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#ifndef FFI_H
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#define FFI_H
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#include "quickjs/quickjs.h"
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#include <chipmunk/chipmunk.h>
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#include "2dphysics.h"
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void ffi_load();
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JSValue vec2js(cpVect v);
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cpVect js2vec2(JSValue v);
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JSValue bitmask2js(cpBitmask mask);
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cpBitmask js2bitmask(JSValue v);
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int js_print_exception(JSValue v);
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struct rgba js2color(JSValue v);
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double js2number(JSValue v);
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JSValue num2js(double g);
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JSValue int2js(int i);
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JSValue str2js(const char *c);
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#endif
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