prosperon/source/engine/script.c

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#include "script.h"
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#include "stdio.h"
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#include "log.h"
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#include "mrbffi.h"
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s7_scheme *s7 = NULL;
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void script_init() {
s7 = s7_init();
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ffi_load();
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}
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void script_run(const char *script) {
s7_eval_c_string(s7, script);
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}
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int script_dofile(const char *file) {
s7_load(s7, file);
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return 0;
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}
/* Call the "update" function in the master game script */
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void script_update(double dt) {
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}
/* Call the "draw" function in master game script */
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void script_draw() {
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}
/* Call "editor" function in master game script */
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void script_editor() {
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}
void script_call(const char *f) {
s7_call(s7, s7_name_to_value(s7, f), s7_nil(s7));
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}
void script_call_sym(s7_pointer sym)
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{
s7_call(s7, sym, s7_nil(s7));
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}
int script_has_sym(s7_pointer sym) {
return 1;
}