prosperon/source/shaders/unlit.sglsl

37 lines
599 B
Plaintext
Raw Normal View History

2023-11-07 08:27:44 -06:00
@vs vs
in vec3 a_pos;
in vec2 a_tex_coords;
2024-04-23 15:58:08 -05:00
in vec3 a_norm;
2023-11-07 08:27:44 -06:00
out vec2 tex_coords;
2024-04-23 15:58:08 -05:00
out vec3 normal;
2023-11-07 08:27:44 -06:00
uniform vs_p {
uniform mat4 vp;
uniform mat4 model;
};
void main() {
2023-12-21 10:49:44 -06:00
gl_Position = vp * vec4(vec3(model * vec4(a_pos,1.0)), 1.0);
2023-11-07 08:27:44 -06:00
tex_coords = a_tex_coords;
2024-04-23 15:58:08 -05:00
normal = a_norm;
2023-11-07 08:27:44 -06:00
}
@end
@fs fs
in vec2 tex_coords;
2024-04-23 15:58:08 -05:00
in vec3 normal;
2023-11-07 08:27:44 -06:00
out vec4 color;
uniform texture2D diffuse;
uniform sampler smp;
void main() {
2024-04-23 15:58:08 -05:00
vec3 lightDir = normalize(vec3(0.5f, 0.5f, 1.0f));
float diff = max(dot(normal, lightDir), 0.0f);
2023-11-07 08:27:44 -06:00
color = texture(sampler2D(diffuse,smp),tex_coords);
}
@end
@program unlit vs fs