prosperon/scripts/debug.js

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debug.fn_break = function(fn,obj = globalThis) {
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if (typeof fn !== 'function') return;
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var newfn = function() {
console.log("broke");
fn();
};
obj[fn.name] = newfn;
}
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debug.draw_phys = false;
debug.draw_bb = false;
debug.draw_gizmos = false;
debug.draw_names = false;
debug.draw = function() {
if (this.draw_phys) game.all_objects(function(x) { debug.draw_gameobject(x); });
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if (this.draw_bb)
game.all_objects(function(x) { debug.boundingbox(x.boundingbox(), Color.debug.boundingbox.alpha(0.05)); });
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if (this.draw_gizmos)
game.all_objects(function(x) {
if (!x.icon) return;
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gui.image(x.icon, game.camera.world2view(x.pos));
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});
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if (this.draw_names)
game.all_objects(function(x) {
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render.text(x, game.camera.view2screen(x.pos).add([0,32]), 1, Color.debug.names);
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});
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if (debug.gif.rec) {
render.text("REC", [0,40], 1);
render.text(time.timecode(time.timenow() - debug.gif.start_time, debug.gif.fps), [0,30], 1);
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}
return;
if (sim.paused()) render.text("PAUSED", [0,0],1);
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render.text(sim.playing() ? "PLAYING"
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: sim.stepping() ?
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"STEP" :
sim.paused() ?
"PAUSED; EDITING" :
"EDIT", [0, 0], 1);
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}
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function assert(op, str = `assertion failed [value '${op}']`)
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{
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if (!op) {
console.error(str);
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os.quit();
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}
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}
var Gizmos = {
pick_gameobject_points(worldpos, gameobject, points) {
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var idx = Math.grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
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if (idx === -1) return undefined;
return idx;
},
};
profile.cpu = function(fn, times = 1, q = "unnamed") {
var start = profile.now();
for (var i = 0; i < times; i++)
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fn();
var elapsed = profile.now() - start;
var avgt = profile.best_t(elapsed/times);
var totalt = profile.best_t(elapsed);
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say(`profile [${q}]: ${profile.best_t(avgt)} average [${profile.best_t(totalt)} for ${times} loops]`);
}
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profile.ms = function(t) { return t/1000000; }
profile.secs = function(t) { return t/1000000000; }
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/* These controls are available during editing, and during play of debug builds */
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debug.inputs = {};
debug.inputs.f1 = function () { debug.draw_phys = !debug.draw_phys; };
debug.inputs.f1.doc = "Draw physics debugging aids.";
debug.inputs.f3 = function() { debug.draw_bb = !debug.draw_bb; };
debug.inputs.f3.doc = "Toggle drawing bounding boxes.";
debug.inputs.f4 = function() {
debug.draw_names = !debug.draw_names;
debug.draw_gizmos = !debug.draw_gizmos;
};
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debug.inputs.f4.doc = "Toggle drawing gizmos and names of objects.";
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debug.gif = {
w: 640, /* Max width */
h: 480, /* Max height */
stretch: false, /* True if you want to stretch */
cpf: 4,
depth: 16,
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file: "out.gif",
rec: false,
secs: 6,
start_time: 0,
fps: 0,
start() {
var w = this.w;
var h = this.h;
if (!this.stretch) {
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var win = window.height / window.width;
var gif = h/w;
if (gif > win)
h = w * win;
else
w = h / win;
}
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// cmd(131, w, h, this.cpf, this.depth);
this.rec = true;
this.fps = (1/this.cpf)*100;
this.start_time = time.now();
timer.oneshot(this.stop.bind(this), this.secs, this, true);
},
stop() {
if (!this.rec) return;
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// cmd(132, this.file);
this.rec = false;
},
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};
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debug.inputs.f8 = function() {
var now = new Date();
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debug.gif.file = now.toISOString() + ".gif";
debug.gif.start();
};
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debug.inputs.f9 = function() {
debug.gif.stop();
}
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debug.inputs.f10 = function() { time.timescale = 0.1; };
debug.inputs.f10.doc = "Toggle timescale to 1/10.";
debug.inputs.f10.released = function () { time.timescale = 1.0; };
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debug.inputs.f12 = function() { gui.defaults.debug = !gui.defaults.debug; console.warn("gui toggle debug");};
debug.inputs.f12.doc = "Toggle drawing gui debugging aids.";
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debug.inputs['M-1'] = render.normal;
debug.inputs['M-2'] = render.wireframe;
debug.inputs['C-M-f'] = function() {};
debug.inputs['C-M-f'].doc = "Enter camera fly mode.";
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debug.api = {};
debug.api.doc_entry = function(obj, key)
{
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if (typeof key !== 'string') {
console.warn("Cannot print a key that isn't a string.");
return undefined;
}
var title = key;
var o = obj[key];
if (typeof o === 'undefined' && obj.impl && typeof obj.impl[key] !== 'undefined')
o = obj.impl[key];
var t = typeof o;
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if (Array.isArray(o)) t = "array";
else if (t === 'function') {
title = o.toString().tofirst(')') + ")";
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title = title.fromfirst('(');
title = key + "(" + title;
if (o.doc) doc = o.doc;
t = "";
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} else if (t === 'undefined') t = "";
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if (t) t = "**" + t + "**\n";
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var doc = "";
if (o.doc) doc = o.doc;
else if (obj.doc && obj.doc[key]) doc = obj.doc[key];
else if (Array.isArray(o)) doc = json.encode(o);
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return `## ${title}
${t}
${doc}
`;
}
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debug.api.print_doc = function(name)
{
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var obj = name;
if (typeof name === 'string') {
obj = eval(name);
if (!obj) {
console.warn(`Cannot print the API of '${name}', as it was not found.`);
return undefined;
}
obj = globalThis[name];
}
obj = eval(name);
if (!Object.isObject(obj)) {
console.warn("Cannot print the API of something that isn't an object.");
return undefined;
}
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if (!obj) {
console.warn(`Object '${name}' does not exist.`);
return;
}
var mdoc = "# " + name + "\n";
if (obj.doc?.doc) mdoc += obj.doc.doc + "\n";
else if (typeof obj.doc === 'string') mdoc += obj.doc + "\n";
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for (var key in obj) {
if (key === 'doc') continue;
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if (key === 'toString') continue;
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mdoc += debug.api.doc_entry(obj, key) + "\n";
}
return mdoc;
}
debug.log = {};
debug.log.time = function(fn, name, avg=0)
{
debug.log.time[name] ??= [];
var start = profile.now();
fn();
debug.log.time[name].push(profile.now()-start);
}
return {
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debug,
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Gizmos,
assert
}