2024-04-28 13:33:37 -05:00
|
|
|
@block vptr
|
2023-11-07 08:27:44 -06:00
|
|
|
in vec3 a_pos;
|
2024-04-30 10:32:27 -05:00
|
|
|
in vec2 a_uv;
|
2024-04-23 18:12:45 -05:00
|
|
|
in vec4 a_norm;
|
2023-11-07 08:27:44 -06:00
|
|
|
out vec2 tex_coords;
|
2024-04-23 15:58:08 -05:00
|
|
|
out vec3 normal;
|
2024-04-26 16:04:31 -05:00
|
|
|
uniform vs_p { uniform mat4 vp; };
|
|
|
|
uniform vmodel { uniform mat4 model; };
|
2024-04-28 13:33:37 -05:00
|
|
|
@end
|
|
|
|
|
|
|
|
@vs vs
|
|
|
|
@include_block vptr
|
|
|
|
|
2024-04-30 10:32:27 -05:00
|
|
|
in vec4 a_bone;
|
2024-04-28 13:33:37 -05:00
|
|
|
in vec4 a_weight;
|
2024-04-26 16:04:31 -05:00
|
|
|
|
|
|
|
uniform skinv { uniform mat4 bones[50]; };
|
2023-11-07 08:27:44 -06:00
|
|
|
|
|
|
|
void main() {
|
2024-04-28 13:33:37 -05:00
|
|
|
mat4 tt = vp;
|
|
|
|
mat4 mm = model;
|
2024-04-30 10:32:27 -05:00
|
|
|
mat4 skin = bones[int(a_bone.x)] * a_weight.x;
|
|
|
|
skin += bones[int(a_bone.y)] * a_weight.y;
|
|
|
|
skin += bones[int(a_bone.z)] * a_weight.z;
|
|
|
|
skin += bones[int(a_bone.w)] * a_weight.w;
|
2024-04-28 13:33:37 -05:00
|
|
|
mat4 skinm = mm * skin;
|
|
|
|
gl_Position = tt * skinm * vec4(a_pos,1.0);
|
2024-04-30 10:32:27 -05:00
|
|
|
tex_coords = a_uv;
|
2024-04-26 16:04:31 -05:00
|
|
|
normal = (skinm * vec4(a_norm.xyz*2-1,0)).xyz;
|
2023-11-07 08:27:44 -06:00
|
|
|
}
|
|
|
|
@end
|
|
|
|
|
2024-04-28 13:33:37 -05:00
|
|
|
@vs vs_st
|
|
|
|
@include_block vptr
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
gl_Position = vp * model * vec4(a_pos,1.0);
|
2024-04-30 10:32:27 -05:00
|
|
|
tex_coords = a_uv;
|
2024-04-28 13:33:37 -05:00
|
|
|
normal = (model * vec4(a_norm.xyz*2-1,0)).xyz;
|
|
|
|
}
|
|
|
|
@end
|
|
|
|
|
2023-11-07 08:27:44 -06:00
|
|
|
@fs fs
|
|
|
|
in vec2 tex_coords;
|
2024-04-23 15:58:08 -05:00
|
|
|
in vec3 normal;
|
2023-11-07 08:27:44 -06:00
|
|
|
out vec4 color;
|
|
|
|
|
|
|
|
uniform texture2D diffuse;
|
|
|
|
uniform sampler smp;
|
|
|
|
|
2024-04-26 16:04:31 -05:00
|
|
|
uniform lightf {
|
|
|
|
vec4 ambient;
|
|
|
|
};
|
|
|
|
|
2023-11-07 08:27:44 -06:00
|
|
|
void main() {
|
2024-04-23 15:58:08 -05:00
|
|
|
vec3 lightDir = normalize(vec3(0.5f, 0.5f, 1.0f));
|
|
|
|
float diff = max(dot(normal, lightDir), 0.0f);
|
2024-04-26 16:04:31 -05:00
|
|
|
color = texture(sampler2D(diffuse,smp),tex_coords) * ambient;
|
2023-11-07 08:27:44 -06:00
|
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
|
|
@program unlit vs fs
|
2024-04-28 13:33:37 -05:00
|
|
|
@program unlit_st vs_st fs
|