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#ifndef SCRIPT_H
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#define SCRIPT_H
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#include "quickjs/quickjs.h"
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#include <chipmunk/chipmunk.h>
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#include <time.h>
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extern JSContext *js;
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struct callee {
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JSValue fn;
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JSValue obj;
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};
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extern struct callee stacktrace_callee;
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extern JSValue num_cache[100];
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void js_stacktrace();
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void script_startup();
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void script_init();
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void script_run(const char *script, const char *file);
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void script_evalf(const char *format, ...);
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int script_dofile(const char *file);
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JSValue script_runfile(const char *file);
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void script_update(double dt);
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void script_draw();
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void duk_run_err();
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void js_dump_stack();
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void script_editor();
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void script_call(const char *f);
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void script_call_sym(JSValue sym);
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void call_callee(struct callee *c);
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void script_callee(struct callee c, int argc, JSValue *argv);
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int script_has_sym(void *sym);
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void script_eval_w_env(const char *s, JSValue env);
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time_t file_mod_secs(const char *file);
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void register_update(struct callee c);
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void call_updates(double dt);
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void call_debugs();
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void unregister_gui(struct callee c);
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void register_gui(struct callee c);
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void register_debug(struct callee c);
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void register_nk_gui(struct callee c);
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void call_gui();
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void call_nk_gui();
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void unregister_obj(JSValue obj);
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void send_signal(const char *signal, int argc, JSValue *argv);
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void register_physics(struct callee c);
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void call_physics(double dt);
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void register_draw(struct callee c);
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void call_draw();
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void compile_script(const char *file);
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#endif
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