opts.wrapy = 1;
2023-05-12 13:22:05 -05:00
int n;
char *ext = strrchr(path, '.');
if (!strcmp(ext, ".qoi")) {
qoi_desc qoi;
data = qoi_decode(raw, rawlen, &qoi, 4);
tex->width = qoi.width;
tex->height = qoi.height;
n = qoi.channels;
} else if (!strcmp(ext, ".gif")) {
int *delays;
2023-09-25 08:21:02 -05:00
data = stbi_load_gif_from_memory(raw, rawlen, &delays, &tex->width, &tex->height, &tex->frames, &n, 4);
tex->height *= tex->frames;
} else if (!strcmp(ext, ".svg")) {
#ifndef NSVG
NSVGimage *svg = nsvgParse(raw, "px", 96);
struct NSVGrasterizer *rast = nsvgCreateRasterizer();
n=4;
tex->width=100;
tex->height=100;
float scale = tex->width/svg->width;
data = malloc(tex->width*tex->height*n);
nsvgRasterize(rast, svg, 0, 0, scale, data, tex->width, tex->height, tex->width*n);
free(svg);
free(rast);
#else
YughWarn("Primum was built without SVG capabilities.");
return;
#endif
} else {
data = stbi_load_from_memory(raw, rawlen, &tex->width, &tex->height, &n, 4);
}
free(raw);
2023-05-12 13:22:05 -05:00
if (data == NULL) {
YughError("STBI failed to load file %s with message: %s\nOpening default instead.", path, stbi_failure_reason());
return texture_notex();
}
2023-05-24 20:45:50 -05:00
unsigned int nw = next_pow2(tex->width);
unsigned int nh = next_pow2(tex->height);
2023-05-12 13:22:05 -05:00
tex->data = data;
int filter;
if (tex->opts.sprite) {
filter = SG_FILTER_NEAREST;
} else {
filter = SG_FILTER_LINEAR;
}
2023-05-12 22:21:11 -05:00
sg_image_data sg_img_data;
int mips = mip_levels(tex->width, tex->height)+1;
2023-05-24 20:45:50 -05:00
YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh);
2023-05-12 22:21:11 -05:00
int mipw, miph;
mipw = tex->width;
miph = tex->height;
sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
unsigned char *mipdata[mips];
mipdata[0] = data;
for (int i = 1; i < mips; i++) {
2023-05-24 20:45:50 -05:00
int w, h, mipw, miph;
mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */
mip_wh(tex->width, tex->height, &w, &h, i);
2023-05-12 22:21:11 -05:00
mipdata[i] = malloc(w * h * 4);
stbir_resize_uint8(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
mipw = w;
miph = h;
}
2023-05-12 13:22:05 -05:00
tex->id = sg_make_image(&(sg_image_desc){
2023-05-04 17:07:00 -05:00
.type = SG_IMAGETYPE_2D,
.width = tex->width,
.height = tex->height,
.usage = SG_USAGE_IMMUTABLE,
2023-05-12 22:21:11 -05:00
.num_mipmaps = mips,
.data = sg_img_data
});
2023-01-02 07:55:26 -06:00
2023-05-12 13:22:05 -05:00
if (shlen(texhash) == 0)
sh_new_arena(texhash);
2023-05-12 13:22:05 -05:00
shput(texhash, path, tex);
2021-11-30 21:29:18 -06:00
for (int i = 1; i < mips; i++)
free(mipdata[i]);
2023-05-12 13:22:05 -05:00
return tex;
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void texture_sync(const char *path) {
2023-05-04 17:07:00 -05:00
YughWarn("Need to implement texture sync.");
2023-05-01 20:58:10 -05:00
}
2022-08-24 12:24:21 -05:00
char *tex_get_path(struct Texture *tex) {
2023-05-12 13:22:05 -05:00
for (int i = 0; i < shlen(texhash); i++) {
if (tex == texhash[i].value) {
YughInfo("Found key %s", texhash[i].key);
return texhash[i].key;
2022-08-24 12:24:21 -05:00
}
2023-05-12 13:22:05 -05:00
}
2022-08-24 12:24:21 -05:00
2023-05-29 10:47:30 -05:00
return "";
2022-08-24 12:24:21 -05:00
}
2023-11-03 22:01:30 -05:00
struct Texture *texture_fromdata(void *raw, long size)
{
struct Texture *tex = calloc(1, sizeof(*tex));
tex->opts.sprite = 1;
tex->opts.mips = 0;
tex->opts.gamma = 0;
tex->opts.wrapx = 1;
tex->opts.wrapy = 1;
int n;
void *data = stbi_load_from_memory(raw, size, &tex->width, &tex->height, &n, 4);
if (data == NULL) {
YughError("Given raw data no valid. Loading default instead.");
return texture_notex();
}
unsigned int nw = next_pow2(tex->width);
unsigned int nh = next_pow2(tex->height);
tex->data = data;
int filter;
if (tex->opts.sprite) {
filter = SG_FILTER_NEAREST;
} else {
filter = SG_FILTER_LINEAR;
}
sg_image_data sg_img_data;
int mips = mip_levels(tex->width, tex->height)+1;
YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh);
int mipw, miph;
mipw = tex->width;
miph = tex->height;
sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
unsigned char *mipdata[mips];
mipdata[0] = data;
for (int i = 1; i < mips; i++) {
int w, h, mipw, miph;
mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */
mip_wh(tex->width, tex->height, &w, &h, i);
mipdata[i] = malloc(w * h * 4);
stbir_resize_uint8(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
mipw = w;
miph = h;
}
tex->id = sg_make_image(&(sg_image_desc){
.type = SG_IMAGETYPE_2D,
.width = tex->width,
.height = tex->height,
.usage = SG_USAGE_IMMUTABLE,
.num_mipmaps = mips,
.data = sg_img_data
});
for (int i = 1; i < mips; i++)
free(mipdata[i]);
return tex;
}
2023-05-12 13:22:05 -05:00
struct Texture *texture_loadfromfile(const char *path) {
struct Texture *new = texture_pullfromfile(path);
/*
if (new->id == 0) {
glGenTextures(1, &new->id);
2022-06-30 16:38:51 -05:00
2023-05-12 13:22:05 -05:00
//tex_gpu_load(new);
2023-05-12 13:22:05 -05:00
YughInfo("Loaded texture path %s", path);
}
*/
return new;
2022-01-19 16:43:21 -06:00
}
2023-05-12 13:22:05 -05:00
void tex_gpu_reload(struct Texture *tex) {
tex_gpu_free(tex);
2021-11-30 21:29:18 -06:00
2023-05-12 13:22:05 -05:00
// tex_gpu_load(tex);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_calc(struct anim2d *anim) {
anim->size[0] = anim->anim->tex->width * st_s_w(anim->anim->st_frames[anim->frame]);
anim->size[1] = anim->anim->tex->height * st_s_h(anim->anim->st_frames[anim->frame]);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_incr(struct anim2d *anim) {
anim->frame = (anim->frame + 1) % arrlen(anim->anim->st_frames);
2023-01-16 02:16:39 -06:00
2023-05-12 13:22:05 -05:00
if (!anim->anim->loop && anim->frame == arrlen(anim->anim->st_frames))
anim_pause(anim);
2023-01-16 02:16:39 -06:00
2023-05-12 13:22:05 -05:00
anim_calc(anim);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_decr(struct anim2d *anim) {
anim->frame = (anim->frame + arrlen(anim->anim->st_frames) - 1) % arrlen(anim->anim->st_frames);
anim_calc(anim);
2023-01-02 07:55:26 -06:00
}
2023-05-12 13:22:05 -05:00
struct glrect anim_get_rect(struct anim2d *anim) {
return anim->anim->st_frames[anim->frame];
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_setframe(struct anim2d *anim, int frame) {
anim->frame = frame;
anim_calc(anim);
2022-08-25 15:48:15 -05:00
}
2023-05-12 13:22:05 -05:00
struct TexAnim *anim2d_from_tex(const char *path, int frames, int fps) {
struct TexAnim *anim = malloc(sizeof(*anim));
anim->tex = texture_loadfromfile(path);
texanim_fromframes(anim, frames);
anim->ms = (float)1 / fps;
2023-01-18 17:15:36 -06:00
2023-05-12 13:22:05 -05:00
return anim;
2023-01-18 17:15:36 -06:00
}
2023-05-12 13:22:05 -05:00
void texanim_fromframes(struct TexAnim *anim, int frames) {
if (anim->st_frames) {
free(anim->st_frames);
}
2021-11-30 21:29:18 -06:00
2023-05-12 13:22:05 -05:00
arrsetlen(anim->st_frames, frames);
2021-11-30 21:29:18 -06:00
2023-05-12 13:22:05 -05:00
float width = (float)1 / frames;
2022-01-19 16:43:21 -06:00
2023-05-12 13:22:05 -05:00
for (int i = 0; i < frames; i++) {
anim->st_frames[i].s0 = width * i;
anim->st_frames[i].s1 = width * (i + 1);
anim->st_frames[i].t0 = 0.f;
anim->st_frames[i].t1 = 1.f;
}
2023-01-16 02:16:39 -06:00
}
2022-01-19 16:43:21 -06:00
2023-05-12 13:22:05 -05:00
void tex_gpu_free(struct Texture *tex) {
/*
if (tex->id != 0) {
glDeleteTextures(1, &tex->id);
tex->id = 0;
}
*/
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
int anim_frames(struct TexAnim *a) {
return arrlen(a->st_frames);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
struct glrect tex_get_rect(struct Texture *tex) {
return ST_UNIT;
2022-12-29 11:27:41 -06:00
}
2023-11-14 09:20:09 -06:00
HMM_Vec2 tex_get_dimensions(struct Texture *tex) {
if (!tex) return (HMM_Vec2){0,0};
HMM_Vec2 d;
2023-02-13 08:30:35 -06:00
d.x = tex->width;
d.y = tex->height;
return d;
}
2023-05-12 13:22:05 -05:00
void tex_bind(struct Texture *tex) {
/* glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex->id);
glBindTexture(GL_TEXTURE_2D_ARRAY, tex->id);
*/
2021-11-30 21:29:18 -06:00
}
2023-01-16 02:16:39 -06:00
/********************** ANIM2D ****************/
2023-05-12 13:22:05 -05:00
void anim_load(struct anim2d *anim, const char *path) {
anim->anim = &texture_pullfromfile(path)->anim;
anim->anim->tex->opts.animation = 1;
anim_stop(anim);
anim_play(anim);
2023-01-16 02:16:39 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_play(struct anim2d *anim) {
2023-11-07 12:45:52 -06:00
// if (anim->playing)
// return;
2021-11-30 21:29:18 -06:00
2023-11-07 12:45:52 -06:00
// if (anim->frame == anim_frames(anim->anim))
// anim->frame = 0;
2021-11-30 21:29:18 -06:00
2023-11-07 12:45:52 -06:00
// anim->playing = 1;
2022-08-22 08:55:54 -05:00
2023-11-07 12:45:52 -06:00
// if (anim->timer == NULL)
// anim->timer = id2timer(timer_make(1.f / anim->anim->ms, anim_incr, anim, 0, 0));
// else
// timerr_settime(anim->timer, 1.f / anim->anim->ms);
2022-08-22 08:55:54 -05:00
2023-11-07 12:45:52 -06:00
// timer_start(anim->timer);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_stop(struct anim2d *anim) {
if (!anim->playing)
return;
2021-11-30 21:29:18 -06:00
2023-05-12 13:22:05 -05:00
anim->playing = 0;
anim->frame = 0;
anim->pausetime = 0;
timer_stop(anim->timer);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_pause(struct anim2d *anim) {
if (!anim->playing)
return;
2021-11-30 21:29:18 -06:00
2023-05-12 13:22:05 -05:00
anim->playing = 0;
timer_pause(anim->timer);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_fwd(struct anim2d *anim) {
anim_incr(anim);
2021-11-30 21:29:18 -06:00
}
2023-05-12 13:22:05 -05:00
void anim_bkwd(struct anim2d *anim) {
anim_decr(anim);
2021-11-30 21:29:18 -06:00
}
2022-12-24 13:18:06 -06:00
2023-05-12 13:22:05 -05:00
float st_s_w(struct glrect st) {
return (st.s1 - st.s0);
2022-12-30 13:31:06 -06:00
}
2022-12-24 13:18:06 -06:00
2023-05-12 13:22:05 -05:00
float st_s_h(struct glrect st) {
return (st.t1 - st.t0);
}