start menu
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parent
d912450599
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42f5a514ae
45
config.js
45
config.js
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@ -12,7 +12,7 @@ gameobject.clone("ball", {
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},
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start() {
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// this.velocity = [-10,-300];
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this.velocity = [-10,-300];
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Player.players[0].control(this);
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},
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@ -78,7 +78,7 @@ gameobject.clone("brick", {
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},
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draw() {
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var cl = Object.create(Rainbow.yellow);
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// var cl = Object.create(Rainbow.yellow);
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// Debug.box(this.pos, [100,30], cl);
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},
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@ -114,10 +114,6 @@ var paddle = gameobject.clone("paddle", {
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this.frame_vel = this.frame_vel.add([1,0]);
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},
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draw() {
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Debug.box(this.pos, [this.length, this.height], Color.white);
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},
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update(dt) {
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this.angle = 0;
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this.pos = this.pos.add(this.frame_vel.scale(this.speed*dt)).map(p => Math.clamp(p, -max_x, max_x));
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@ -144,11 +140,40 @@ var paddle = gameobject.clone("paddle", {
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},
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collide(hit) {
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if (!hit.obj.from === 'ball') return;
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var xdiff = hit.pos.x - this.pos.x;
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var obj = Game.object(hit.id);
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if (Math.sign(xdiff) === Math.sign(obj.velocity)) return;
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var oldvel = obj.velocity;
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if (Math.sign(xdiff) === Math.sign(hit.obj.velocity)) return;
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var oldvel = hit.obj.velocity;
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var scaler = Math.max(Math.abs(xdiff)/30, 0.9);
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obj.velocity = obj.velocity.mult([-1,1]).scale(scaler);
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hit.obj.velocity = hit.obj.velocity.mult([-1,1]).scale(scaler);
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},
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});
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gameobject.clone("upgrade_drop", {
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fallspeed: 150,
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tag: "ball",
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upgrade: function() {},
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size: 30,
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phys:1,
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collider: circle2d.clone(),
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start() {
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this.collider.radius = 15;
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},
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draw() {
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Debug.box(this.pos, [this.size,this.size], Color.white);
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},
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collide(hit) {
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if (!(hit.obj.from === 'paddle'))
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return;
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this.upgrade();
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Register.postphys_cbs.push(() => { this.kill(); });
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},
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update(dt) {
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this.pos = this.pos.add([0,-this.fallspeed*dt]);
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},
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});
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87
game.js
87
game.js
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@ -1,41 +1,69 @@
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var lvlwidth = 300;
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var lvlheight = 500;
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Debug.draw_phys(true);
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sim_start();
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World.loadfile("lvl1.lvl");
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var b = World.spawn(gameobjects['ball']);
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b.collider.sensor = true;
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b.draw_layer = 4;
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function spawnball() {
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var bb = World.spawn(gameobjects['ball']);
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bb.pos = bb.pos.add([50,0]);
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bb.pos.y += 200;
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bb.draw_layer = 3;
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bb.tag = 'ball';
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}
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function spawn_powerup(pos, fn) {
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var p = World.spawn(gameobjects['upgrade_drop']);
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p.pos = pos;
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p.upgrade = fn;
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}
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var Game = {
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grow() {
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},
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};
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spawn_powerup([0,300], () => {
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var up = World.spawn(gameobjects['upgrade_drop']);
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up.pos = [0,300];
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function lostlife() {
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lives--;
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spawnball();
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}
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spawnball();
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var f = World.spawn(gameobjects['edge2d']);
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f.edge2d.cpoints = Geometry.box(lvlwidth,lvlheight);
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f.edge2d.thickness = 10;
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f.mass = 50;
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//f.phys = 0;
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var killbox = World.spawn(gameobjects['polygon2d']);
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killbox.polygon2d.points = Geometry.box(lvlwidth,30);
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killbox.pos = [0,-lvlheight/2];
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killbox.polygon2d.sensor = true;
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killbox.register_hit(hit => {
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if (hit.obj.tag === 'ball') {
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Register.postphys_cbs.push(() => {
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hit.obj.kill();
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lostlife();
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});
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}
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}, this);
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//Sound.play("start.wav");
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var camcontroller = {
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input_a_down() {
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cmd(99);
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},
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input_d_down() {
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cmd(100);
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},
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input_q_down() {
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cmd(98);
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},
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input_e_down() {
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cmd(97);
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},
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input_w_down() { cmd(101); },
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input_s_down() { cmd(102); },
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};
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var score = 0;
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var highscore = 0;
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var lives = 3;
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function texttest() {
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function gamegui() {
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var xpos = 1000;
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GUI.text("SCORE", [xpos,500],1,Color.red);
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@ -52,4 +80,11 @@ function texttest() {
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GUI.text("[C] 2023", [xpos,230]);
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}
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register_gui(texttest);
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function startmenu() {
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GUI.text("Press ENTER to start", Window.dimensions.scale(0.5));
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GUI.text("Press ESCAPE to exit", Window.dimensions.scale(0.5).add([0,-100]));
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}
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register_gui(gamegui);
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register_gui(startmenu);
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