prosperon/source/engine/sound/dsp.h

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#ifndef DSP_H
#define DSP_H
#define SAMPLERATE 44100
#define BUF_FRAMES 2048 /* At 48k, 128 needed for 240fps consistency */
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#define CHANNELS 2
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#include "sound.h"
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#include "cbuf.h"
#include "script.h"
/* a DSP node, when processed, sums its inputs, and stores the result of proc in its cache */
typedef struct dsp_node {
void (*proc)(void *dsp, soundbyte *buf, int samples); /* processor */
void *data; /* Node specific data to use in the proc function, passed in as dsp */
void (*data_free)(void *data);
soundbyte cache[BUF_FRAMES*CHANNELS]; /* Cached process */
struct dsp_node **ins; /* Array of in nodes */
struct dsp_node *out; /* node this one is connected to */
int pass; /* True if the filter should be bypassed */
int off; /* True if the filter shouldn't output */
float gain; /* Between 0 and 1, to attenuate this output */
float pan; /* Between -100 and +100, panning left to right in the speakers */
} dsp_node;
void dsp_init();
/* Get the output of a node */
soundbyte *dsp_node_out(dsp_node *node);
void dsp_node_run(dsp_node *node);
dsp_node *make_node(void *data, void (*proc)(void *data, soundbyte *out, int samples));
void plugin_node(dsp_node *from, dsp_node *to);
void unplug_node(dsp_node *node);
void node_free(dsp_node *node);
void scale_soundbytes(soundbyte *a, float scale, int frames);
void sum_soundbytes(soundbyte *a, soundbyte *b, int frames);
void zero_soundbytes(soundbyte *a, int frames);
void set_soundbytes(soundbyte *a, soundbyte *b, int frames);
dsp_node *dsp_mixer_node();
dsp_node *dsp_am_mod(dsp_node *mod);
dsp_node *dsp_rectify();
extern dsp_node *masterbus;
dsp_node *dsp_hpf(float freq);
dsp_node *dsp_lpf(float freq);
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/* atk, dec, sus, rls specify the time, in miliseconds, the phase begins */
struct dsp_adsr {
unsigned int atk;
double atk_t;
unsigned int dec;
double dec_t;
unsigned int sus;
float sus_pwr; // Between 0 and 1
unsigned int rls;
double rls_t;
double time; /* Current time of the filter */
float out;
};
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dsp_node *dsp_adsr(unsigned int atk, unsigned int dec, unsigned int sus, unsigned int rls);
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typedef struct {
unsigned int ms_delay;
float decay; /* Each echo should be multiplied by this number */
soundbyte *ring;
} delay;
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dsp_node *dsp_delay(double sec, double decay);
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struct dsp_compressor {
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double ratio;
double threshold;
float target;
unsigned int atk; /* Milliseconds */
double atk_tau;
unsigned int rls; /* MIlliseconds */
double rls_tau;
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};
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dsp_node *dsp_compressor();
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dsp_node *dsp_limiter(float ceil);
dsp_node *dsp_noise_gate(float floor);
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struct phasor phasor_make(unsigned int sr, float freq);
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dsp_node *dsp_whitenoise();
dsp_node *dsp_pinknoise();
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float sin_phasor(float p);
float square_phasor(float p);
float saw_phasor(float p);
float tri_phasor(float p);
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dsp_node *dsp_reverb();
dsp_node *dsp_sinewave(float amp, float freq);
dsp_node *dsp_square(float amp, float freq, int sr, int ch);
dsp_node *dsp_bitcrush(float sr, float res);
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void dsp_mono(void *p, soundbyte *out, int n);
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void pan_frames(soundbyte *out, float deg, int frames);
#endif