prosperon/source/engine/window.h

50 lines
1.1 KiB
C
Raw Normal View History

2021-11-30 21:29:18 -06:00
#ifndef WINDOW_H
#define WINDOW_H
2022-02-06 10:14:57 -06:00
#include "render.h"
2021-11-30 21:29:18 -06:00
#include <stdbool.h>
2022-02-06 10:14:57 -06:00
#include <stdint.h>
2021-11-30 21:29:18 -06:00
2022-08-07 01:43:45 -05:00
#include "mruby.h"
2021-11-30 21:29:18 -06:00
struct mSDLWindow {
2022-02-06 10:14:57 -06:00
GLFWwindow *window;
2021-11-30 21:29:18 -06:00
int id;
int width;
int height;
/* TODO: Bitfield these */
bool render;
bool mouseFocus;
bool keyboardFocus;
bool fullscreen;
bool minimized;
2022-06-30 10:31:23 -05:00
bool iconified;
2021-11-30 21:29:18 -06:00
bool shown;
float projection[16];
2022-08-07 01:43:45 -05:00
mrb_sym nuke_cb;
mrb_sym gui_cb;
2021-11-30 21:29:18 -06:00
};
2022-01-19 16:43:21 -06:00
struct Texture;
2021-11-30 21:29:18 -06:00
2022-02-06 10:14:57 -06:00
extern struct mSDLWindow *mainwin;
2022-06-30 10:31:23 -05:00
struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height, uint32_t flags);
void window_set_icon(const char *png);
2022-02-06 10:14:57 -06:00
void window_destroy(struct mSDLWindow *w);
void window_handle_event(struct mSDLWindow *w);
void window_all_handle_events();
2021-11-30 21:29:18 -06:00
void window_makecurrent(struct mSDLWindow *w);
void window_makefullscreen(struct mSDLWindow *w);
void window_togglefullscreen(struct mSDLWindow *w);
void window_swap(struct mSDLWindow *w);
2022-01-19 16:43:21 -06:00
void window_seticon(struct mSDLWindow *w, struct Texture *icon);
int window_hasfocus(struct mSDLWindow *w);
2022-08-07 01:43:45 -05:00
struct mSDLWindow *window_i(int index);
2021-11-30 21:29:18 -06:00
2022-08-07 01:43:45 -05:00
void window_render(struct mSDLWindow *w);
void window_renderall();
2022-02-06 10:14:57 -06:00
2021-11-30 21:29:18 -06:00
#endif