prosperon/source/engine/texture.c

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#include "texture.h"
#include "log.h"
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#include "render.h"
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#include "sokol/sokol_gfx.h"
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#include <math.h>
#include <stb_ds.h>
#include <stb_image.h>
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#include "resources.h"
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include "stb_image_resize.h"
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#include <stdio.h>
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#define QOI_IMPLEMENTATION
#include "qoi.h"
#ifndef NSVG
#include "nanosvgrast.h"
#endif
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struct glrect ST_UNIT = {0.f, 1.f, 0.f, 1.f};
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static struct {
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char *key;
struct Texture *value;
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} *texhash = NULL;
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struct Texture *tex_default;
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struct Texture *texture_notex() { return texture_pullfromfile("icons/no_tex.gif"); }
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unsigned int next_pow2(unsigned int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
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int mip_levels(int width, int height)
{
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int levels = 0;
while (width > 1 || height > 1)
{
width >>= 1;
height >>= 1;
levels++;
}
return levels;
}
int mip_wh(int w, int h, int *mw, int *mh, int lvl)
{
w >>= lvl;
h >>= lvl;
if (w == 0 && h == 0)
return 1;
*mw = w ? w : 1;
*mh = h ? h : 1;
return 0;
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}
int gif_nframes(const char *path)
{
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struct Texture *t = texture_pullfromfile(path);
return t->frames;
}
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/* If an empty string or null is put for path, loads default texture */
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struct Texture *texture_pullfromfile(const char *path) {
if (!path) return texture_notex();
if (shlen(texhash) == 0) sh_new_arena(texhash);
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int index = shgeti(texhash, path);
if (index != -1)
return texhash[index].value;
size_t rawlen;
unsigned char *raw = slurp_file(path, &rawlen);
if (!raw) return texture_notex();
unsigned char *data;
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struct Texture *tex = calloc(1, sizeof(*tex));
tex->opts.sprite = 1;
tex->opts.mips = 0;
tex->opts.gamma = 0;
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tex->opts.wrapx = 1;
tex->opts.wrapy = 1;
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int n;
char *ext = strrchr(path, '.');
if (!strcmp(ext, ".qoi")) {
qoi_desc qoi;
data = qoi_decode(raw, rawlen, &qoi, 4);
tex->width = qoi.width;
tex->height = qoi.height;
n = qoi.channels;
} else if (!strcmp(ext, ".gif")) {
data = stbi_load_gif_from_memory(raw, rawlen, NULL, &tex->width, &tex->height, &tex->frames, &n, 4);
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tex->height *= tex->frames;
} else if (!strcmp(ext, ".svg")) {
#ifndef NSVG
NSVGimage *svg = nsvgParse(raw, "px", 96);
struct NSVGrasterizer *rast = nsvgCreateRasterizer();
n=4;
tex->width=100;
tex->height=100;
float scale = tex->width/svg->width;
data = malloc(tex->width*tex->height*n);
nsvgRasterize(rast, svg, 0, 0, scale, data, tex->width, tex->height, tex->width*n);
free(svg);
free(rast);
#else
YughWarn("Primum was built without SVG capabilities.");
return;
#endif
} else {
data = stbi_load_from_memory(raw, rawlen, &tex->width, &tex->height, &n, 4);
}
free(raw);
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if (data == NULL) {
YughError("STBI failed to load file %s with message: %s\nOpening default instead.", path, stbi_failure_reason());
return texture_notex();
}
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unsigned int nw = next_pow2(tex->width);
unsigned int nh = next_pow2(tex->height);
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tex->data = data;
int filter;
if (tex->opts.sprite) {
filter = SG_FILTER_NEAREST;
} else {
filter = SG_FILTER_LINEAR;
}
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sg_image_data sg_img_data;
int mips = mip_levels(tex->width, tex->height)+1;
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YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh);
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int mipw, miph;
mipw = tex->width;
miph = tex->height;
sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
unsigned char *mipdata[mips];
mipdata[0] = data;
for (int i = 1; i < mips; i++) {
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int w, h, mipw, miph;
mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */
mip_wh(tex->width, tex->height, &w, &h, i);
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mipdata[i] = malloc(w * h * 4);
stbir_resize_uint8(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
mipw = w;
miph = h;
}
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tex->id = sg_make_image(&(sg_image_desc){
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.type = SG_IMAGETYPE_2D,
.width = tex->width,
.height = tex->height,
.usage = SG_USAGE_IMMUTABLE,
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.num_mipmaps = mips,
.data = sg_img_data
});
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shput(texhash, path, tex);
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for (int i = 1; i < mips; i++)
free(mipdata[i]);
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return tex;
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}
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void texture_sync(const char *path) { YughWarn("Need to implement texture sync."); }
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char *tex_get_path(struct Texture *tex) {
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for (int i = 0; i < shlen(texhash); i++) {
if (tex == texhash[i].value) {
YughInfo("Found key %s", texhash[i].key);
return texhash[i].key;
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}
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}
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return "";
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}
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struct Texture *texture_fromdata(void *raw, long size)
{
struct Texture *tex = calloc(1, sizeof(*tex));
tex->opts.sprite = 1;
tex->opts.mips = 0;
tex->opts.gamma = 0;
tex->opts.wrapx = 1;
tex->opts.wrapy = 1;
int n;
void *data = stbi_load_from_memory(raw, size, &tex->width, &tex->height, &n, 4);
if (data == NULL) {
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YughError("Given raw data not valid. Loading default instead.");
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return texture_notex();
}
unsigned int nw = next_pow2(tex->width);
unsigned int nh = next_pow2(tex->height);
tex->data = data;
int filter;
if (tex->opts.sprite) {
filter = SG_FILTER_NEAREST;
} else {
filter = SG_FILTER_LINEAR;
}
sg_image_data sg_img_data;
int mips = mip_levels(tex->width, tex->height)+1;
YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh);
int mipw, miph;
mipw = tex->width;
miph = tex->height;
sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
unsigned char *mipdata[mips];
mipdata[0] = data;
for (int i = 1; i < mips; i++) {
int w, h, mipw, miph;
mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */
mip_wh(tex->width, tex->height, &w, &h, i);
mipdata[i] = malloc(w * h * 4);
stbir_resize_uint8(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
mipw = w;
miph = h;
}
tex->id = sg_make_image(&(sg_image_desc){
.type = SG_IMAGETYPE_2D,
.width = tex->width,
.height = tex->height,
.usage = SG_USAGE_IMMUTABLE,
.num_mipmaps = mips,
.data = sg_img_data
});
for (int i = 1; i < mips; i++)
free(mipdata[i]);
return tex;
}
struct Texture *texture_loadfromfile(const char *path) { return texture_pullfromfile(path); }
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struct glrect tex_get_rect(struct Texture *tex) { return ST_UNIT; }
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HMM_Vec2 tex_get_dimensions(struct Texture *tex) {
if (!tex) return (HMM_Vec2){0,0};
HMM_Vec2 d;
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d.x = tex->width;
d.y = tex->height;
return d;
}
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float st_s_w(struct glrect st) { return (st.s1 - st.s0); }
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float st_s_h(struct glrect st) { return (st.t1 - st.t0); }