prosperon/scripts/editor.js

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/*
Editor-only variables on objects
selectable
*/
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prototypes.generate_ur('.');
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var editor_config = {
grid_size: 100,
ruler_mark_px: 100,
grid_color: [99, 255, 128, 100],
};
var configs = {
toString() { return "configs"; },
editor: editor_config,
physics: physics,
local: local_conf,
collision: Collision,
};
var editor = {
selectlist: [],
grablist: [],
scalelist: [],
rotlist: [],
camera: undefined,
edit_level: undefined, /* The current level that is being edited */
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working_layer: 0,
get cursor() {
if (this.selectlist.length === 0 ) return Mouse.worldpos;
return find_com(this.selectlist);
},
edit_mode: "basic",
try_select() { /* nullify true if it should set selected to null if it doesn't find an object */
var go = physics.pos_query(Mouse.worldpos);
return this.do_select(go);
},
/* Tries to select id */
do_select(go) {
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var obj = go >= 0 ? Game.object(go) : undefined;
if (!obj || !obj.selectable) return undefined;
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if (obj.level !== this.edit_level) {
var testlevel = obj.level;
while (testlevel && testlevel.level !== this.edit_level) {
testlevel = testlevel.level;
}
return testlevel;
}
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return obj;
if (this.working_layer > -1 && obj.draw_layer !== this.working_layer) return undefined;
return obj;
},
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curpanel: undefined,
check_level_nested() {
if (this.edit_level.level) {
this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
return true;
}
return false;
},
programmode: false,
dup_objects(x) {
var objs = x.slice();
var duped = [];
objs.forEach(function(x) { duped.push(x.dup()); } );
return duped;
},
sel_start: [],
mover(amt, snap) {
return function(go) { go.pos = go.pos.add(amt)};
},
step_amt() { return Keys.shift() ? 10 : 1; },
on_grid(pos) {
return pos.every(function(x) { return x % editor_config.grid_size === 0; });
},
snapper(dir, grid) {
return function(go) {
go.pos = go.pos.add(dir.scale(grid/2));
go.pos = go.pos.map(function(x) { return Math.snap(x, grid) }, this);
}
},
key_move(dir) {
if (!editor.grabselect) return;
if (Keys.ctrl())
this.selectlist.forEach(this.snapper(dir.scale(1.01), editor_config.grid_size));
else
this.selectlist.forEach(this.mover(dir.scale(this.step_amt())));
},
/* Snapmode
0 No snap
1 Pixel snap
2 Grid snap
*/
snapmode: 0,
snapped_pos(pos) {
switch (this.snapmode) {
case 0:
return pos;
case 1:
return pos.map(function(x) { return Math.round(x); });
case 2:
return pos.map
}
},
unselect() {
editor.selectlist = [];
this.grabselect = [];
this.scalelist = [];
this.rotlist = [];
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this.sel_comp = undefined;
},
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sel_comp: undefined,
comp_info: false,
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brush_obj: undefined,
camera_recalls: {},
camera_recall_stack: [],
camera_recall_store() {
this.camera_recall_stack.push({
pos:this.camera.pos,
zoom:this.camera.zoom
});
},
camera_recall_pop() {
Object.assign(this.camera, this.camera_recalls.pop());
},
camera_recall_clear() {
this.camera_recall_stack = [];
},
input_num_pressed(num) {
if (Keys.ctrl()) {
this.camera_recalls[num] = {
pos:this.camera.pos,
zoom:this.camera.zoom
};
return;
}
if (num === 0) {
this.camera.pos = [0,0];
this.camera.zoom = 1;
return;
}
if (num in this.camera_recalls)
Object.assign(this.camera, this.camera_recalls[num]);
},
zoom_to_bb(bb) {
var cwh = bb2cwh(bb);
var xscale = cwh.wh.x / Window.width;
var yscale = cwh.wh.y / Window.height;
var zoom = yscale > xscale ? yscale : xscale;
this.camera.pos = cwh.c;
this.camera.zoom = zoom*1.3;
},
z_start: undefined,
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grabselect: undefined,
mousejoy: undefined,
joystart: undefined,
stash: "",
start_play_ed() {
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// this.stash = this.edit_level.save();
// this.edit_level.kill();
// load_configs("game.config");
Game.play();
Player.players[0].uncontrol(this);
Player.players[0].control(limited_editor);
Register.unregister_obj(this);
},
openpanel(panel, dontsteal) {
if (this.curpanel)
this.curpanel.close();
this.curpanel = panel;
var stolen = this;
if (dontsteal)
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stolen = undefined;
this.curpanel.open(stolen);
},
curpanels: [],
addpanel(panel) {
this.curpanels.push(panel);
panel.open();
},
cleanpanels(panel) {
this.curpanels = this.curpanels.filter(function(x) { return x.on; });
},
snapshots: [],
curlvl: {}, /* What the level currently looks like on file */
reset_undos() {
this.snapshots = [];
this.backshots = [];
},
check_snapshot() {
if (!this.selectlist.empty || this.grabselect) this.snapshot();
},
snapshot() {
var cur = this.edit_level.save();
var dif = diff(cur, this.curlvl);
if (dif.empty) return;
this.snapshots.push(this.curlvl);
this.backshots = [];
this.curlvl = cur;
return;
this.snapshots.push(dif);
this.backshots = [];
this.backshots.push(diff(this.curlvl, cur));
this.curlvl = cur;
this.edit_level.check_dirty();
},
backshots: [], /* Redo snapshots */
restore_lvl(lvl) {
this.unselect();
this.edit_level.clear();
this.edit_level.load(lvl);
this.edit_level.check_dirty();
},
diff_lvl(d) {
this.unselect();
for (var key in d) {
if (d[key] === "DELETE")
Game.objects[key].kill();
}
diffassign(Game.objects, d);
Game.objects.forEach(function(x) { x.sync(); });
this.curlvl = this.edit_level.save();
},
redo() {
if (this.backshots.empty) {
Log.info("Nothing to redo.");
return;
}
this.snapshots.push(this.edit_level.save());
var dd = this.backshots.pop();
this.edit_level.clear();
this.edit_level.load(dd);
this.edit_level.check_dirty();
this.curlvl = dd;
return;
var dd = this.backshots.pop();
this.snapshots.push(dd);
if (this.was_undoing) {
dd = this.backshots.pop();
this.snapshots.push(dd);
this.was_undoing = false;
}
this.diff_lvl(dd);
},
undo() {
if (this.snapshots.empty) {
Log.info("Nothing to undo.");
return;
}
this.unselect();
this.backshots.push(this.edit_level.save());
var dd = this.snapshots.pop();
this.edit_level.clear();
this.edit_level.load(dd);
this.edit_level.check_dirty();
this.curlvl = dd;
return;
this.backshots.push(dd);
if (!this.was_undoing) {
dd = this.snapshots.pop();
this.backshots.push(dd);
this.was_undoing = true;
}
this.diff_lvl(dd);
},
restore_buffer() {
this.restore_level(this.filesnap);
},
save_current() {
if (!this.edit_level.file) {
this.openpanel(saveaspanel);
return;
}
},
clear_level() {
if (this.edit_level) {
if (this.edit_level.level) {
this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
return;
}
this.unselect();
this.edit_level.kill();
}
this.edit_level = Primum.spawn(ur.arena);
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// this.edit_level.toString = function() { return "desktop"; };
editor.edit_level.selectable = false;
},
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_sel_comp: undefined,
get sel_comp() { return this._sel_comp; },
set sel_comp(x) {
if (this._sel_comp)
Player.players[0].uncontrol(this._sel_comp);
this._sel_comp = x;
if (this._sel_comp) {
Log.info("sel comp is now " + this._sel_comp);
Player.players[0].control(this._sel_comp);
}
},
time: 0,
ed_gui() {
/* Clean out killed objects */
this.selectlist = this.selectlist.filter(function(x) { return x.alive; });
GUI.text("WORKING LAYER: " + this.working_layer, [0,520]);
GUI.text("MODE: " + this.edit_mode, [0,500]);
Debug.point(world2screen(this.cursor), 2, Color.green);
if (this.comp_info && this.sel_comp) {
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GUI.text(Input.print_pawn_kbm(this.sel_comp,false), [100,700],1);
}
GUI.text("0,0", world2screen([0,0]));
var clvl = this.selectlist.length === 1 ? this.selectlist[0] : this.edit_level;
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var lvlchain = [];
while (clvl !== Primum) {
lvlchain.push(clvl);
clvl = clvl.level;
}
lvlchain.push(clvl);
var lvlcolorsample = 1;
var colormap = ColorMap.Bathymetry;
var lvlcolor = colormap.sample(lvlcolorsample);
var ypos = 200;
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lvlchain.reverse();
lvlchain.forEach(function(x,i) {
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lvlcolor = colormap.sample(lvlcolorsample);
var lvlstr = x.toString();
if (x._ed.dirty)
lvlstr += "*";
if (i === lvlchain.length-1) lvlstr += "[this]";
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GUI.text(lvlstr, [0, ypos], 1, lvlcolor);
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lvlcolorsample -= 0.1;
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GUI.text("^^^^^^", [0,ypos+=5],1);
ypos += 15;
});
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/* Color selected objects with the next deeper color */
lvlcolorsample -= 0.1;
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lvlcolor = colormap.sample(lvlcolorsample);
GUI.text("$$$$$$", [0,ypos],1,lvlcolor);
this.selectlist.forEach(function(x) {
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var sname = x.__proto__.toString();
if (!x.json_obj().empty)
x._ed.dirty = true;
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else
x._ed.dirty = false;
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if (x._ed.dirty) sname += "*";
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GUI.text(sname, world2screen(x.worldpos()).add([0, 16]), 1, lvlcolor);
GUI.text(x.worldpos().map(function(x) { return Math.round(x); }), world2screen(x.worldpos()), 1, Color.white);
Debug.arrow(world2screen(x.worldpos()), world2screen(x.worldpos().add(x.up().scale(40))), Color.yellow, 1);
if ('gizmo' in x && typeof x['gizmo'] === 'function' )
x.gizmo();
});
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if (this.selectlist.length === 0)
for (var key in this.edit_level.objects) {
var o = this.edit_level.objects[key];
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GUI.text(key, world2screen(o.worldpos()), 1, lvlcolor);
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}
else
this.selectlist.forEach(function(x) {
Object.entries(x.objects).forEach(function(x) {
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GUI.text(x[0], world2screen(x[1].worldpos()), 1, lvlcolor);
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});
});
this.edit_level.objects.forEach(function(x) {
if ('ed_gizmo' in x)
x.ed_gizmo();
});
if (this.selectlist.length === 1) {
var i = 1;
for (var key in this.selectlist[0].components) {
var selected = this.sel_comp === this.selectlist[0].components[key];
var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].name + "]";
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GUI.text(str, world2screen(this.selectlist[0].worldpos()).add([0,-16*(i++)]));
}
if (this.sel_comp) {
if ('gizmo' in this.sel_comp) this.sel_comp.gizmo();
}
}
editor.edit_level.objects.forEach(function(obj) {
if (!obj.selectable)
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GUI.image("icons/icons8-lock-16.png", world2screen(obj.worldpos()));
});
Debug.draw_grid(1, editor_config.grid_size, Color.Editor.grid.alpha(0.3));
var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); });
var endgrid = screen2world([Window.width, 0]);
var w_step = Math.round(editor_config.ruler_mark_px/Window.width * (endgrid.x-startgrid.x)/editor_config.grid_size)*editor_config.grid_size;
if (w_step === 0) w_step = editor_config.grid_size;
var h_step = Math.round(editor_config.ruler_mark_px/Window.height * (endgrid.y-startgrid.y)/editor_config.grid_size)*editor_config.grid_size;
if (h_step === 0) h_step = editor_config.grid_size;
while(startgrid[0] <= endgrid[0]) {
GUI.text(startgrid[0], [world2screen([startgrid[0], 0])[0],0]);
startgrid[0] += w_step;
}
while(startgrid[1] <= endgrid[1]) {
GUI.text(startgrid[1], [0, world2screen([0, startgrid[1]])[1]]);
startgrid[1] += h_step;
}
/* Draw selection box */
if (this.sel_start) {
var endpos = Mouse.worldpos;
var c = [];
c[0] = (endpos[0] - this.sel_start[0]) / 2;
c[0] += this.sel_start[0];
c[1] = (endpos[1] - this.sel_start[1]) / 2;
c[1] += this.sel_start[1];
var wh = [];
wh[0] = Math.abs(endpos[0] - this.sel_start[0]);
wh[1] = Math.abs(endpos[1] - this.sel_start[1]);
wh[0] /= editor.camera.zoom;
wh[1] /= editor.camera.zoom;
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var bb = cwh2bb(world2screen(c),wh);
Debug.boundingbox(bb, Color.Editor.select.alpha(0.1));
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Debug.line(bb2points(bb).wrapped(1), Color.white);
}
if (this.curpanel && this.curpanel.on)
this.curpanel.gui();
this.curpanels.forEach(function(x) {
if (x.on) x.gui();
});
},
ed_debug() {
if (!Debug.phys_drawing)
this.selectlist.forEach(function(x) { Debug.draw_obj_phys(x); });
},
viewasset(path) {
Log.info(path);
var fn = function(x) { return path.endsWith(x); };
if (images.any(fn)) {
var newtex = Object.copy(texgui, { path: path });
this.addpanel(newtex);
}
else if (sounds.any(fn))
Log.info("selected a sound");
},
killring: [],
killcom: [],
lvl_history: [],
load(file) {
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var ur = prototypes.get_ur(file);
if (!ur) return;
var obj = editor.edit_level.spawn(ur);
obj.pos = Mouse.worldpos;
this.selectlist = [obj];
},
load_prev() {
if (this.lvl_history.length === 0) return;
var file = this.lvl_history.pop();
this.edit_level = Level.loadfile(file);
this.unselect();
},
groupsaveas(group, file) {
if (!file) return;
file = file+".lvl";
if (IO.exists(file)) {
this.openpanel(gen_notify("Level already exists with that name. Overwrite?", dosave.bind(this,file)));
return;
} else
dosave(file);
function dosave(file) {
var com = find_com(group);
Level.saveas(group, file);
editor.addlevel(file, com);
group.forEach(function(x) { x.kill(); });
}
},
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/* Checking to save an entity as a subtype. */
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/* sub is the name of the type; obj is the object to save it as */
saveas_check(sub, obj) {
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if (!sub) return;
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obj ??= editor.selectlist[0];
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var curur = prototypes.get_ur(sub);
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if (curur) {
notifypanel.action = editor.saveas;
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this.openpanel(gen_notify("Entity already exists with that name. Overwrite?", this.saveas.bind(this, sub)));
} else {
var path = sub.replaceAll('.', '/') + ".json";
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var saveobj = obj.level_obj();
IO.slurpwrite(JSON.stringify(saveobj,null,1), path);
var t = obj.transform();
obj.kill();
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editor.unselect();
editor.load(sub);
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obj.pos = t.pos;
obj.angle = t.angle;
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}
},
}
editor.inputs = {};
editor.inputs.release_post = function() {
editor.check_snapshot();
editor.edit_level.check_dirty();
};
editor.inputs['C-a'] = function() {
if (!editor.selectlist.empty) { editor.unselect(); return; }
editor.unselect();
editor.selectlist = editor.edit_level.objects.slice();
};
editor.inputs['C-a'].doc = "Select all objects.";
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editor.inputs['C-`'] = function() { editor.openpanel(replpanel); }
editor.inputs['C-`'].doc = "Open or close the repl.";
/* Return if selected component. */
editor.inputs['h'] = function() {
var visible = true;
editor.selectlist.forEach(function(x) { if (x.visible) visible = false; });
editor.selectlist.forEach(function(x) { x.visible = visible; });
};
editor.inputs['h'].doc = "Toggle object hidden.";
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editor.inputs['C-h'] = function() { Primum.objects.forEach(function(x) { x.visible = true; }); };
editor.inputs['C-h'].doc = "Unhide all objects.";
editor.inputs['C-e'] = function() { editor.openpanel(assetexplorer); };
editor.inputs['C-e'].doc = "Open asset explorer.";
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editor.inputs['C-l'] = function() { editor.openpanel(entitylistpanel); };
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editor.inputs['C-l'].doc = "Open list of spawned entities.";
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/*editor.inputs['C-i'] = function() {
if (editor.selectlist.length !== 1) return;
objectexplorer.obj = editor.selectlist[0];
editor.openpanel(objectexplorer);
};
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editor.inputs['C-i'].doc = "Open the object explorer for a selected object.";
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*/
editor.inputs['C-d'] = function() {
if (editor.selectlist.length === 0) return;
var duped = editor.dup_objects(editor.selectlist);
editor.unselect();
editor.selectlist = duped;
};
editor.inputs['C-d'].doc = "Duplicate all selected objects.";
editor.inputs['C-m'] = function() {
if (editor.sel_comp) {
if (editor.sel_comp.flipy)
editor.sel_comp.flipy = !editor.sel_comp.flipy;
return;
}
editor.selectlist.forEach(function(x) { x.flipy = !x.flipy; });
};
editor.inputs['C-m'].doc = "Mirror selected objects on the Y axis.";
editor.inputs.m = function() {
if (editor.sel_comp) {
if (editor.sel_comp.flipx)
editor.sel_comp.flipx = !editor.sel_comp.flipx;
return;
}
editor.selectlist.forEach(function(x) { x.flipx = !x.flipx; });
};
editor.inputs.m.doc = "Mirror selected objects on the X axis.";
editor.inputs.q = function() { editor.comp_info = !editor.comp_info; };
editor.inputs.q.doc = "Toggle help for the selected component.";
editor.inputs.f = function() {
if (editor.selectlist.length === 0) return;
var bb = editor.selectlist[0].boundingbox();
editor.selectlist.forEach(function(obj) { bb = bb_expand(bb, obj.boundingbox()); });
editor.zoom_to_bb(bb);
};
editor.inputs.f.doc = "Find the selected objects.";
editor.inputs['C-f'] = function() {
if (editor.selectlist.length !== 1) return;
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editor.edit_level = editor.selectlist[0];
editor.unselect();
};
editor.inputs['C-f'].doc = "Tunnel into the selected level object to edit it.";
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editor.inputs['C-F'] = function() {
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if (editor.edit_level.level === Primum) return;
editor.edit_level = editor.edit_level.level;
editor.unselect();
editor.reset_undos();
// editor.curlvl = editor.edit_level.save();
// editor.edit_level.check_dirty();
};
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editor.inputs['C-F'].doc = "Tunnel out of the level you are editing, saving it in the process.";
editor.inputs['C-r'] = function() { editor.selectlist.forEach(function(x) { x.angle = -x.angle; }); };
editor.inputs['C-r'].doc = "Negate the selected's angle.";
editor.inputs.r = function() {
if (editor.sel_comp && 'angle' in editor.sel_comp) {
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var relpos = Mouse.worldpos.sub(editor.sel_comp.gameobject.worldpos());
editor.startoffset = Math.atan2(relpos.y, relpos.x);
editor.startrot = editor.sel_comp.angle;
return;
}
editor.rotlist = [];
editor.selectlist.forEach(function(x) {
var relpos = Mouse.worldpos.sub(editor.cursor);
editor.rotlist.push({
obj: x,
angle: x.angle,
pos: x.pos,
offset: x.pos.sub(editor.cursor),
rotoffset: Math.atan2(relpos.y, relpos.x),
});
});
};
editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
editor.inputs.r.released = function() { editor.rotlist = []; }
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editor.inputs['C-p'] = function() {
if (!Game.playing()) {
editor.start_play_ed();
// if (!Level.loadlevel("debug"))
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Primum.spawn(ur.start);
} else {
Game.pause();
}
};
editor.inputs['C-p'].doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
editor.inputs['M-p'] = function() {
if (Game.playing())
Game.pause();
Game.step();
}
editor.inputs['M-p'].doc = "Do one time step, pausing if necessary.";
editor.inputs['C-M-p'] = function() {
Log.warn(`Starting edited level ...`);
};
editor.inputs['C-M-p'].doc = "Start game from currently edited level.";
editor.inputs['C-q'] = function() {
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};
editor.inputs['C-q'].doc = "Quit simulation and return to editor.";
var rebinder = {};
rebinder.inputs = {};
rebinder.inputs.any = function(cmd) {
};
editor.inputs['C-space'] = function() {
};
editor.inputs['C-space'].doc = "Search to execute a specific command.";
editor.inputs['M-m'] = function() {
// Player.players[0].control(rebinder);
};
editor.inputs['M-m'].doc = "Rebind a shortcut. Usage: M-m SHORTCUT TARGET";
editor.inputs['M-S-8'] = function() {
editor.camera_recall_pop();
};
editor.inputs['M-S-8'].doc = "Jump to last location.";
editor.inputs.escape = function() { editor.openpanel(quitpanel); }
editor.inputs.escape.doc = "Quit editor.";
editor.inputs['C-s'] = function() {
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if (editor.selectlist.length === 0) {
saveaspanel.stem = editor.edit_level.ur.toString();
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saveaspanel.obj = editor.edit_level;
editor.openpanel(saveaspanel);
return;
};
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if (editor.selectlist.length !== 1 || !editor.selectlist[0]._ed.dirty) return;
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Object.merge(editor.selectlist[0].ur, editor.selectlist[0].level_obj());
var path = editor.selectlist[0].ur.toString();
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path = path.replaceAll('.','/');
path = path + "/" + path.name() + ".json";
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IO.slurpwrite(JSON.stringify(editor.selectlist[0].ur,null,1), path);
};
editor.inputs['C-s'].doc = "Save selected.";
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editor.inputs['C-S'] = function() {
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if (editor.selectlist.length !== 1) return;
saveaspanel.stem = this.selectlist[0].toString();
editor.openpanel(saveaspanel);
};
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editor.inputs['C-S'].doc = "Save selected as.";
editor.inputs['C-z'] = function() { editor.undo(); };
editor.inputs['C-z'].doc = "Undo the last change made.";
editor.inputs['C-S-z'] = function() { editor.redo(); };
editor.inputs['C-S-z'].doc = "Redo the last undo.";
editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x.selectable = false; }); };
editor.inputs.t.doc = "Lock selected objects to make them non selectable.";
editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x.selectable = true; }); };
editor.inputs['M-t'].doc = "Unlock all objects in current level.";
editor.inputs['C-n'] = function() {
if (editor.edit_level._ed.dirty) {
Log.info("Level has changed; save before starting a new one.");
editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", _ => editor.clear_level()));
return;
}
editor.clear_level();
};
editor.inputs['C-n'].doc = "Open a new level.";
editor.inputs['C-o'] = function() {
editor.openpanel(openlevelpanel);
};
editor.inputs['C-o'].doc = "Open a level.";
editor.inputs['C-M-o'] = function() {
if (editor.selectlist.length === 1 && editor.selectlist[0].file) {
if (editor.edit_level._ed.dirty) return;
editor.load(editor.selectlist[0].file);
}
};
editor.inputs['C-M-o'].doc = "Revert opened level back to its disk form.";
editor.inputs['C-S-o'] = function() {
if (!editor.edit_level._ed.dirty)
editor.load_prev();
};
editor.inputs['C-S-o'].doc = "Open previous level.";
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editor.inputs['C-y'] = function() {
texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
editor.openpanel(texteditor);
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texteditor.value = "";
texteditor.start();
};
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editor.inputs['C-y'].doc = "Open script editor for the level.";
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editor.inputs['M-y'] = function() { editor.programmode = !editor.programmode; };
editor.inputs['M-y'].doc = "Toggle program mode.";
editor.inputs.minus = function() {
if (!editor.selectlist.empty) {
editor.selectlist.forEach(function(x) { x.draw_layer--; });
return;
}
if (editor.working_layer > -1)
editor.working_layer--;
};
editor.inputs.minus.doc = "Go down one working layer, or, move selected objects down one layer.";
editor.inputs.plus = function() {
if (!editor.selectlist.empty) {
editor.selectlist.forEach(x => x.draw_layer++);
return;
}
if (editor.working_layer < 4)
editor.working_layer++;
};
editor.inputs.plus.doc = "Go up one working layer, or, move selected objects down one layer.";
editor.inputs['C-f1'] = function() { editor.edit_mode = "basic"; };
editor.inputs['C-f1'].doc = "Enter basic edit mode.";
editor.inputs['C-f2'] = function() { editor.edit_mode = "brush"; };
editor.inputs['C-f2'].doc = "Enter brush mode.";
editor.inputs.f2 = function() {
objectexplorer.on_close = save_configs;
objectexplorer.obj = configs;
this.openpanel(objectexplorer);
};
editor.inputs.f2.doc = "Open configurations object.";
editor.inputs.lm = function() { editor.sel_start = Mouse.worldpos; };
editor.inputs.lm.doc = "Selection box.";
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editor.inputs.lm.released = function() {
Mouse.normal();
editor.unselect();
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if (!editor.sel_start) return;
if (editor.sel_comp) {
editor.sel_start = undefined;
return;
}
var selects = [];
/* TODO: selects somehow gets undefined objects in here */
if (Mouse.worldpos.equal(editor.sel_start)) {
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var sel = editor.try_select();
if (sel) selects.push(sel);
} else {
var box = points2cwh(editor.sel_start, Mouse.worldpos);
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box.pos = box.c;
var hits = physics.box_query(box);
hits.forEach(function(x, i) {
var obj = editor.do_select(x);
if (obj)
selects.push(obj);
},editor);
var levels = editor.edit_level.objects.filter(function(x) { return x.file; });
var lvlpos = [];
levels.forEach(function(x) { lvlpos.push(x.pos); });
var lvlhits = physics.box_point_query(box, lvlpos);
lvlhits.forEach(function(x) { selects.push(levels[x]); });
}
this.sel_start = undefined;
selects = selects.flat();
selects = selects.unique();
if (selects.empty) return;
if (Keys.shift()) {
selects.forEach(function(x) {
this.selectlist.push_unique(x);
}, this);
return;
}
if (Keys.ctrl()) {
selects.forEach(function(x) {
this.selectlist.remove(x);
}, this);
return;
}
editor.selectlist = [];
selects.forEach(function(x) {
if (x !== undefined)
this.selectlist.push(x);
}, this);
};
editor.inputs.rm = function() {
if (editor.brush_obj)
editor.brush_obj = undefined;
if (editor.sel_comp) {
editor.sel_comp = undefined;
return;
}
editor.unselect();
};
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editor.try_pick = function()
{
editor.grabselect = [];
if (editor.sel_comp && 'pick' in editor.sel_comp) {
var o = editor.sel_comp.pick(Mouse.worldpos);
if (o)
editor.grabselect = [o];
return;
}
if (editor.selectlist.length > 0) {
editor.grabselect = editor.selectlist.slice();
return;
}
var grabobj = editor.try_select();
if (!grabobj) return;
editor.grabselect = [grabobj];
editor.selectlist = [grabobj];
}
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editor.inputs.mm = function() {
if (editor.brush_obj) {
editor.selectlist = editor.dup_objects([editor.brush_obj]);
editor.selectlist[0].pos = Mouse.worldpos;
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editor.grabselect = editor.selectlist[0];
return;
}
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editor.try_pick();
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};
editor.inputs['C-mm'] = editor.inputs.mm;
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editor.inputs['C-M-mm'] = function() {
editor.mousejoy = Mouse.pos;
editor.joystart = editor.camera.pos;
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};
editor.inputs['C-M-rm'] = function() {
editor.mousejoy = Mouse.pos;
editor.z_start = editor.camera.zoom;
Mouse.disabled();
};
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editor.inputs.rm.released = function() {
editor.mousejoy = undefined;
editor.z_start = undefined;
Mouse.normal();
};
editor.inputs.mm.released = function () {
Mouse.normal();
this.grabselect = [];
editor.mousejoy = undefined;
editor.joystart = undefined;
};
editor.inputs.mouse = {};
editor.inputs.mouse.move = function(pos, dpos)
{
if (editor.mousejoy) {
if (editor.z_start)
editor.camera.zoom -= dpos.y/500;
else if (editor.joystart)
editor.camera.pos = editor.camera.pos.sub(dpos.scale(editor.camera.zoom));
}
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editor.grabselect?.forEach(function(x) {
x.pos = x.pos.add(dpos.scale(editor.camera.zoom));
if ('sync' in x)
x.sync();
});
var relpos = Mouse.worldpos.sub(editor.cursor);
var dist = Vector.length(relpos);
editor.scalelist?.forEach(function(x) {
var scalediff = dist / x.scaleoffset;
x.obj.scale = x.scale * scalediff;
if (x.offset)
x.obj.pos = editor.cursor.add(x.offset.scale(scalediff));
});
editor.rotlist?.forEach(function(x) {
var anglediff = Math.atan2(relpos.y, relpos.x) - x.rotoffset;
x.obj.angle = x.angle + Math.rad2deg(anglediff);
if (x.pos)
x.obj.pos = x.pos.sub(x.offset).add(x.offset.rotate(anglediff));
});
}
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editor.inputs.mouse.scroll = function(scroll)
{
scroll.y *= -1;
editor.grabselect?.forEach(function(x) {
x.pos = x.pos.add(scroll.scale(editor.camera.zoom));
});
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scroll.y *= -1;
editor.camera.pos = editor.camera.pos.sub(scroll.scale(editor.camera.zoom * 3).scale([1,-1]));
}
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editor.inputs.mouse['C-scroll'] = function(scroll)
{
editor.camera.zoom += scroll.y/100;
}
editor.inputs['C-M-S-lm'] = function() { editor.selectlist[0].set_center(Mouse.worldpos); };
editor.inputs['C-M-S-lm'].doc = "Set world center to mouse position.";
editor.inputs.delete = function() {
this.selectlist.forEach(x => x.kill());
this.unselect();
};
editor.inputs.delete.doc = "Delete selected objects.";
editor.inputs['S-d'] = editor.inputs.delete;
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editor.inputs['C-k'] = editor.inputs.delete;
editor.inputs['C-u'] = function() {
this.selectlist.forEach(function(x) {
x.revert();
});
};
editor.inputs['C-u'].doc = "Revert selected objects back to their prefab form.";
editor.inputs['M-u'] = function() {
this.selectlist.forEach(function(x) {
x.unique = true;
});
};
editor.inputs['M-u'].doc = "Make selected objects unique.";
editor.inputs['C-S-g'] = function() { editor.openpanel(groupsaveaspanel); };
editor.inputs['C-S-g'].doc = "Save selected objects as a new level.";
editor.inputs.g = function() {
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editor.try_pick();
};
editor.inputs.g.doc = "Move selected objects.";
editor.inputs.g.released = function() { editor.grabselect = []; Mouse.normal(); };
editor.inputs.up = function() { this.key_move([0,1]); };
editor.inputs.up.rep = true;
editor.inputs.left = function() { this.key_move([-1,0]); };
editor.inputs.left.rep = true;
editor.inputs.right = function() { this.key_move([1,0]); };
editor.inputs.right.rep = true;
editor.inputs.down = function() { this.key_move([0,-1]); };
editor.inputs.down.rep = true;
editor.inputs.tab = function() {
if (!this.selectlist.length === 1) return;
if (!this.selectlist[0].components) return;
var sel = this.selectlist[0].components;
if (!this.sel_comp)
this.sel_comp = sel.nth(0);
else {
var idx = sel.findIndex(this.sel_comp) + 1;
if (idx >= Object.keys(sel).length)
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this.sel_comp = undefined;
else
this.sel_comp = sel.nth(idx);
}
};
editor.inputs.tab.doc = "Cycle through selected object's components.";
editor.inputs['C-g'] = function() {
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if (!this.selectlist) return;
this.selectlist = this.dup_objects(this.selectlist);
editor.inputs.g();
};
editor.inputs['C-g'].doc = "Duplicate selected objects, then move them.";
editor.inputs['C-lb'] = function() {
editor_config.grid_size -= Keys.shift() ? 10 : 1;
if (editor_config.grid_size <= 0) editor_config.grid_size = 1;
};
editor.inputs['C-lb'].doc = "Decrease grid size. Hold shift to decrease it more.";
editor.inputs['C-lb'].rep = true;
editor.inputs['C-rb'] = function() { editor_config.grid_size += Keys.shift() ? 10 : 1; };
editor.inputs['C-rb'].doc = "Increase grid size. Hold shift to increase it more.";
editor.inputs['C-rb'].rep = true;
editor.inputs['C-c'] = function() {
this.killring = [];
this.killcom = [];
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this.killcom = find_com(this.selectlist);
this.selectlist.forEach(function(x) {
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this.killring.push(x.make_ur());
},this);
};
editor.inputs['C-c'].doc = "Copy selected objects to killring.";
editor.inputs['C-x'] = function() {
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editor.inputs['C-c'].call(editor);
this.selectlist.forEach(function(x) { x.kill(); });
editor.unselect();
};
editor.inputs['C-x'].doc = "Cut objects to killring.";
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editor.inputs['C-v'] = function() {
this.unselect();
this.killring.forEach(function(x) {
editor.selectlist.push(editor.edit_level.spawn(x));
});
this.selectlist.forEach(function(x) {
x.pos = x.pos.sub(this.killcom).add(this.cursor);
},this);
};
editor.inputs['C-v'].doc = "Pull objects from killring to world.";
editor.inputs.char = function(c) {
};
var brushmode = {};
brushmode.inputs = {};
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brushmode.inputs.lm = function() { editor.inputs['C-v'].call(editor); };
brushmode.inputs.lm.doc = "Paste selected brush.";
brushmode.inputs.b = function() {
if (editor.brush_obj) {
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editor.brush_obj = undefined;
return;
}
if (editor.selectlist.length !== 1) return;
editor.brush_obj = editor.seliectlist[0];
editor.unselect();
};
brushmode.inputs.b.doc = "Clear brush, or set a new one.";
var compmode = {};
compmode.inputs = {};
compmode.inputs['C-c'] = function() {}; /* Simply a blocker */
compmode.inputs['C-x'] = function() {};
editor.scalelist = [];
editor.inputs.s = function() {
var scaleoffset = Vector.length(Mouse.worldpos.sub(editor.cursor));
editor.scalelist = [];
if (editor.sel_comp) {
if (!('scale' in editor.sel_comp)) return;
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Log.warn(`scaling ${editor.sel_comp.toString()}`);
editor.scalelist.push({
obj: editor.sel_comp,
scale: editor.sel_comp.scale,
scaleoffset: scaleoffset,
});
return;
}
editor.selectlist.forEach(function(x) {
editor.scalelist.push({
obj: x,
scale: x.scale,
offset: x.pos.sub(editor.cursor),
scaleoffset: scaleoffset,
});
});
};
editor.inputs.s.doc = "Scale selected.";
editor.inputs.s.released = function() { this.scalelist = []; };
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var inputpanel = {
title: "untitled",
value: "",
on: false,
stolen: {},
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pos:[100,Window.height-50],
wh:[350,600],
anchor: [0,1],
gui() {
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var win = Mum.window({width:this.wh.x,height:this.wh.y, color:Color.black.alpha(0.1), anchor:this.anchor});
var itms = this.guibody();
if (!Array.isArray(itms)) itms = [itms];
win.items = itms;
win.draw(this.pos.slice());
},
guibody() {
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return [
Mum.text({str:this.value, color:Color.green}),
Mum.button({str:"Submit", action:this.submit})
];
},
open(steal) {
Log.warn(gameobject.angle);
this.on = true;
this.value = "";
if (steal) {
this.stolen = steal;
Player.players[0].uncontrol(this.stolen);
Player.players[0].control(this);
}
this.start();
this.keycb();
},
start() {},
close() {
Player.players[0].uncontrol(this);
if (this.stolen) {
Player.players[0].control(this.stolen);
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this.stolen = undefined;
}
this.on = false;
if ('on_close' in this)
this.on_close();
},
action() {
},
closeonsubmit: true,
submit() {
if (!this.submit_check()) return;
this.action();
if (this.closeonsubmit)
this.close();
},
submit_check() { return true; },
keycb() {},
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caret: 0,
reset_value() {
this.value = "";
this.caret = 0;
},
input_backspace_pressrep() {
this.value = this.value.slice(0,-1);
this.keycb();
},
};
inputpanel.inputs = {};
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inputpanel.inputs.char = function(c) {
this.value = this.value.slice(0,this.caret) + c + this.value.slice(this.caret);
this.caret++;
this.keycb();
}
inputpanel.inputs['C-d'] = function() { this.value = this.value.slice(0,this.caret) + this.value.slice(this.caret+1); };
inputpanel.inputs.tab = function() { this.value = tab_complete(this.value, this.assets); }
inputpanel.inputs.escape = function() { this.close(); }
inputpanel.inputs['C-b'] = function() {
if (this.caret === 0) return;
this.caret--;
};
inputpanel.inputs['C-f'] = function() {
if (this.caret === this.value.length) return;
this.caret++;
};
inputpanel.inputs['C-a'] = function() { this.caret = 0; };
inputpanel.inputs['C-e'] = function() { this.caret = this.value.length; };
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inputpanel.inputs.backspace = function() {
if (this.caret === 0) return;
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this.value = this.value.slice(0,this.caret-1) + this.value.slice(this.caret);
this.caret--;
this.keycb();
};
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inputpanel.inputs.backspace.rep = true;
inputpanel.inputs.enter = function() { this.submit(); }
inputpanel.inputs['C-k'] = function() {
this.value = this.value.slice(0,this.caret);
};
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function proto_count_lvls(name)
{
if (!this.occs) this.occs = {};
if (name in this.occs) return this.occs[name];
var lvls = IO.extensions("lvl");
var occs = {};
var total = 0;
lvls.forEach(function(lvl) {
var json = JSON.parse(IO.slurp(lvl));
var count = 0;
json.forEach(function(x) { if (x.from === name) count++; });
occs[lvl] = count;
total += count;
});
this.occs[name] = occs;
this.occs[name].total = total;
return this.occs[name];
}
proto_count_lvls = proto_count_lvls.bind(proto_count_lvls);
function proto_used(name) {
var occs = proto_count_lvls(name);
var used = false;
occs.forEach(function(x) { if (x > 0) used = true; });
Log.info(used);
}
function proto_total_use(name) {
return proto_count_lvls(name).total;
}
function proto_children(name) {
var children = [];
for (var key in gameobjects)
if (gameobjects[key].from === name) children.push(gameobjects[key]);
return children;
}
load("scripts/textedit.js");
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var replpanel = Object.copy(inputpanel, {
title: "REPL",
closeonsubmit:false,
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wh: [700,300],
pos: [50,50],
anchor: [0,0],
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guibody() {
var log = cmd(84);
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log = log.slice(-500);
return [
Mum.text({str:log, anchor:[0,0], offset:[0,-300]}),
Mum.text({str:this.value,color:Color.green, offset:[0,-290], caret: this.caret})
];
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},
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prevmark:-1,
prevthis:[],
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action() {
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if (!this.value) return;
this.prevthis.unshift(this.value);
this.prevmark = -1;
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var ecode = "";
var repl_obj = (editor.selectlist.length === 1) ? editor.selectlist[0] : editor.edit_level;
ecode += `var $ = repl_obj.objects;`;
for (var key in repl_obj.objects)
ecode += `var ${key} = editor.edit_level.objects['${key}'];`;
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ecode += this.value;
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Log.say(this.value);
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this.value = "";
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this.caret = 0;
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var ret = function() {return eval(ecode);}.call(repl_obj);
Log.say(ret);
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},
});
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replpanel.inputs = Object.create(inputpanel.inputs);
replpanel.inputs['C-p'] = function()
{
if (this.prevmark >= this.prevthis.length) return;
this.prevmark++;
this.value = this.prevthis[this.prevmark];
this.inputs['C-e'].call(this);
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}
replpanel.inputs['C-n'] = function()
{
this.prevmark--;
if (this.prevmark < 0) {
this.prevmark = -1;
this.value = "";
} else
this.value = this.prevthis[this.prevmark];
this.inputs['C-e'].call(this);
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}
var objectexplorer = Object.copy(inputpanel, {
title: "object explorer",
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obj: undefined,
previous: [],
start() {
this.previous = [];
Input.setnuke();
},
on_close() { Input.setgame(); },
input_enter_pressed() {},
goto_obj(obj) {
if (obj === this.obj) return;
this.previous.push(this.obj);
this.obj = obj;
},
guibody() {
Nuke.label("Examining " + this.obj);
var n = 0;
var curobj = this.obj;
while (curobj) {
n++;
curobj = curobj.__proto__;
}
n--;
Nuke.newline(n);
curobj = this.obj.__proto__;
while (curobj) {
if (Nuke.button(curobj.toString()))
this.goto_obj(curobj);
curobj = curobj.__proto__;
}
Nuke.newline(2);
if (this.previous.empty)
Nuke.label("");
else {
if (Nuke.button("prev: " + this.previous.last))
this.obj = this.previous.pop();
}
Object.getOwnPropertyNames(this.obj).forEach(key => {
var descriptor = Object.getOwnPropertyDescriptor(this.obj, key);
if (!descriptor) return;
var hidden = !descriptor.enumerable;
var writable = descriptor.writable;
var configurable = descriptor.configurable;
if (!descriptor.configurable) return;
if (hidden) return;
var name = (hidden ? "[hidden] " : "") + key;
var val = this.obj[key];
var nuke_str = key + "_nuke";
if (nuke_str in this.obj) {
this.obj[nuke_str]();
if (key in this.obj.__proto__) {
if (Nuke.button("delete " + key)) {
if (("_" + key) in this.obj)
delete this.obj["_"+key];
else
delete this.obj[key];
}
}
} else
switch (typeof val) {
case 'object':
if (val) {
if (Array.isArray(val)) {
this.obj[key] = Nuke.pprop(key,val);
break;
}
Nuke.newline(2);
Nuke.label(name);
if (Nuke.button(val.toString())) this.goto_obj(val);
} else {
this.obj[key] = Nuke.pprop(key,val);
}
break;
case 'function':
Nuke.newline(2);
Nuke.label(name);
Nuke.label("function");
break;
default:
if (!hidden) {// && Object.getOwnPropertyDescriptor(this.obj, key).writable) {
if (key.startsWith('_')) key = key.slice(1);
this.obj[key] = Nuke.pprop(key, this.obj[key]);
if (key in this.obj.__proto__) {
if (Nuke.button("delete " + key)) {
if ("_"+key in this.obj)
delete this.obj["_"+key];
else
delete this.obj[key];
}
}
}
else {
Nuke.newline(2);
Nuke.label(name);
Nuke.label(val.toString());
}
break;
}
});
Nuke.newline();
Nuke.label("Properties that can be pulled in ...");
Nuke.newline(3);
var pullprops = [];
for (var key in this.obj.__proto__) {
if (key.startsWith('_')) key = key.slice(1);
if (!this.obj.hasOwn(key)) {
if (typeof this.obj[key] === 'object' || typeof this.obj[key] === 'function') continue;
pullprops.push(key);
}
}
pullprops = pullprops.sort();
pullprops.forEach(function(key) {
if (Nuke.button(key))
this.obj[key] = this.obj[key];
}, this);
Game.objects.forEach(function(x) { x.sync(); });
Nuke.newline();
},
});
var helppanel = Object.copy(inputpanel, {
title: "help",
start() {
this.helptext = slurp("editor.adoc");
},
guibody() {
Nuke.label(this.helptext);
},
});
var openlevelpanel = Object.copy(inputpanel, {
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title: "open entity",
action() {
editor.load(this.value);
},
assets: [],
allassets: [],
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mumlist: {},
submit_check() {
if (this.assets.length === 0) return false;
this.value = this.assets[0];
return true;
},
start() {
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this.allassets = prototypes.list.sort();
this.assets = this.allassets.slice();
var click_ur = function(btn) {
Log.warn(btn.str);
this.value = btn.str;
this.keycb();
this.submit();
};
click_ur = click_ur.bind(this);
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this.mumlist = [];
this.assets.forEach(function(x) {
this.mumlist[x] = Mum.text({str:x, action:click_ur,selectable: true, hovered:{color:Color.red}});
}, this);
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},
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keycb() {
this.assets = this.allassets.filter(x => x.search(this.value) !== -1);
for (var m in this.mumlist)
this.mumlist[m].hide = true;
this.assets.forEach(function(x) {
this.mumlist[x].hide = false;
}, this);
},
guibody() {
var a = [Mum.text({str:this.value,color:Color.green, caret:this.caret})];
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var b = a.concat(Object.values(this.mumlist));
return Mum.column({items:b, offset:[0,-10]});
},
});
var saveaspanel = Object.copy(inputpanel, {
title: "save level as",
action() {
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var savename = "";
if (this.stem) savename += this.stem + ".";
editor.saveas_check(savename + this.value, this.obj);
},
});
var groupsaveaspanel = Object.copy(inputpanel, {
title: "group save as",
action() { editor.groupsaveas(editor.selectlist, this.value); }
});
var quitpanel = Object.copy(inputpanel, {
title: "really quit?",
action() {
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Game.quit();
},
guibody () {
return Mum.text({str: "Really quit?"});
},
});
var notifypanel = Object.copy(inputpanel, {
title: "notification",
msg: "Refusing to save. File already exists.",
action() {
this.close();
},
guibody() {
Nuke.label(this.msg);
Nuke.newline(2);
if (Nuke.button("OK")) {
if ('yes' in this)
this.yes();
this.close();
}
},
input_n_pressed() {
this.close();
},
});
var gen_notify = function(val, fn) {
var panel = Object.create(notifypanel);
panel.msg = val;
panel.yes = fn;
panel.inputs = {};
panel.inputs.y = function() { panel.yes(); panel.close(); };
panel.inputs.y.doc = "Confirm yes.";
panel.inputs.enter = function() { panel.close(); };
panel.inputs.enter.doc = "Close.";
return panel;
};
var scripts = ["js"];
var images = ["png", "jpg", "jpeg"];
var sounds = ["wav", "mp3"];
var allfiles = [];
allfiles.push(scripts, images, sounds);
allfiles = allfiles.flat();
var assetexplorer = Object.copy(openlevelpanel, {
title: "asset explorer",
extensions: allfiles,
closeonsubmit: false,
allassets:[],
action() {
if (editor.sel_comp && 'asset' in editor.sel_comp)
editor.sel_comp.asset = this.value;
else
editor.viewasset(this.value);
},
});
function tab_complete(val, list) {
var check = list.filter(function(x) { return x.startsWith(val); }, this);
if (check.length === 1) {
list = check;
return check[0];
}
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var ret = undefined;
var i = val.length;
while (!ret && !check.empty) {
var char = check[0][i];
if (!check.every(function(x) { return x[i] === char; }))
ret = check[0].slice(0, i);
else {
i++;
check = check.filter(function(x) { return x.length-1 > i; });
}
}
if (!ret) return val;
list = check;
return ret;
}
var texgui = Object.copy(inputpanel, {
get path() { return this._path; },
set path(x) {
this._path = x;
this.title = "texture " + x;
},
guibody() {
Nuke.label("texture");
Nuke.img(this.path);
},
});
var entitylistpanel = Object.copy(inputpanel, {
title: "Level object list",
level: {},
start() {
this.level = editor.edit_level;
},
guibody() {
Nuke.newline(4);
Nuke.label("Object");
Nuke.label("Visible");
Nuke.label("Selectable");
Nuke.label("Selected?");
this.level.objects.forEach(function(x) {
if (Nuke.button(x.toString())) {
editor.selectlist = [];
editor.selectlist.push(x);
}
x.visible = Nuke.checkbox(x.visible);
x.selectable = Nuke.checkbox(x.selectable);
if (editor.selectlist.includes(x)) Nuke.label("T"); else Nuke.label("F");
});
},
});
var limited_editor = {};
limited_editor.inputs = {};
limited_editor.inputs['C-p'] = function()
{
if (Game.playing())
Game.pause();
else
Game.play();
}
limited_editor.inputs['M-p'] = function()
{
Game.pause();
Game.step();
}
limited_editor.inputs['C-q'] = function()
{
Game.stop();
game.stop();
Sound.killall();
Player.players[0].uncontrol(limited_editor);
Player.players[0].control(editor);
Register.gui.register(editor.ed_gui, editor);
Debug.register_call(editor.ed_debug, editor);
// World.kill();
World.clear_all();
editor.load_json(editor.stash);
Game.view_camera(editor.camera);
}
/* This is used for editing during a paused game */
var limited_editing = {};
limited_editing.inputs = {};
Player.players[0].control(editor);
Register.gui.register(editor.ed_gui, editor);
Debug.register_call(editor.ed_debug, editor);
Register.update.register(gui_controls.update, gui_controls);
Player.players[0].control(gui_controls);
if (IO.exists("editor.config"))
load_configs("editor.config");
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/* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */
editor.clear_level();
editor.camera = Game.camera;
Game.stop();
Game.editor_mode(true);
load("editorconfig.js");