prosperon/source/engine/render.h

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#ifndef RENDER_H
#define RENDER_H
#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include "sokol/sokol_gfx.h"
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#include "HandmadeMath.h"
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struct uv_n {
unsigned short u;
unsigned short v;
};
struct st_n {
struct uv_n s;
struct uv_n t;
};
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struct rgba {
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
};
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struct boundingbox {
float t;
float b;
float r;
float l;
};
static struct boundingbox cwh2bb(HMM_Vec2 c, HMM_Vec2 wh) {
struct boundingbox bb = {
.t = c.Y + wh.Y/2,
.b = c.Y - wh.Y/2,
.r = c.X + wh.X/2,
.l = c.X - wh.X/2
};
return bb;
}
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static float *rgba2floats(float *r, struct rgba c)
{
r[0] = c.r / 255.0;
r[1] = c.g / 255.0;
r[2] = c.b / 255.0;
r[3] = c.a / 255.0;
return r;
}
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static sg_blend_state blend_trans = {
.enabled = true,
.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA,
.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
.src_factor_alpha = SG_BLENDFACTOR_SRC_ALPHA,
.src_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
};
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#endif