prosperon/source/engine/yugine.c

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C
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#include "render.h"
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#include "camera.h"
#include "window.h"
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#include "engine.h"
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#include "input.h"
#include "openglrender.h"
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#include "script.h"
#include "editor.h"
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#include "string.h"
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int physOn = 0;
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double renderlag = 0;
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double physlag = 0;
double updatelag = 0;
double renderMS = 1/60.f;
double physMS = 1/120.f;
double updateMS = 1/60.f;
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static int ed = 1;
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int main(int argc, char **args) {
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for (int i = 1; i < argc; i++) {
if (args[i][0] == '-') {
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if (strncmp(&args[i][1], "play", 4) == 0) {
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ed = 0;
}
}
}
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engine_init();
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const GLFWvidmode *vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
printf("Refresh rate is %d\n", vidmode->refreshRate);
renderMS = 1.0/vidmode->refreshRate;
double framet = fmin(fmin(renderMS,physMS),updateMS);
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script_dofile("engine.rb");
script_dofile("config.rb");
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window_set_icon("icon.png");
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if (ed) {
editor_init(MakeSDLWindow("Editor", 600, 600, 0));
} else {
script_dofile("game.rb");
}
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openglInit();
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renderMS = 0.033;
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double lastTick;
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while (!quit) {
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double elapsed;
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elapsed = glfwGetTime() - lastTick;
lastTick = glfwGetTime();
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//renderlag += elapsed;
//physlag += elapsed;
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if (renderlag >= renderMS) {
renderlag -= renderMS;
}
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window_renderall();
input_poll(renderMS- elapsed < 0 ? 0 : renderMS - elapsed);
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window_all_handle_events();
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}
}