95 lines
1.8 KiB
C
95 lines
1.8 KiB
C
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#include "ed_project.h"
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#include "editor.h"
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void editor_init_project(struct gameproject *gp)
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{
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/*
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cur_project = gp;
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DATA_PATH = strdup(gp->path);
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stemlen = strlen(DATA_PATH);
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findPrefabs();
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get_levels();
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get_all_files();
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*/
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}
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void editor_make_project(char *path)
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{
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FILE *f = path_open("w", "%s%s", path, "/project.yugh");
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cur_project =
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(struct gameproject *) malloc(sizeof(struct gameproject));
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strncpy(cur_project->name, "New Game", 127);
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strncpy(cur_project->path, path, 2048);
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vec_add(projects, cur_project);
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fwrite(cur_project, sizeof(*cur_project), 1, f);
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fclose(f);
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editor_init_project(cur_project);
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editor_save_projects();
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}
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void editor_import_project(char *path)
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{
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FILE *f = path_open("r", "%s%s", path, "/project.yugh");
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if (!f)
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return;
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struct gameproject *gp = (struct gameproject *) malloc(sizeof(*gp));
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fread(gp, sizeof(*gp), 1, f);
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fclose(f);
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vec_add(projects, gp);
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}
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void editor_project_btn_gui(struct gameproject *gp)
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{
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/*
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if (ImGui::Button(gp->name))
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editor_init_project(gp);
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ImGui::SameLine();
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ImGui::Text("%s", gp->path);
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*/
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}
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void editor_proj_select_gui()
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{
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/*
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ImGui::Begin("Project Select");
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vec_walk(projects, (void (*)(void *)) &editor_project_btn_gui);
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ImGui::InputText("Project import path", setpath, MAXPATH);
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ImGui::SameLine();
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if (ImGui::Button("Create")) {
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editor_make_project(setpath);
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}
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ImGui::SameLine();
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if (ImGui::Button("Import")) {
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editor_import_project(setpath);
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}
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ImGui::End();
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*/
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}
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void editor_load_projects()
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{
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FILE *f = fopen("projects.yugh", "r");
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if (!f)
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return;
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vec_load(projects, f);
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fclose(f);
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}
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void editor_save_projects()
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{
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FILE *f = fopen("projects.yugh", "w");
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vec_store(projects, f);
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fclose(f);
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}
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