2021-11-30 21:29:18 -06:00
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#include "model.h"
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2023-04-24 17:22:18 -05:00
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#include "log.h"
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2021-11-30 21:29:18 -06:00
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#include "resources.h"
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2023-04-24 17:22:18 -05:00
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#include "stb_ds.h"
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2023-05-12 13:22:05 -05:00
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#include "font.h"
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2023-09-04 01:20:55 -05:00
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#include "window.h"
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2023-11-03 08:31:06 -05:00
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#include "gameobject.h"
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2023-05-12 13:22:05 -05:00
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2023-11-03 08:31:06 -05:00
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//#include "diffuse.sglsl.h"
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#include "unlit.sglsl.h"
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2023-09-15 03:37:07 -05:00
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2023-09-04 09:48:44 -05:00
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#include "render.h"
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2023-05-12 13:22:05 -05:00
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#include "HandmadeMath.h"
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#include "math.h"
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#include "time.h"
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#define CGLTF_IMPLEMENTATION
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2021-11-30 21:29:18 -06:00
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#include <cgltf.h>
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2023-12-20 17:20:29 -06:00
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2022-02-06 10:14:57 -06:00
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#include <stdlib.h>
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2023-04-24 17:22:18 -05:00
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#include <string.h>
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2021-11-30 21:29:18 -06:00
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2023-05-12 13:22:05 -05:00
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#include "texture.h"
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#include "sokol/sokol_gfx.h"
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2023-04-24 17:22:18 -05:00
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static struct {
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char *key;
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struct model *value;
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} *modelhash = NULL;
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struct drawmodel **models = NULL;
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static void processnode();
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static void processmesh();
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static void processtexture();
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static sg_shader model_shader;
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static sg_pipeline model_pipe;
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2023-11-29 07:32:32 -06:00
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struct bone_weights {
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char b1;
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char b2;
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char b3;
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char b4;
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};
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struct mesh_v {
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HMM_Vec3 pos;
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struct uv_n uv;
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uint32_t norm;
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struct bone_weights bones;
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};
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void model_init() {
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/* model_shader = sg_make_shader(diffuse_shader_desc(sg_query_backend()));
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model_pipe = sg_make_pipeline(&(sg_pipeline_desc){
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.shader = model_shader,
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.layout = {
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.attrs = {
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[0].format = SG_VERTEXFORMAT_FLOAT3,
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[1].format = SG_VERTEXFORMAT_USHORT2N,
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},
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},
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.index_type = SG_INDEXTYPE_UINT16,
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.cull_mode = SG_CULLMODE_FRONT,
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.depth.write_enabled = true,
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.depth.compare = SG_COMPAREFUNC_LESS_EQUAL
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});
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*/
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model_shader = sg_make_shader(unlit_shader_desc(sg_query_backend()));
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model_pipe = sg_make_pipeline(&(sg_pipeline_desc){
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.shader = model_shader,
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.layout = {
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.attrs = {
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[0].format = SG_VERTEXFORMAT_FLOAT3,
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[1].format = SG_VERTEXFORMAT_USHORT2N,
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[1].buffer_index = 1,
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},
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},
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.index_type = SG_INDEXTYPE_UINT16,
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.cull_mode = SG_CULLMODE_FRONT,
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.depth.write_enabled = true,
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.depth.compare = SG_COMPAREFUNC_LESS_EQUAL
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});
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}
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struct model *GetExistingModel(const char *path) {
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if (!path || path[0] == '\0') return NULL;
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int index = shgeti(modelhash, path);
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if (index != -1) return modelhash[index].value;
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return MakeModel(path);
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}
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cgltf_attribute *get_attr_type(cgltf_primitive *p, cgltf_attribute_type t)
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{
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for (int i = 0; i < p->attributes_count; i++) {
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if (p->attributes[i].type == t)
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return &p->attributes[i];
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}
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return NULL;
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}
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unsigned short pack_short_texcoord(float x, float y)
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{
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unsigned short s;
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char xc = x*255;
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char yc = y*255;
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return (((unsigned short)yc) << 8) | xc;
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}
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unsigned short pack_short_tex(float c) { return c * USHRT_MAX; }
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uint32_t pack_int10_n2(float *norm)
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{
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uint32_t ni[3];
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for (int i = 0; i < 3; i++) {
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ni[i] = fabs(norm[i]) * 511.0 + 0.5;
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ni[i] = (ni[i] > 511) ? 511 : ni[i];
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ni[i] = ( norm[i] < 0.0 ) ? -ni[i] : ni[i];
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}
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return (ni[0] & 0x3FF) | ( (ni[1] & 0x3FF) << 10) | ( (ni[2] & 0x3FF) << 20) | ( (0 & 0x3) << 30);
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}
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void mesh_add_material(mesh *mesh, cgltf_material *mat)
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{
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if (!mat) return;
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if (mat && mat->has_pbr_metallic_roughness) {
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cgltf_image *img = mat->pbr_metallic_roughness.base_color_texture.texture->image;
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if (img->buffer_view) {
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cgltf_buffer_view *buf = img->buffer_view;
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mesh->bind.fs.images[0] = texture_fromdata(buf->buffer->data, buf->size)->id;
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} else {
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char *imp = seprint("%s/%s", dirname(mesh->model->path), img->uri);
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mesh->bind.fs.images[0] = texture_pullfromfile(imp)->id;
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free(imp);
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}
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} else
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mesh->bind.fs.images[0] = texture_pullfromfile("k")->id;
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mesh->bind.fs.samplers[0] = sg_make_sampler(&(sg_sampler_desc){});
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/*
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cgltf_texture *tex;
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if (tex = mat->normal_texture.texture)
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mesh->bind.fs.images[1] = texture_pullfromfile(tex->image->uri)->id;
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else
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mesh->bind.fs.images[1] = texture_pullfromfile("k")->id;*/
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}
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sg_buffer texcoord_floats(float *f, int verts, int comp)
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{
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int n = verts*comp;
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unsigned short packed[n];
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for (int i = 0, v = 0; i < n; i++)
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packed[i] = pack_short_tex(f[i]);
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return sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = packed,
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.data.size = sizeof(unsigned short) * verts});
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}
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sg_buffer normal_floats(float *f, int verts, int comp)
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{
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uint32_t packed_norms[verts];
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for (int v = 0, i = 0; v < verts; v++, i+= comp)
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packed_norms[v] = pack_int10_n2(f+i);
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return sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = packed_norms,
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.data.size = sizeof(uint32_t) * verts});
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}
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HMM_Vec3 index_to_vert(uint32_t idx, float *f)
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{
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return (HMM_Vec3){f[idx*3], f[idx*3+1], f[idx*3+2]};
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}
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void mesh_add_primitive(mesh *mesh, cgltf_primitive *prim)
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{
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uint16_t *idxs;
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if (prim->indices) {
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int c = prim->indices->count;
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idxs = malloc(sizeof(*idxs)*c);
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memcpy(idxs, cgltf_buffer_view_data(prim->indices->buffer_view), sizeof(uint16_t) * c);
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mesh->bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = idxs,
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.data.size = sizeof(uint16_t) * c,
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.type = SG_BUFFERTYPE_INDEXBUFFER});
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mesh->idx_count = c;
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} else {
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YughWarn("Model does not have indices. Generating them.");
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int c = prim->attributes[0].data->count;
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mesh->idx_count = c;
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idxs = malloc(sizeof(*idxs)*c);
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for (int z = 0; z < c; z++)
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idxs[z] = z;
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mesh->bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = idxs,
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.data.size = sizeof(uint16_t) * c,
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.type = SG_BUFFERTYPE_INDEXBUFFER});
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}
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free(idxs);
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mesh_add_material(mesh, prim->material);
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int has_norm = 0;
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for (int k = 0; k < prim->attributes_count; k++) {
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cgltf_attribute attribute = prim->attributes[k];
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int n = cgltf_accessor_unpack_floats(attribute.data, NULL, 0); /* floats per vertex x num elements. In other words, total floats pulled */
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int comp = cgltf_num_components(attribute.data->type);
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int verts = n/comp;
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float vs[n];
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cgltf_accessor_unpack_floats(attribute.data, vs, n);
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switch (attribute.type) {
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case cgltf_attribute_type_position:
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mesh->bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = vs,
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.data.size = sizeof(float) * n});
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break;
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case cgltf_attribute_type_normal:
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has_norm = 1;
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mesh->bind.vertex_buffers[2] = normal_floats(vs, verts, comp);
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break;
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case cgltf_attribute_type_tangent:
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break;
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case cgltf_attribute_type_color:
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break;
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case cgltf_attribute_type_weights:
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break;
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case cgltf_attribute_type_joints:
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break;
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case cgltf_attribute_type_texcoord:
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mesh->bind.vertex_buffers[1] = texcoord_floats(vs, verts, comp);
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break;
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case cgltf_attribute_type_invalid:
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YughWarn("Invalid type.");
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break;
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}
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}
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/*
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if (!has_norm) {
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cgltf_attribute *pa = get_attr_type(prim, cgltf_attribute_type_position);
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int n = cgltf_accessor_unpack_floats(pa->data, NULL,0);
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int comp = 3;
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int verts = n/comp;
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uint32_t face_norms[verts];
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float ps[n];
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cgltf_accessor_unpack_floats(pa->data,ps,n);
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for (int i = 0; i < verts; i+=3) {
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HMM_Vec3 a = index_to_vert(i,ps);
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HMM_Vec3 b = index_to_vert(i+1,ps);
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HMM_Vec3 c = index_to_vert(i+2,ps);
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HMM_Vec3 norm = HMM_NormV3(HMM_Cross(HMM_SubV3(b,a), HMM_SubV3(c,a)));
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uint32_t packed_norm = pack_int10_n2(norm.Elements);
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face_norms[i] = face_norms[i+1] = face_norms[i+2] = packed_norm;
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}
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mesh->bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = face_norms,
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.data.size = sizeof(uint32_t) * verts});
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}*/
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}
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void model_add_cgltf_mesh(model *model, cgltf_mesh *gltf_mesh)
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{
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mesh mesh = {0};
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mesh.model = model;
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for (int i = 0; i < gltf_mesh->primitives_count; i++)
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mesh_add_primitive(&mesh, &gltf_mesh->primitives[i]);
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arrput(model->meshes,mesh);
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}
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void model_add_cgltf_anim(model *model, cgltf_animation *anim)
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{
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}
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void model_add_cgltf_skin(model *model, cgltf_skin *skin)
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{
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}
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void model_process_node(model *model, cgltf_node *node)
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{
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if (node->has_matrix)
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memcpy(model->matrix.Elements, node->matrix, sizeof(float)*16);
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if (node->mesh)
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model_add_cgltf_mesh(model, node->mesh);
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if (node->skin)
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model_add_cgltf_skin(model, node->skin);
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}
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void model_process_scene(model *model, cgltf_scene *scene)
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{
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for (int i = 0; i < scene->nodes_count; i++)
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model_process_node(model, scene->nodes[i]);
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}
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struct model *MakeModel(const char *path)
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{
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2023-11-03 22:01:30 -05:00
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YughInfo("Making the model from %s.", path);
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2023-04-24 17:22:18 -05:00
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cgltf_options options = {0};
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cgltf_data *data = NULL;
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cgltf_result result = cgltf_parse_file(&options, path, &data);
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2023-09-04 01:20:55 -05:00
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if (result) {
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YughError("CGLTF could not parse file %s, err %d.", path, result);
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2023-04-28 12:49:18 -05:00
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return NULL;
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2023-04-24 17:22:18 -05:00
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}
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result = cgltf_load_buffers(&options, data, path);
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2023-09-04 01:20:55 -05:00
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if (result) {
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YughError("CGLTF could not load buffers for file %s, err %d.", path, result);
|
2023-04-28 12:49:18 -05:00
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return NULL;
|
2023-04-24 17:22:18 -05:00
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}
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2023-05-12 13:22:05 -05:00
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struct model *model = calloc(1, sizeof(*model));
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2023-12-04 13:38:37 -06:00
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model->path = path;
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if (data->scenes_count == 0 || data->scenes_count > 1) return NULL;
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model_process_scene(model, data->scene);
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for (int i = 0; i < data->meshes_count; i++)
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model_add_cgltf_mesh(model, &data->meshes[i]);
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|
for (int i = 0; i < data->animations_count; i++)
|
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|
model_add_cgltf_anim(model, &data->animations[i]);
|
2023-04-24 17:22:18 -05:00
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|
2023-11-03 22:01:30 -05:00
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|
shput(modelhash, path, model);
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|
2023-05-12 13:22:05 -05:00
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return model;
|
2021-11-30 21:29:18 -06:00
|
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|
}
|
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|
2023-11-21 17:05:06 -06:00
|
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|
/* eye position */
|
|
|
|
HMM_Vec3 eye = {0,0,100};
|
2023-04-24 17:22:18 -05:00
|
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|
|
2023-11-03 08:31:06 -05:00
|
|
|
void draw_model(struct model *model, HMM_Mat4 amodel) {
|
2023-12-21 10:49:44 -06:00
|
|
|
HMM_Mat4 proj = projection;
|
2023-05-12 13:22:05 -05:00
|
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|
HMM_Vec3 center = {0.f, 0.f, 0.f};
|
2023-11-21 17:05:06 -06:00
|
|
|
HMM_Mat4 view = HMM_LookAt_RH(eye, center, vUP);
|
2023-05-12 13:22:05 -05:00
|
|
|
HMM_Mat4 vp = HMM_MulM4(proj, view);
|
2023-04-24 17:22:18 -05:00
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
HMM_Vec3 dir_dir = HMM_NormV3(HMM_SubV3(center, dirl_pos));
|
2023-04-24 17:22:18 -05:00
|
|
|
|
2023-11-03 08:31:06 -05:00
|
|
|
vs_p_t vs_p;
|
2023-12-21 10:49:44 -06:00
|
|
|
memcpy(vs_p.vp, vp.Elements, sizeof(float)*16);
|
2023-11-03 08:31:06 -05:00
|
|
|
memcpy(vs_p.model, amodel.Elements, sizeof(float)*16);
|
2023-05-12 13:22:05 -05:00
|
|
|
|
|
|
|
sg_apply_pipeline(model_pipe);
|
2023-11-03 08:31:06 -05:00
|
|
|
sg_apply_uniforms(SG_SHADERSTAGE_VS, SLOT_vs_p, SG_RANGE_REF(vs_p));
|
2021-11-30 21:29:18 -06:00
|
|
|
|
2023-05-12 13:22:05 -05:00
|
|
|
for (int i = 0; i < arrlen(model->meshes); i++) {
|
|
|
|
sg_apply_bindings(&model->meshes[i].bind);
|
2023-12-19 15:34:36 -06:00
|
|
|
sg_draw(0, model->meshes[i].idx_count, 1);
|
2023-05-12 13:22:05 -05:00
|
|
|
}
|
2021-11-30 21:29:18 -06:00
|
|
|
}
|
2023-05-12 13:22:05 -05:00
|
|
|
|
2023-12-11 16:59:59 -06:00
|
|
|
struct drawmodel *make_drawmodel(gameobject *go)
|
2023-11-03 08:31:06 -05:00
|
|
|
{
|
|
|
|
struct drawmodel *dm = malloc(sizeof(struct drawmodel));
|
|
|
|
dm->model = NULL;
|
|
|
|
dm->amodel = HMM_M4D(1.f);
|
|
|
|
dm->go = go;
|
2023-12-20 17:20:29 -06:00
|
|
|
arrpush(models,dm);
|
2023-11-03 08:31:06 -05:00
|
|
|
return dm;
|
|
|
|
}
|
|
|
|
|
2023-12-20 17:20:29 -06:00
|
|
|
void model_draw_all()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < arrlen(models); i++)
|
|
|
|
draw_drawmodel(models[i]);
|
|
|
|
}
|
|
|
|
|
2023-11-03 08:31:06 -05:00
|
|
|
void draw_drawmodel(struct drawmodel *dm)
|
|
|
|
{
|
|
|
|
if (!dm->model) return;
|
2023-12-11 08:36:45 -06:00
|
|
|
struct gameobject *go = dm->go;
|
2023-11-30 10:47:59 -06:00
|
|
|
HMM_Mat4 rst = t3d_go2world(go);
|
2023-11-21 17:05:06 -06:00
|
|
|
draw_model(dm->model, rst);
|
2023-11-03 08:31:06 -05:00
|
|
|
}
|
|
|
|
|
2023-12-20 17:20:29 -06:00
|
|
|
void free_drawmodel(struct drawmodel *dm) {
|
|
|
|
int rm;
|
|
|
|
for (int i = 0; i < arrlen(models); i++)
|
|
|
|
if (models[i] == dm) {
|
|
|
|
rm = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
arrdelswap(models,rm);
|
|
|
|
free(dm);
|
|
|
|
}
|
2023-11-03 08:31:06 -05:00
|
|
|
|