#ifndef DSP_H #define DSP_H #define SAMPLERATE 44100 #define BUF_FRAMES 2048 /* At 48k, 128 needed for 240fps consistency */ #define CHANNELS 2 #include "sound.h" #include "cbuf.h" #include "script.h" /* a DSP node, when processed, sums its inputs, and stores the result of proc in its cache */ typedef struct dsp_node { void (*proc)(void *dsp, soundbyte *buf, int samples); /* processor */ void *data; /* Node specific data to use in the proc function, passed in as dsp */ void (*data_free)(void *data); soundbyte cache[BUF_FRAMES*CHANNELS]; /* Cached process */ struct dsp_node **ins; /* Array of in nodes */ struct dsp_node *out; /* node this one is connected to */ int pass; /* True if the filter should be bypassed */ int off; /* True if the filter shouldn't output */ float gain; /* Between 0 and 1, to attenuate this output */ float pan; /* Between -100 and +100, panning left to right in the speakers */ } dsp_node; void dsp_init(); /* Get the output of a node */ soundbyte *dsp_node_out(dsp_node *node); void dsp_node_run(dsp_node *node); dsp_node *make_node(void *data, void (*proc)(void *data, soundbyte *out, int samples)); void plugin_node(dsp_node *from, dsp_node *to); void unplug_node(dsp_node *node); void node_free(dsp_node *node); void scale_soundbytes(soundbyte *a, float scale, int frames); void sum_soundbytes(soundbyte *a, soundbyte *b, int frames); void zero_soundbytes(soundbyte *a, int frames); void set_soundbytes(soundbyte *a, soundbyte *b, int frames); dsp_node *dsp_mixer_node(); dsp_node *dsp_am_mod(dsp_node *mod); dsp_node *dsp_rectify(); extern dsp_node *masterbus; dsp_node *dsp_hpf(float freq); dsp_node *dsp_lpf(float freq); /* atk, dec, sus, rls specify the time, in miliseconds, the phase begins */ struct dsp_adsr { unsigned int atk; double atk_t; unsigned int dec; double dec_t; unsigned int sus; float sus_pwr; // Between 0 and 1 unsigned int rls; double rls_t; double time; /* Current time of the filter */ float out; }; dsp_node *dsp_adsr(unsigned int atk, unsigned int dec, unsigned int sus, unsigned int rls); typedef struct { unsigned int ms_delay; float decay; /* Each echo should be multiplied by this number */ soundbyte *ring; } delay; dsp_node *dsp_delay(double sec, double decay); struct dsp_compressor { double ratio; double threshold; float target; unsigned int atk; /* Milliseconds */ double atk_tau; unsigned int rls; /* MIlliseconds */ double rls_tau; }; dsp_node *dsp_compressor(); dsp_node *dsp_limiter(float ceil); dsp_node *dsp_noise_gate(float floor); struct phasor phasor_make(unsigned int sr, float freq); dsp_node *dsp_whitenoise(); dsp_node *dsp_pinknoise(); float sin_phasor(float p); float square_phasor(float p); float saw_phasor(float p); float tri_phasor(float p); dsp_node *dsp_reverb(); dsp_node *dsp_sinewave(float amp, float freq); dsp_node *dsp_square(float amp, float freq, int sr, int ch); dsp_node *dsp_bitcrush(float sr, float res); void dsp_mono(void *p, soundbyte *out, int n); void pan_frames(soundbyte *out, float deg, int frames); #endif