start menu

This commit is contained in:
John Alanbrook 2023-05-27 12:00:55 +00:00
parent d912450599
commit 42f5a514ae
3 changed files with 97 additions and 48 deletions

View file

@ -12,7 +12,7 @@ gameobject.clone("ball", {
},
start() {
// this.velocity = [-10,-300];
this.velocity = [-10,-300];
Player.players[0].control(this);
},
@ -78,7 +78,7 @@ gameobject.clone("brick", {
},
draw() {
var cl = Object.create(Rainbow.yellow);
// var cl = Object.create(Rainbow.yellow);
// Debug.box(this.pos, [100,30], cl);
},
@ -114,10 +114,6 @@ var paddle = gameobject.clone("paddle", {
this.frame_vel = this.frame_vel.add([1,0]);
},
draw() {
Debug.box(this.pos, [this.length, this.height], Color.white);
},
update(dt) {
this.angle = 0;
this.pos = this.pos.add(this.frame_vel.scale(this.speed*dt)).map(p => Math.clamp(p, -max_x, max_x));
@ -144,11 +140,40 @@ var paddle = gameobject.clone("paddle", {
},
collide(hit) {
if (!hit.obj.from === 'ball') return;
var xdiff = hit.pos.x - this.pos.x;
var obj = Game.object(hit.id);
if (Math.sign(xdiff) === Math.sign(obj.velocity)) return;
var oldvel = obj.velocity;
if (Math.sign(xdiff) === Math.sign(hit.obj.velocity)) return;
var oldvel = hit.obj.velocity;
var scaler = Math.max(Math.abs(xdiff)/30, 0.9);
obj.velocity = obj.velocity.mult([-1,1]).scale(scaler);
hit.obj.velocity = hit.obj.velocity.mult([-1,1]).scale(scaler);
},
});
gameobject.clone("upgrade_drop", {
fallspeed: 150,
tag: "ball",
upgrade: function() {},
size: 30,
phys:1,
collider: circle2d.clone(),
start() {
this.collider.radius = 15;
},
draw() {
Debug.box(this.pos, [this.size,this.size], Color.white);
},
collide(hit) {
if (!(hit.obj.from === 'paddle'))
return;
this.upgrade();
Register.postphys_cbs.push(() => { this.kill(); });
},
update(dt) {
this.pos = this.pos.add([0,-this.fallspeed*dt]);
},
});

87
game.js
View file

@ -1,41 +1,69 @@
var lvlwidth = 300;
var lvlheight = 500;
Debug.draw_phys(true);
sim_start();
World.loadfile("lvl1.lvl");
var b = World.spawn(gameobjects['ball']);
b.collider.sensor = true;
b.draw_layer = 4;
function spawnball() {
var bb = World.spawn(gameobjects['ball']);
bb.pos = bb.pos.add([50,0]);
bb.pos.y += 200;
bb.draw_layer = 3;
bb.tag = 'ball';
}
function spawn_powerup(pos, fn) {
var p = World.spawn(gameobjects['upgrade_drop']);
p.pos = pos;
p.upgrade = fn;
}
var Game = {
grow() {
},
};
spawn_powerup([0,300], () => {
var up = World.spawn(gameobjects['upgrade_drop']);
up.pos = [0,300];
function lostlife() {
lives--;
spawnball();
}
spawnball();
var f = World.spawn(gameobjects['edge2d']);
f.edge2d.cpoints = Geometry.box(lvlwidth,lvlheight);
f.edge2d.thickness = 10;
f.mass = 50;
//f.phys = 0;
var killbox = World.spawn(gameobjects['polygon2d']);
killbox.polygon2d.points = Geometry.box(lvlwidth,30);
killbox.pos = [0,-lvlheight/2];
killbox.polygon2d.sensor = true;
killbox.register_hit(hit => {
if (hit.obj.tag === 'ball') {
Register.postphys_cbs.push(() => {
hit.obj.kill();
lostlife();
});
}
}, this);
//Sound.play("start.wav");
var camcontroller = {
input_a_down() {
cmd(99);
},
input_d_down() {
cmd(100);
},
input_q_down() {
cmd(98);
},
input_e_down() {
cmd(97);
},
input_w_down() { cmd(101); },
input_s_down() { cmd(102); },
};
var score = 0;
var highscore = 0;
var lives = 3;
function texttest() {
function gamegui() {
var xpos = 1000;
GUI.text("SCORE", [xpos,500],1,Color.red);
@ -52,4 +80,11 @@ function texttest() {
GUI.text("[C] 2023", [xpos,230]);
}
register_gui(texttest);
function startmenu() {
GUI.text("Press ENTER to start", Window.dimensions.scale(0.5));
GUI.text("Press ESCAPE to exit", Window.dimensions.scale(0.5).add([0,-100]));
}
register_gui(gamegui);
register_gui(startmenu);

View file

@ -1,15 +1,4 @@
[
{
"from": "breakoutfield",
"edge2d": {
"degrees": 1
},
"pos": [
6.123234262925839e-17,
0
],
"angle": 0
},
{
"from": "brick",
"pos": [
@ -66,4 +55,4 @@
],
"angle": 0
}
]
]