prosperon/source/engine/window.h

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#ifndef WINDOW_H
#define WINDOW_H
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#include "render.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include "mruby.h"
struct window {
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GLFWwindow *window;
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int id;
int width;
int height;
/* TODO: Bitfield these */
bool render;
bool mouseFocus;
bool keyboardFocus;
bool fullscreen;
bool minimized;
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bool iconified;
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bool shown;
float projection[16];
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mrb_sym nuke_cb;
mrb_sym gui_cb;
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void (*nuke_gui)();
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};
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struct Texture;
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extern struct window *mainwin;
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struct window *MakeSDLWindow(const char *name, int width, int height, uint32_t flags);
void window_set_icon(const char *png);
void window_destroy(struct window *w);
void window_handle_event(struct window *w);
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void window_all_handle_events();
void window_makecurrent(struct window *w);
void window_makefullscreen(struct window *w);
void window_togglefullscreen(struct window *w);
void window_unfullscreen(struct window *w);
void window_swap(struct window *w);
void window_seticon(struct window *w, struct Texture *icon);
int window_hasfocus(struct window *w);
struct window *window_i(int index);
void window_render(struct window *w);
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void window_renderall();
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#endif